From 656a4424332824c144ef5b91482ee2a8d89fc0fb Mon Sep 17 00:00:00 2001
From: Sam Spilsbury <smspillaz@gmail.com>
Date: Sun, 24 Apr 2016 23:41:44 +0800
Subject: [PATCH] shader: Shader size is long uint, not uint.

---
 src/video_core/shader/shader_jit_x64.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 9ee4065bf9..b7747fa42d 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -856,7 +856,7 @@ void JitShader::Compile() {
     uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
     ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
 
-    LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
+    LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
 }
 
 JitShader::JitShader() {