diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 3b5708cb9d..b5b7e5e833 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -229,6 +229,7 @@ add_library(shader_recompiler STATIC
     program_header.h
     runtime_info.h
     shader_info.h
+    varying_state.h
 )
 
 target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 21e14867c2..80dad9ff34 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -83,14 +83,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
         break;
     }
     const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
-    for (size_t index = 0; index < info.input_generics.size(); ++index) {
-        const auto& generic{info.input_generics[index]};
-        if (generic.used) {
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+        if (info.loads.Generic(index)) {
             Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
-                InterpDecorator(generic.interpolation), index, attr_stage, index, index);
+                InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
         }
     }
-    if (IsInputArray(stage) && info.loads_position) {
+    if (IsInputArray(stage) && info.loads.AnyComponent(IR::Attribute::PositionX)) {
         Add("ATTRIB vertex_position=vertex.position;");
     }
     if (info.uses_invocation_id) {
@@ -102,7 +101,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
     if (info.stores_tess_level_inner) {
         Add("OUTPUT result_patch_tessinner[]={{result.patch.tessinner[0..1]}};");
     }
-    if (info.stores_clip_distance) {
+    if (info.stores.ClipDistances()) {
         Add("OUTPUT result_clip[]={{result.clip[0..7]}};");
     }
     for (size_t index = 0; index < info.uses_patches.size(); ++index) {
@@ -124,8 +123,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
             Add("OUTPUT frag_color{}=result.color[{}];", index, index);
         }
     }
-    for (size_t index = 0; index < info.stores_generics.size(); ++index) {
-        if (info.stores_generics[index]) {
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+        if (info.stores.Generic(index)) {
             Add("OUTPUT out_attr{}[]={{result.attrib[{}..{}]}};", index, index, index);
         }
     }
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 79314f1301..2b96977b36 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -296,8 +296,10 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
     if (info.uses_sparse_residency) {
         header += "OPTION EXT_sparse_texture2;";
     }
-    if (((info.stores_viewport_index || info.stores_layer) && stage != Stage::Geometry) ||
-        info.stores_viewport_mask) {
+    const bool stores_viewport_layer{info.stores[IR::Attribute::ViewportIndex] ||
+                                     info.stores[IR::Attribute::Layer]};
+    if ((stage != Stage::Geometry && stores_viewport_layer) ||
+        info.stores[IR::Attribute::ViewportMask]) {
         if (profile.support_viewport_index_layer_non_geometry) {
             header += "OPTION NV_viewport_array2;";
         }
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index bc195d248c..02c9dc6d79 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -261,7 +261,7 @@ void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset,
                                 fmt::format("{}.z", value), fmt::format("{}.w", value)};
         read(compare_index, values);
     }};
-    if (ctx.info.loads_position) {
+    if (ctx.info.loads.AnyComponent(IR::Attribute::PositionX)) {
         const u32 index{static_cast<u32>(IR::Attribute::PositionX)};
         if (IsInputArray(ctx.stage)) {
             read_swizzled(index, fmt::format("vertex_position{}", VertexIndex(ctx, vertex)));
@@ -269,8 +269,8 @@ void EmitGetAttributeIndexed(EmitContext& ctx, IR::Inst& inst, ScalarS32 offset,
             read_swizzled(index, fmt::format("{}.position", ctx.attrib_name));
         }
     }
-    for (u32 index = 0; index < ctx.info.input_generics.size(); ++index) {
-        if (!ctx.info.input_generics[index].used) {
+    for (u32 index = 0; index < static_cast<u32>(IR::NUM_GENERICS); ++index) {
+        if (!ctx.info.loads.Generic(index)) {
             continue;
         }
         read_swizzled(index, fmt::format("in_attr{}{}[0]", index, VertexIndex(ctx, vertex)));
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 14c0095359..0d7f7bc3ba 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -212,22 +212,22 @@ std::string_view OutputPrimitive(OutputTopology topology) {
 }
 
 void SetupLegacyOutPerVertex(EmitContext& ctx, std::string& header) {
-    if (!ctx.info.stores_legacy_varyings) {
+    if (!ctx.info.stores.Legacy()) {
         return;
     }
-    if (ctx.info.stores_fixed_fnc_textures) {
+    if (ctx.info.stores.FixedFunctionTexture()) {
         header += "vec4 gl_TexCoord[8];";
     }
-    if (ctx.info.stores_color_front_diffuse) {
+    if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
         header += "vec4 gl_FrontColor;";
     }
-    if (ctx.info.stores_color_front_specular) {
+    if (ctx.info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
         header += "vec4 gl_FrontSecondaryColor;";
     }
-    if (ctx.info.stores_color_back_diffuse) {
+    if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
         header += "vec4 gl_BackColor;";
     }
-    if (ctx.info.stores_color_back_specular) {
+    if (ctx.info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
         header += "vec4 gl_BackSecondaryColor;";
     }
 }
@@ -237,32 +237,32 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
         return;
     }
     header += "out gl_PerVertex{vec4 gl_Position;";
-    if (ctx.info.stores_point_size) {
+    if (ctx.info.stores[IR::Attribute::PointSize]) {
         header += "float gl_PointSize;";
     }
-    if (ctx.info.stores_clip_distance) {
+    if (ctx.info.stores.ClipDistances()) {
         header += "float gl_ClipDistance[];";
     }
-    if (ctx.info.stores_viewport_index && ctx.profile.support_viewport_index_layer_non_geometry &&
-        ctx.stage != Stage::Geometry) {
+    if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
+        ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
         header += "int gl_ViewportIndex;";
     }
     SetupLegacyOutPerVertex(ctx, header);
     header += "};";
-    if (ctx.info.stores_viewport_index && ctx.stage == Stage::Geometry) {
+    if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
         header += "out int gl_ViewportIndex;";
     }
 }
 
 void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
-    if (!ctx.info.loads_legacy_varyings) {
+    if (!ctx.info.loads.Legacy()) {
         return;
     }
     header += "in gl_PerFragment{";
-    if (ctx.info.loads_fixed_fnc_textures) {
+    if (ctx.info.loads.FixedFunctionTexture()) {
         header += "vec4 gl_TexCoord[8];";
     }
-    if (ctx.info.loads_color_front_diffuse) {
+    if (ctx.info.loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
         header += "vec4 gl_Color;";
     }
     header += "};";
@@ -325,14 +325,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
     SetupOutPerVertex(*this, header);
     SetupLegacyInPerFragment(*this, header);
 
-    for (size_t index = 0; index < info.input_generics.size(); ++index) {
-        const auto& generic{info.input_generics[index]};
-        if (!generic.used || !runtime_info.previous_stage_stores_generic[index]) {
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+        if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
             continue;
         }
-        header +=
-            fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
-                        InterpDecorator(generic.interpolation), index, InputArrayDecorator(stage));
+        header += fmt::format("layout(location={}){}in vec4 in_attr{}{};", index,
+                              InterpDecorator(info.interpolation[index]), index,
+                              InputArrayDecorator(stage));
     }
     for (size_t index = 0; index < info.uses_patches.size(); ++index) {
         if (!info.uses_patches[index]) {
@@ -349,11 +348,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
             header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
         }
     }
-    for (size_t index = 0; index < info.stores_generics.size(); ++index) {
-        if (!info.stores_generics[index]) {
-            continue;
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+        if (info.stores.Generic(index)) {
+            DefineGenericOutput(index, program.invocations);
         }
-        DefineGenericOutput(index, program.invocations);
     }
     DefineConstantBuffers(bindings);
     DefineStorageBuffers(bindings);
@@ -398,14 +396,14 @@ void EmitContext::SetupExtensions() {
             header += "#extension GL_NV_shader_thread_shuffle : enable\n";
         }
     }
-    if ((info.stores_viewport_index || info.stores_layer) &&
+    if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
         profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
         header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
     }
     if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
         header += "#extension GL_ARB_sparse_texture2 : enable\n";
     }
-    if (info.stores_viewport_mask && profile.support_viewport_mask) {
+    if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
         header += "#extension GL_NV_viewport_array2 : enable\n";
     }
     if (info.uses_typeless_image_reads) {
@@ -535,20 +533,20 @@ void EmitContext::DefineHelperFunctions() {
             fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
                         "masked_index=uint(base_index)&3u;switch(base_index>>2){{",
                         vertex_arg)};
-        if (info.loads_position) {
+        if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
             const auto position_idx{is_array ? "gl_in[vertex]." : ""};
             func += fmt::format("case {}:return {}{}[masked_index];",
                                 static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
                                 position_name);
         }
         const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
-        for (u32 i = 0; i < info.input_generics.size(); ++i) {
-            if (!info.input_generics[i].used) {
+        for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
+            if (!info.loads.Generic(index)) {
                 continue;
             }
             const auto vertex_idx{is_array ? "[vertex]" : ""};
             func += fmt::format("case {}:return in_attr{}{}[masked_index];",
-                                base_attribute_value + i, i, vertex_idx);
+                                base_attribute_value + index, index, vertex_idx);
         }
         func += "default: return 0.0;}}";
         header += func;
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 32c4f1da21..8deaf5760f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -171,7 +171,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
 }
 
 std::string GlslVersionSpecifier(const EmitContext& ctx) {
-    if (ctx.uses_y_direction || ctx.info.stores_legacy_varyings || ctx.info.loads_legacy_varyings) {
+    if (ctx.uses_y_direction || ctx.info.stores.Legacy() || ctx.info.loads.Legacy()) {
         return " compatibility";
     }
     return "";
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 3d2ba2eeec..16e2a8502e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -179,7 +179,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
     const char swizzle{"xyzw"[element]};
     if (IR::IsGeneric(attr)) {
         const u32 index{IR::GenericAttributeIndex(attr)};
-        if (!ctx.runtime_info.previous_stage_stores_generic[index]) {
+        if (!ctx.runtime_info.previous_stage_stores.Generic(index)) {
             ctx.AddF32("{}=0.f;", inst, attr);
             return;
         }
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 6420aaa219..298881c7bb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -20,8 +20,8 @@ void InitializeOutputVaryings(EmitContext& ctx) {
     if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
         ctx.Add("gl_Position=vec4(0,0,0,1);");
     }
-    for (size_t index = 0; index < ctx.info.stores_generics.size(); ++index) {
-        if (!ctx.info.stores_generics[index]) {
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+        if (!ctx.info.stores.Generic(index)) {
             continue;
         }
         const auto& info_array{ctx.output_generics.at(index)};
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 4c6501129e..af4fb0c69b 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -557,7 +557,7 @@ void EmitContext::DefineCommonConstants() {
 }
 
 void EmitContext::DefineInterfaces(const IR::Program& program) {
-    DefineInputs(program.info);
+    DefineInputs(program);
     DefineOutputs(program);
 }
 
@@ -693,16 +693,16 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
         const Id compare_index{OpShiftRightArithmetic(U32[1], base_index, Const(2U))};
         std::vector<Sirit::Literal> literals;
         std::vector<Id> labels;
-        if (info.loads_position) {
+        if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
             literals.push_back(static_cast<u32>(IR::Attribute::PositionX) >> 2);
             labels.push_back(OpLabel());
         }
         const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
-        for (u32 i = 0; i < info.input_generics.size(); ++i) {
-            if (!info.input_generics[i].used) {
+        for (u32 index = 0; index < static_cast<u32>(IR::NUM_GENERICS); ++index) {
+            if (!info.loads.Generic(index)) {
                 continue;
             }
-            literals.push_back(base_attribute_value + i);
+            literals.push_back(base_attribute_value + index);
             labels.push_back(OpLabel());
         }
         OpSelectionMerge(end_block, spv::SelectionControlMask::MaskNone);
@@ -710,7 +710,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
         AddLabel(default_label);
         OpReturnValue(Const(0.0f));
         size_t label_index{0};
-        if (info.loads_position) {
+        if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
             AddLabel(labels[label_index]);
             const Id pointer{is_array
                                  ? OpAccessChain(input_f32, input_position, vertex, masked_index)
@@ -719,18 +719,18 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
             OpReturnValue(result);
             ++label_index;
         }
-        for (size_t i = 0; i < info.input_generics.size(); i++) {
-            if (!info.input_generics[i].used) {
+        for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+            if (!info.loads.Generic(index)) {
                 continue;
             }
             AddLabel(labels[label_index]);
-            const auto type{AttrTypes(*this, static_cast<u32>(i))};
+            const auto type{AttrTypes(*this, static_cast<u32>(index))};
             if (!type) {
                 OpReturnValue(Const(0.0f));
                 ++label_index;
                 continue;
             }
-            const Id generic_id{input_generics.at(i)};
+            const Id generic_id{input_generics.at(index)};
             const Id pointer{is_array
                                  ? OpAccessChain(type->pointer, generic_id, vertex, masked_index)
                                  : OpAccessChain(type->pointer, generic_id, masked_index)};
@@ -758,19 +758,19 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
         const Id compare_index{OpShiftRightArithmetic(U32[1], base_index, Const(2U))};
         std::vector<Sirit::Literal> literals;
         std::vector<Id> labels;
-        if (info.stores_position) {
+        if (info.stores.AnyComponent(IR::Attribute::PositionX)) {
             literals.push_back(static_cast<u32>(IR::Attribute::PositionX) >> 2);
             labels.push_back(OpLabel());
         }
         const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
-        for (size_t i = 0; i < info.stores_generics.size(); i++) {
-            if (!info.stores_generics[i]) {
+        for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+            if (!info.stores.Generic(index)) {
                 continue;
             }
-            literals.push_back(base_attribute_value + static_cast<u32>(i));
+            literals.push_back(base_attribute_value + static_cast<u32>(index));
             labels.push_back(OpLabel());
         }
-        if (info.stores_clip_distance) {
+        if (info.stores.ClipDistances()) {
             literals.push_back(static_cast<u32>(IR::Attribute::ClipDistance0) >> 2);
             labels.push_back(OpLabel());
             literals.push_back(static_cast<u32>(IR::Attribute::ClipDistance4) >> 2);
@@ -781,28 +781,28 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
         AddLabel(default_label);
         OpReturn();
         size_t label_index{0};
-        if (info.stores_position) {
+        if (info.stores.AnyComponent(IR::Attribute::PositionX)) {
             AddLabel(labels[label_index]);
             const Id pointer{OpAccessChain(output_f32, output_position, masked_index)};
             OpStore(pointer, store_value);
             OpReturn();
             ++label_index;
         }
-        for (size_t i = 0; i < info.stores_generics.size(); ++i) {
-            if (!info.stores_generics[i]) {
+        for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+            if (!info.stores.Generic(index)) {
                 continue;
             }
-            if (output_generics[i][0].num_components != 4) {
+            if (output_generics[index][0].num_components != 4) {
                 throw NotImplementedException("Physical stores and transform feedbacks");
             }
             AddLabel(labels[label_index]);
-            const Id generic_id{output_generics[i][0].id};
+            const Id generic_id{output_generics[index][0].id};
             const Id pointer{OpAccessChain(output_f32, generic_id, masked_index)};
             OpStore(pointer, store_value);
             OpReturn();
             ++label_index;
         }
-        if (info.stores_clip_distance) {
+        if (info.stores.ClipDistances()) {
             AddLabel(labels[label_index]);
             const Id pointer{OpAccessChain(output_f32, clip_distances, masked_index)};
             OpStore(pointer, store_value);
@@ -1146,7 +1146,10 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
     }
 }
 
-void EmitContext::DefineInputs(const Info& info) {
+void EmitContext::DefineInputs(const IR::Program& program) {
+    const Info& info{program.info};
+    const VaryingState loads{info.loads.mask | info.passthrough.mask};
+
     if (info.uses_workgroup_id) {
         workgroup_id = DefineInput(*this, U32[3], false, spv::BuiltIn::WorkgroupId);
     }
@@ -1183,15 +1186,20 @@ void EmitContext::DefineInputs(const Info& info) {
         fswzadd_lut_b =
             ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
     }
-    if (info.loads_primitive_id) {
+    if (loads[IR::Attribute::PrimitiveId]) {
         primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
     }
-    if (info.loads_position) {
+    if (loads.AnyComponent(IR::Attribute::PositionX)) {
         const bool is_fragment{stage != Stage::Fragment};
         const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
         input_position = DefineInput(*this, F32[4], true, built_in);
+        if (profile.support_geometry_shader_passthrough) {
+            if (info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
+                Decorate(input_position, spv::Decoration::PassthroughNV);
+            }
+        }
     }
-    if (info.loads_instance_id) {
+    if (loads[IR::Attribute::InstanceId]) {
         if (profile.support_vertex_instance_id) {
             instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);
         } else {
@@ -1199,7 +1207,7 @@ void EmitContext::DefineInputs(const Info& info) {
             base_instance = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseInstance);
         }
     }
-    if (info.loads_vertex_id) {
+    if (loads[IR::Attribute::VertexId]) {
         if (profile.support_vertex_instance_id) {
             vertex_id = DefineInput(*this, U32[1], true, spv::BuiltIn::VertexId);
         } else {
@@ -1207,24 +1215,24 @@ void EmitContext::DefineInputs(const Info& info) {
             base_vertex = DefineInput(*this, U32[1], true, spv::BuiltIn::BaseVertex);
         }
     }
-    if (info.loads_front_face) {
+    if (loads[IR::Attribute::FrontFace]) {
         front_face = DefineInput(*this, U1, true, spv::BuiltIn::FrontFacing);
     }
-    if (info.loads_point_coord) {
+    if (loads[IR::Attribute::PointSpriteS] || loads[IR::Attribute::PointSpriteT]) {
         point_coord = DefineInput(*this, F32[2], true, spv::BuiltIn::PointCoord);
     }
-    if (info.loads_tess_coord) {
+    if (loads[IR::Attribute::TessellationEvaluationPointU] ||
+        loads[IR::Attribute::TessellationEvaluationPointV]) {
         tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
     }
-    for (size_t index = 0; index < info.input_generics.size(); ++index) {
-        if (!runtime_info.previous_stage_stores_generic[index]) {
-            continue;
-        }
-        const InputVarying generic{info.input_generics[index]};
-        if (!generic.used) {
-            continue;
-        }
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
         const AttributeType input_type{runtime_info.generic_input_types[index]};
+        if (!runtime_info.previous_stage_stores.Generic(index)) {
+            continue;
+        }
+        if (!loads.Generic(index)) {
+            continue;
+        }
         if (input_type == AttributeType::Disabled) {
             continue;
         }
@@ -1234,10 +1242,13 @@ void EmitContext::DefineInputs(const Info& info) {
         Name(id, fmt::format("in_attr{}", index));
         input_generics[index] = id;
 
+        if (info.passthrough.Generic(index) && profile.support_geometry_shader_passthrough) {
+            Decorate(id, spv::Decoration::PassthroughNV);
+        }
         if (stage != Stage::Fragment) {
             continue;
         }
-        switch (generic.interpolation) {
+        switch (info.interpolation[index]) {
         case Interpolation::Smooth:
             // Default
             // Decorate(id, spv::Decoration::Smooth);
@@ -1266,42 +1277,42 @@ void EmitContext::DefineInputs(const Info& info) {
 void EmitContext::DefineOutputs(const IR::Program& program) {
     const Info& info{program.info};
     const std::optional<u32> invocations{program.invocations};
-    if (info.stores_position || stage == Stage::VertexB) {
+    if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
         output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
     }
-    if (info.stores_point_size || runtime_info.fixed_state_point_size) {
+    if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
         if (stage == Stage::Fragment) {
             throw NotImplementedException("Storing PointSize in fragment stage");
         }
         output_point_size = DefineOutput(*this, F32[1], invocations, spv::BuiltIn::PointSize);
     }
-    if (info.stores_clip_distance) {
+    if (info.stores.ClipDistances()) {
         if (stage == Stage::Fragment) {
             throw NotImplementedException("Storing ClipDistance in fragment stage");
         }
         const Id type{TypeArray(F32[1], Const(8U))};
         clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
     }
-    if (info.stores_layer &&
+    if (info.stores[IR::Attribute::Layer] &&
         (profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
         if (stage == Stage::Fragment) {
             throw NotImplementedException("Storing Layer in fragment stage");
         }
         layer = DefineOutput(*this, U32[1], invocations, spv::BuiltIn::Layer);
     }
-    if (info.stores_viewport_index &&
+    if (info.stores[IR::Attribute::ViewportIndex] &&
         (profile.support_viewport_index_layer_non_geometry || stage == Stage::Geometry)) {
         if (stage == Stage::Fragment) {
             throw NotImplementedException("Storing ViewportIndex in fragment stage");
         }
         viewport_index = DefineOutput(*this, U32[1], invocations, spv::BuiltIn::ViewportIndex);
     }
-    if (info.stores_viewport_mask && profile.support_viewport_mask) {
+    if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
         viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
                                      spv::BuiltIn::ViewportMaskNV);
     }
-    for (size_t index = 0; index < info.stores_generics.size(); ++index) {
-        if (info.stores_generics[index]) {
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+        if (info.stores.Generic(index)) {
             DefineGenericOutput(*this, index, invocations);
         }
     }
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 527685fb81..e277bc3580 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -300,7 +300,7 @@ private:
     void DefineAttributeMemAccess(const Info& info);
     void DefineGlobalMemoryFunctions(const Info& info);
 
-    void DefineInputs(const Info& info);
+    void DefineInputs(const IR::Program& program);
     void DefineOutputs(const IR::Program& program);
 };
 
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 278c262f8f..ddb86d0701 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -281,11 +281,19 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
             ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip);
             break;
         }
-        if (program.info.stores_point_size) {
+        if (program.info.stores[IR::Attribute::PointSize]) {
             ctx.AddCapability(spv::Capability::GeometryPointSize);
         }
         ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
         ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
+        if (program.is_geometry_passthrough) {
+            if (ctx.profile.support_geometry_shader_passthrough) {
+                ctx.AddExtension("SPV_NV_geometry_shader_passthrough");
+                ctx.AddCapability(spv::Capability::GeometryShaderPassthroughNV);
+            } else {
+                LOG_WARNING(Shader_SPIRV, "Geometry shader passthrough used with no support");
+            }
+        }
         break;
     case Stage::Fragment:
         execution_model = spv::ExecutionModel::Fragment;
@@ -377,20 +385,21 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
         ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
         ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
     }
-    if (info.stores_viewport_index) {
+    if (info.stores[IR::Attribute::ViewportIndex]) {
         ctx.AddCapability(spv::Capability::MultiViewport);
     }
-    if (info.stores_viewport_mask && profile.support_viewport_mask) {
+    if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
         ctx.AddExtension("SPV_NV_viewport_array2");
         ctx.AddCapability(spv::Capability::ShaderViewportMaskNV);
     }
-    if (info.stores_layer || info.stores_viewport_index) {
+    if (info.stores[IR::Attribute::Layer] || info.stores[IR::Attribute::ViewportIndex]) {
         if (profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
             ctx.AddExtension("SPV_EXT_shader_viewport_index_layer");
             ctx.AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
         }
     }
-    if (!profile.support_vertex_instance_id && (info.loads_instance_id || info.loads_vertex_id)) {
+    if (!profile.support_vertex_instance_id &&
+        (info.loads[IR::Attribute::InstanceId] || info.loads[IR::Attribute::VertexId])) {
         ctx.AddExtension("SPV_KHR_shader_draw_parameters");
         ctx.AddCapability(spv::Capability::DrawParameters);
     }
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 85bd723895..77fbb2b2fd 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -298,7 +298,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
     if (IR::IsGeneric(attr)) {
         const u32 index{IR::GenericAttributeIndex(attr)};
         const std::optional<AttrInfo> type{AttrTypes(ctx, index)};
-        if (!type || !ctx.runtime_info.previous_stage_stores_generic[index]) {
+        if (!type || !ctx.runtime_info.previous_stage_stores.Generic(index)) {
             // Attribute is disabled
             return ctx.Const(0.0f);
         }
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 090bc1c08e..8369d0d843 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -31,6 +31,10 @@ public:
         return sph;
     }
 
+    [[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
+        return gp_passthrough_mask;
+    }
+
     [[nodiscard]] Stage ShaderStage() const noexcept {
         return stage;
     }
@@ -41,6 +45,7 @@ public:
 
 protected:
     ProgramHeader sph{};
+    std::array<u32, 8> gp_passthrough_mask{};
     Stage stage{};
     u32 start_address{};
 };
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index 8bf2ddf30d..ca11994943 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -222,6 +222,8 @@ enum class Attribute : u64 {
     FrontFace = 255,
 };
 
+constexpr size_t NUM_GENERICS = 32;
+
 [[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
 
 [[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
@@ -230,6 +232,10 @@ enum class Attribute : u64 {
 
 [[nodiscard]] std::string NameOf(Attribute attribute);
 
+[[nodiscard]] constexpr IR::Attribute operator+(IR::Attribute attribute, size_t value) noexcept {
+    return static_cast<IR::Attribute>(static_cast<size_t>(attribute) + value);
+}
+
 } // namespace Shader::IR
 
 template <>
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index 9ede5b48d9..ebcaa8bc2d 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -27,6 +27,7 @@ struct Program {
     u32 invocations{};
     u32 local_memory_size{};
     u32 shared_memory_size{};
+    bool is_geometry_passthrough{};
 };
 
 [[nodiscard]] std::string DumpProgram(const Program& program);
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index a8b727f1a3..6b4b0ce5bd 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -46,7 +46,7 @@ void CollectInterpolationInfo(Environment& env, IR::Program& program) {
         return;
     }
     const ProgramHeader& sph{env.SPH()};
-    for (size_t index = 0; index < program.info.input_generics.size(); ++index) {
+    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
         std::optional<PixelImap> imap;
         for (const PixelImap value : sph.ps.GenericInputMap(static_cast<u32>(index))) {
             if (value == PixelImap::Unused) {
@@ -60,7 +60,7 @@ void CollectInterpolationInfo(Environment& env, IR::Program& program) {
         if (!imap) {
             continue;
         }
-        program.info.input_generics[index].interpolation = [&] {
+        program.info.interpolation[index] = [&] {
             switch (*imap) {
             case PixelImap::Unused:
             case PixelImap::Perspective:
@@ -140,6 +140,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
         program.output_topology = sph.common3.output_topology;
         program.output_vertices = sph.common4.max_output_vertices;
         program.invocations = sph.common2.threads_per_input_primitive;
+        program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
+        if (program.is_geometry_passthrough) {
+            const auto mask{env.GpPassthroughMask()};
+            program.info.passthrough.mask |= ~Common::BitCast<std::bitset<256>>(mask);
+        }
         break;
     }
     case Stage::Compute:
@@ -194,12 +199,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
     result.stage = Stage::VertexB;
     result.info = vertex_a.info;
     result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
-    for (size_t index = 0; index < 32; ++index) {
-        result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
-        if (vertex_b.info.stores_generics[index]) {
-            result.info.stores_generics[index] = true;
-        }
-    }
+    result.info.loads.mask |= vertex_b.info.loads.mask;
+    result.info.stores.mask |= vertex_b.info.stores.mask;
+
     Optimization::JoinTextureInfo(result.info, vertex_b.info);
     Optimization::JoinStorageInfo(result.info, vertex_b.info);
     Optimization::DeadCodeEliminationPass(result);
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index a82472152c..5e32ac7844 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -29,130 +29,6 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
                  });
 }
 
-void GetAttribute(Info& info, IR::Attribute attr) {
-    if (IR::IsGeneric(attr)) {
-        info.input_generics.at(IR::GenericAttributeIndex(attr)).used = true;
-        return;
-    }
-    if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
-        info.loads_fixed_fnc_textures = true;
-        info.loads_legacy_varyings = true;
-        return;
-    }
-    switch (attr) {
-    case IR::Attribute::PrimitiveId:
-        info.loads_primitive_id = true;
-        break;
-    case IR::Attribute::PositionX:
-    case IR::Attribute::PositionY:
-    case IR::Attribute::PositionZ:
-    case IR::Attribute::PositionW:
-        info.loads_position = true;
-        break;
-    case IR::Attribute::ColorFrontDiffuseR:
-    case IR::Attribute::ColorFrontDiffuseG:
-    case IR::Attribute::ColorFrontDiffuseB:
-    case IR::Attribute::ColorFrontDiffuseA:
-        info.loads_color_front_diffuse = true;
-        info.loads_legacy_varyings = true;
-        break;
-    case IR::Attribute::PointSpriteS:
-    case IR::Attribute::PointSpriteT:
-        info.loads_point_coord = true;
-        break;
-    case IR::Attribute::TessellationEvaluationPointU:
-    case IR::Attribute::TessellationEvaluationPointV:
-        info.loads_tess_coord = true;
-        break;
-    case IR::Attribute::InstanceId:
-        info.loads_instance_id = true;
-        break;
-    case IR::Attribute::VertexId:
-        info.loads_vertex_id = true;
-        break;
-    case IR::Attribute::FrontFace:
-        info.loads_front_face = true;
-        break;
-    default:
-        throw NotImplementedException("Get attribute {}", attr);
-    }
-}
-
-void SetAttribute(Info& info, IR::Attribute attr) {
-    if (IR::IsGeneric(attr)) {
-        info.stores_generics[IR::GenericAttributeIndex(attr)] = true;
-        return;
-    }
-    if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
-        info.stores_fixed_fnc_textures = true;
-        info.stores_legacy_varyings = true;
-        return;
-    }
-    switch (attr) {
-    case IR::Attribute::Layer:
-        info.stores_layer = true;
-        break;
-    case IR::Attribute::ViewportIndex:
-        info.stores_viewport_index = true;
-        break;
-    case IR::Attribute::PointSize:
-        info.stores_point_size = true;
-        break;
-    case IR::Attribute::PositionX:
-    case IR::Attribute::PositionY:
-    case IR::Attribute::PositionZ:
-    case IR::Attribute::PositionW:
-        info.stores_position = true;
-        break;
-    case IR::Attribute::ColorFrontDiffuseR:
-    case IR::Attribute::ColorFrontDiffuseG:
-    case IR::Attribute::ColorFrontDiffuseB:
-    case IR::Attribute::ColorFrontDiffuseA:
-        info.stores_color_front_diffuse = true;
-        info.stores_legacy_varyings = true;
-        break;
-    case IR::Attribute::ColorFrontSpecularR:
-    case IR::Attribute::ColorFrontSpecularG:
-    case IR::Attribute::ColorFrontSpecularB:
-    case IR::Attribute::ColorFrontSpecularA:
-        info.stores_color_front_specular = true;
-        info.stores_legacy_varyings = true;
-        break;
-    case IR::Attribute::ColorBackDiffuseR:
-    case IR::Attribute::ColorBackDiffuseG:
-    case IR::Attribute::ColorBackDiffuseB:
-    case IR::Attribute::ColorBackDiffuseA:
-        info.stores_color_back_diffuse = true;
-        info.stores_legacy_varyings = true;
-        break;
-    case IR::Attribute::ColorBackSpecularR:
-    case IR::Attribute::ColorBackSpecularG:
-    case IR::Attribute::ColorBackSpecularB:
-    case IR::Attribute::ColorBackSpecularA:
-        info.stores_color_back_specular = true;
-        info.stores_legacy_varyings = true;
-        break;
-    case IR::Attribute::ClipDistance0:
-    case IR::Attribute::ClipDistance1:
-    case IR::Attribute::ClipDistance2:
-    case IR::Attribute::ClipDistance3:
-    case IR::Attribute::ClipDistance4:
-    case IR::Attribute::ClipDistance5:
-    case IR::Attribute::ClipDistance6:
-    case IR::Attribute::ClipDistance7:
-        info.stores_clip_distance = true;
-        break;
-    case IR::Attribute::FogCoordinate:
-        info.stores_fog_coordinate = true;
-        break;
-    case IR::Attribute::ViewportMask:
-        info.stores_viewport_mask = true;
-        break;
-    default:
-        throw NotImplementedException("Set attribute {}", attr);
-    }
-}
-
 void GetPatch(Info& info, IR::Patch patch) {
     if (!IR::IsGeneric(patch)) {
         throw NotImplementedException("Reading non-generic patch {}", patch);
@@ -511,10 +387,10 @@ void VisitUsages(Info& info, IR::Inst& inst) {
         info.uses_demote_to_helper_invocation = true;
         break;
     case IR::Opcode::GetAttribute:
-        GetAttribute(info, inst.Arg(0).Attribute());
+        info.loads.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true;
         break;
     case IR::Opcode::SetAttribute:
-        SetAttribute(info, inst.Arg(0).Attribute());
+        info.stores.mask[static_cast<size_t>(inst.Arg(0).Attribute())] = true;
         break;
     case IR::Opcode::GetPatch:
         GetPatch(info, inst.Arg(0).Patch());
@@ -943,26 +819,78 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
         if (!info.loads_indexed_attributes) {
             return;
         }
-        for (size_t i = 0; i < info.input_generics.size(); i++) {
-            info.input_generics[i].used |= header.ps.IsGenericVectorActive(i);
+        for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+            const size_t offset{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
+            const auto vector{header.ps.imap_generic_vector[index]};
+            info.loads.mask[offset + 0] = vector.x != PixelImap::Unused;
+            info.loads.mask[offset + 1] = vector.y != PixelImap::Unused;
+            info.loads.mask[offset + 2] = vector.z != PixelImap::Unused;
+            info.loads.mask[offset + 3] = vector.w != PixelImap::Unused;
         }
-        info.loads_position |= header.ps.imap_systemb.position != 0;
         return;
     }
     if (info.loads_indexed_attributes) {
-        for (size_t i = 0; i < info.input_generics.size(); i++) {
-            info.input_generics[i].used |= header.vtg.IsInputGenericVectorActive(i);
-        }
-        info.loads_position |= header.vtg.imap_systemb.position != 0;
-    }
-    if (info.stores_indexed_attributes) {
-        for (size_t i = 0; i < info.stores_generics.size(); i++) {
-            if (header.vtg.IsOutputGenericVectorActive(i)) {
-                info.stores_generics[i] = true;
+        for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+            const IR::Attribute attribute{IR::Attribute::Generic0X + index * 4};
+            const auto mask = header.vtg.InputGeneric(index);
+            for (size_t i = 0; i < 4; ++i) {
+                info.loads.Set(attribute + i, mask[i]);
             }
         }
-        info.stores_clip_distance |= header.vtg.omap_systemc.clip_distances != 0;
-        info.stores_position |= header.vtg.omap_systemb.position != 0;
+        for (size_t index = 0; index < 8; ++index) {
+            const u16 mask{header.vtg.clip_distances};
+            info.loads.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
+        }
+        info.loads.Set(IR::Attribute::PrimitiveId, header.vtg.imap_systemb.primitive_array_id != 0);
+        info.loads.Set(IR::Attribute::Layer, header.vtg.imap_systemb.rt_array_index != 0);
+        info.loads.Set(IR::Attribute::ViewportIndex, header.vtg.imap_systemb.viewport_index != 0);
+        info.loads.Set(IR::Attribute::PointSize, header.vtg.imap_systemb.point_size != 0);
+        info.loads.Set(IR::Attribute::PositionX, header.vtg.imap_systemb.position_x != 0);
+        info.loads.Set(IR::Attribute::PositionY, header.vtg.imap_systemb.position_y != 0);
+        info.loads.Set(IR::Attribute::PositionZ, header.vtg.imap_systemb.position_z != 0);
+        info.loads.Set(IR::Attribute::PositionW, header.vtg.imap_systemb.position_w != 0);
+        info.loads.Set(IR::Attribute::PointSpriteS, header.vtg.point_sprite_s != 0);
+        info.loads.Set(IR::Attribute::PointSpriteT, header.vtg.point_sprite_t != 0);
+        info.loads.Set(IR::Attribute::FogCoordinate, header.vtg.fog_coordinate != 0);
+        info.loads.Set(IR::Attribute::TessellationEvaluationPointU,
+                       header.vtg.tessellation_eval_point_u != 0);
+        info.loads.Set(IR::Attribute::TessellationEvaluationPointV,
+                       header.vtg.tessellation_eval_point_v != 0);
+        info.loads.Set(IR::Attribute::InstanceId, header.vtg.instance_id != 0);
+        info.loads.Set(IR::Attribute::VertexId, header.vtg.vertex_id != 0);
+        // TODO: Legacy varyings
+    }
+    if (info.stores_indexed_attributes) {
+        for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
+            const IR::Attribute attribute{IR::Attribute::Generic0X + index * 4};
+            const auto mask{header.vtg.OutputGeneric(index)};
+            for (size_t i = 0; i < 4; ++i) {
+                info.stores.Set(attribute + i, mask[i]);
+            }
+        }
+        for (size_t index = 0; index < 8; ++index) {
+            const u16 mask{header.vtg.omap_systemc.clip_distances};
+            info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
+        }
+        info.stores.Set(IR::Attribute::PrimitiveId,
+                        header.vtg.omap_systemb.primitive_array_id != 0);
+        info.stores.Set(IR::Attribute::Layer, header.vtg.omap_systemb.rt_array_index != 0);
+        info.stores.Set(IR::Attribute::ViewportIndex, header.vtg.omap_systemb.viewport_index != 0);
+        info.stores.Set(IR::Attribute::PointSize, header.vtg.omap_systemb.point_size != 0);
+        info.stores.Set(IR::Attribute::PositionX, header.vtg.omap_systemb.position_x != 0);
+        info.stores.Set(IR::Attribute::PositionY, header.vtg.omap_systemb.position_y != 0);
+        info.stores.Set(IR::Attribute::PositionZ, header.vtg.omap_systemb.position_z != 0);
+        info.stores.Set(IR::Attribute::PositionW, header.vtg.omap_systemb.position_w != 0);
+        info.stores.Set(IR::Attribute::PointSpriteS, header.vtg.omap_systemc.point_sprite_s != 0);
+        info.stores.Set(IR::Attribute::PointSpriteT, header.vtg.omap_systemc.point_sprite_t != 0);
+        info.stores.Set(IR::Attribute::FogCoordinate, header.vtg.omap_systemc.fog_coordinate != 0);
+        info.stores.Set(IR::Attribute::TessellationEvaluationPointU,
+                        header.vtg.omap_systemc.tessellation_eval_point_u != 0);
+        info.stores.Set(IR::Attribute::TessellationEvaluationPointV,
+                        header.vtg.omap_systemc.tessellation_eval_point_v != 0);
+        info.stores.Set(IR::Attribute::InstanceId, header.vtg.omap_systemc.instance_id != 0);
+        info.stores.Set(IR::Attribute::VertexId, header.vtg.omap_systemc.vertex_id != 0);
+        // TODO: Legacy varyings
     }
 }
 } // Anonymous namespace
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index d46be16388..ee1887b569 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -34,6 +34,7 @@ struct Profile {
     bool support_demote_to_helper_invocation{};
     bool support_int64_atomics{};
     bool support_derivative_control{};
+    bool support_geometry_shader_passthrough{};
     bool support_gl_nv_gpu_shader_5{};
     bool support_gl_amd_gpu_shader_half_float{};
     bool support_gl_texture_shadow_lod{};
diff --git a/src/shader_recompiler/program_header.h b/src/shader_recompiler/program_header.h
index 6933750aae..bd6c2bfb5e 100644
--- a/src/shader_recompiler/program_header.h
+++ b/src/shader_recompiler/program_header.h
@@ -37,7 +37,9 @@ struct ProgramHeader {
         BitField<15, 1, u32> kills_pixels;
         BitField<16, 1, u32> does_global_store;
         BitField<17, 4, u32> sass_version;
-        BitField<21, 5, u32> reserved;
+        BitField<21, 2, u32> reserved1;
+        BitField<24, 1, u32> geometry_passthrough;
+        BitField<25, 1, u32> reserved2;
         BitField<26, 1, u32> does_load_or_store;
         BitField<27, 1, u32> does_fp64;
         BitField<28, 4, u32> stream_out_mask;
@@ -79,24 +81,10 @@ struct ProgramHeader {
                 BitField<5, 1, u8> position_y;
                 BitField<6, 1, u8> position_z;
                 BitField<7, 1, u8> position_w;
-                BitField<0, 4, u8> first;
-                BitField<4, 4, u8> position;
                 u8 raw;
             } imap_systemb;
 
-            union {
-                BitField<0, 1, u8> x;
-                BitField<1, 1, u8> y;
-                BitField<2, 1, u8> z;
-                BitField<3, 1, u8> w;
-                BitField<4, 1, u8> x2;
-                BitField<5, 1, u8> y2;
-                BitField<6, 1, u8> z2;
-                BitField<7, 1, u8> w2;
-                BitField<0, 4, u8> first;
-                BitField<4, 4, u8> second;
-                u8 raw;
-            } imap_generic_vector[16];
+            std::array<u8, 16> imap_generic_vector;
 
             INSERT_PADDING_BYTES_NOINIT(2); // ImapColor
             union {
@@ -122,24 +110,10 @@ struct ProgramHeader {
                 BitField<5, 1, u8> position_y;
                 BitField<6, 1, u8> position_z;
                 BitField<7, 1, u8> position_w;
-                BitField<0, 4, u8> first;
-                BitField<4, 4, u8> position;
                 u8 raw;
             } omap_systemb;
 
-            union {
-                BitField<0, 1, u8> x;
-                BitField<1, 1, u8> y;
-                BitField<2, 1, u8> z;
-                BitField<3, 1, u8> w;
-                BitField<4, 1, u8> x2;
-                BitField<5, 1, u8> y2;
-                BitField<6, 1, u8> z2;
-                BitField<7, 1, u8> w2;
-                BitField<0, 4, u8> first;
-                BitField<4, 4, u8> second;
-                u8 raw;
-            } omap_generic_vector[16];
+            std::array<u8, 16> omap_generic_vector;
 
             INSERT_PADDING_BYTES_NOINIT(2); // OmapColor
 
@@ -157,18 +131,24 @@ struct ProgramHeader {
             INSERT_PADDING_BYTES_NOINIT(5); // OmapFixedFncTexture[10]
             INSERT_PADDING_BYTES_NOINIT(1); // OmapReserved
 
-            [[nodiscard]] bool IsInputGenericVectorActive(size_t index) const {
-                if ((index & 1) == 0) {
-                    return imap_generic_vector[index >> 1].first != 0;
-                }
-                return imap_generic_vector[index >> 1].second != 0;
+            [[nodiscard]] std::array<bool, 4> InputGeneric(size_t index) const noexcept {
+                const int data{imap_generic_vector[index >> 1] >> ((index % 2) * 4)};
+                return {
+                    (data & 1) != 0,
+                    (data & 2) != 0,
+                    (data & 4) != 0,
+                    (data & 8) != 0,
+                };
             }
 
-            [[nodiscard]] bool IsOutputGenericVectorActive(size_t index) const {
-                if ((index & 1) == 0) {
-                    return omap_generic_vector[index >> 1].first != 0;
-                }
-                return omap_generic_vector[index >> 1].second != 0;
+            [[nodiscard]] std::array<bool, 4> OutputGeneric(size_t index) const noexcept {
+                const int data{omap_generic_vector[index >> 1] >> ((index % 2) * 4)};
+                return {
+                    (data & 1) != 0,
+                    (data & 2) != 0,
+                    (data & 4) != 0,
+                    (data & 8) != 0,
+                };
             }
         } vtg;
 
diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h
index 63fe2afafc..f3f83a258c 100644
--- a/src/shader_recompiler/runtime_info.h
+++ b/src/shader_recompiler/runtime_info.h
@@ -10,6 +10,7 @@
 #include <vector>
 
 #include "common/common_types.h"
+#include "shader_recompiler/varying_state.h"
 
 namespace Shader {
 
@@ -60,7 +61,7 @@ struct TransformFeedbackVarying {
 
 struct RuntimeInfo {
     std::array<AttributeType, 32> generic_input_types{};
-    std::bitset<32> previous_stage_stores_generic{};
+    VaryingState previous_stage_stores;
 
     bool convert_depth_mode{};
     bool force_early_z{};
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index a20e15d2e6..4ef4dbd406 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -9,6 +9,7 @@
 
 #include "common/common_types.h"
 #include "shader_recompiler/frontend/ir/type.h"
+#include "shader_recompiler/varying_state.h"
 
 #include <boost/container/small_vector.hpp>
 #include <boost/container/static_vector.hpp>
@@ -44,11 +45,6 @@ enum class Interpolation {
     NoPerspective,
 };
 
-struct InputVarying {
-    Interpolation interpolation{Interpolation::Smooth};
-    bool used{false};
-};
-
 struct ConstantBufferDescriptor {
     u32 index;
     u32 count;
@@ -121,18 +117,10 @@ struct Info {
     bool uses_subgroup_shuffles{};
     std::array<bool, 30> uses_patches{};
 
-    std::array<InputVarying, 32> input_generics{};
-    bool loads_primitive_id{};
-    bool loads_position{};
-    bool loads_color_front_diffuse{};
-    bool loads_fixed_fnc_textures{};
-    bool loads_point_coord{};
-    bool loads_instance_id{};
-    bool loads_vertex_id{};
-    bool loads_front_face{};
-    bool loads_legacy_varyings{};
-
-    bool loads_tess_coord{};
+    std::array<Interpolation, 32> interpolation{};
+    VaryingState loads;
+    VaryingState stores;
+    VaryingState passthrough;
 
     bool loads_indexed_attributes{};
 
@@ -140,21 +128,6 @@ struct Info {
     bool stores_sample_mask{};
     bool stores_frag_depth{};
 
-    std::bitset<32> stores_generics{};
-    bool stores_layer{};
-    bool stores_viewport_index{};
-    bool stores_point_size{};
-    bool stores_position{};
-    bool stores_color_front_diffuse{};
-    bool stores_color_front_specular{};
-    bool stores_color_back_diffuse{};
-    bool stores_color_back_specular{};
-    bool stores_fixed_fnc_textures{};
-    bool stores_clip_distance{};
-    bool stores_fog_coordinate{};
-    bool stores_viewport_mask{};
-    bool stores_legacy_varyings{};
-
     bool stores_tess_level_outer{};
     bool stores_tess_level_inner{};
 
diff --git a/src/shader_recompiler/varying_state.h b/src/shader_recompiler/varying_state.h
new file mode 100644
index 0000000000..9d7b24a763
--- /dev/null
+++ b/src/shader_recompiler/varying_state.h
@@ -0,0 +1,69 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <bitset>
+#include <cstddef>
+
+#include "shader_recompiler/frontend/ir/attribute.h"
+
+namespace Shader {
+
+struct VaryingState {
+    std::bitset<256> mask{};
+
+    void Set(IR::Attribute attribute, bool state = true) {
+        mask[static_cast<size_t>(attribute)] = state;
+    }
+
+    [[nodiscard]] bool operator[](IR::Attribute attribute) const noexcept {
+        return mask[static_cast<size_t>(attribute)];
+    }
+
+    [[nodiscard]] bool AnyComponent(IR::Attribute base) const noexcept {
+        return mask[static_cast<size_t>(base) + 0] || mask[static_cast<size_t>(base) + 1] ||
+               mask[static_cast<size_t>(base) + 2] || mask[static_cast<size_t>(base) + 3];
+    }
+
+    [[nodiscard]] bool AllComponents(IR::Attribute base) const noexcept {
+        return mask[static_cast<size_t>(base) + 0] && mask[static_cast<size_t>(base) + 1] &&
+               mask[static_cast<size_t>(base) + 2] && mask[static_cast<size_t>(base) + 3];
+    }
+
+    [[nodiscard]] bool IsUniform(IR::Attribute base) const noexcept {
+        return AnyComponent(base) == AllComponents(base);
+    }
+
+    [[nodiscard]] bool Generic(size_t index, size_t component) const noexcept {
+        return mask[static_cast<size_t>(IR::Attribute::Generic0X) + index * 4 + component];
+    }
+
+    [[nodiscard]] bool Generic(size_t index) const noexcept {
+        return Generic(index, 0) || Generic(index, 1) || Generic(index, 2) || Generic(index, 3);
+    }
+
+    [[nodiscard]] bool ClipDistances() const noexcept {
+        return AnyComponent(IR::Attribute::ClipDistance0) ||
+               AnyComponent(IR::Attribute::ClipDistance4);
+    }
+
+    [[nodiscard]] bool Legacy() const noexcept {
+        return AnyComponent(IR::Attribute::ColorFrontDiffuseR) ||
+               AnyComponent(IR::Attribute::ColorFrontSpecularR) ||
+               AnyComponent(IR::Attribute::ColorBackDiffuseR) ||
+               AnyComponent(IR::Attribute::ColorBackSpecularR) || FixedFunctionTexture();
+    }
+
+    [[nodiscard]] bool FixedFunctionTexture() const noexcept {
+        for (size_t index = 0; index < 10; ++index) {
+            if (AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
+                return true;
+            }
+        }
+        return false;
+    }
+};
+
+} // namespace Shader
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index da2ded6715..471d5686aa 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -961,7 +961,11 @@ public:
 
                 SamplerIndex sampler_index;
 
-                INSERT_PADDING_WORDS_NOINIT(0x25);
+                INSERT_PADDING_WORDS_NOINIT(0x2);
+
+                std::array<u32, 8> gp_passthrough_mask;
+
+                INSERT_PADDING_WORDS_NOINIT(0x1B);
 
                 u32 depth_test_enable;
 
@@ -1628,6 +1632,7 @@ ASSERT_REG_POSITION(zeta_width, 0x48a);
 ASSERT_REG_POSITION(zeta_height, 0x48b);
 ASSERT_REG_POSITION(zeta_depth, 0x48c);
 ASSERT_REG_POSITION(sampler_index, 0x48D);
+ASSERT_REG_POSITION(gp_passthrough_mask, 0x490);
 ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
 ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
 ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 5af9b77451..06e39a5032 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -61,10 +61,10 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
                                     bool glasm_use_storage_buffers, bool use_assembly_shaders) {
     Shader::RuntimeInfo info;
     if (previous_program) {
-        info.previous_stage_stores_generic = previous_program->info.stores_generics;
+        info.previous_stage_stores = previous_program->info.stores;
     } else {
-        // Mark all stores as available
-        info.previous_stage_stores_generic.flip();
+        // Mark all stores as available for vertex shaders
+        info.previous_stage_stores.mask.set();
     }
     switch (program.stage) {
     case Shader::Stage::VertexB:
@@ -187,6 +187,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
           .support_demote_to_helper_invocation = false,
           .support_int64_atomics = false,
           .support_derivative_control = device.HasDerivativeControl(),
+          .support_geometry_shader_passthrough = false, // TODO
           .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
           .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
           .support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index 70e183e657..6d664ed6b4 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -487,10 +487,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
     static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
     static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
     if (key.state.dynamic_vertex_input) {
-        const auto& input_attributes = stage_infos[0].input_generics;
         for (size_t index = 0; index < key.state.attributes.size(); ++index) {
             const u32 type = key.state.DynamicAttributeType(index);
-            if (!input_attributes[index].used || type == 0) {
+            if (!stage_infos[0].loads.Generic(index) || type == 0) {
                 continue;
             }
             vertex_attributes.push_back({
@@ -526,10 +525,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
                 });
             }
         }
-        const auto& input_attributes = stage_infos[0].input_generics;
         for (size_t index = 0; index < key.state.attributes.size(); ++index) {
             const auto& attribute = key.state.attributes[index];
-            if (!attribute.enabled || !input_attributes[index].used) {
+            if (!attribute.enabled || !stage_infos[0].loads.Generic(index)) {
                 continue;
             }
             vertex_attributes.push_back({
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index ec06b124f3..7aaa40ef27 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -123,18 +123,21 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde
     return Shader::AttributeType::Disabled;
 }
 
-Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineCacheKey& key,
+Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
+                                    const GraphicsPipelineCacheKey& key,
                                     const Shader::IR::Program& program,
                                     const Shader::IR::Program* previous_program) {
     Shader::RuntimeInfo info;
     if (previous_program) {
-        info.previous_stage_stores_generic = previous_program->info.stores_generics;
+        info.previous_stage_stores = previous_program->info.stores;
+        if (previous_program->is_geometry_passthrough) {
+            info.previous_stage_stores.mask |= previous_program->info.passthrough.mask;
+        }
     } else {
-        // Mark all stores as available
-        info.previous_stage_stores_generic.flip();
+        info.previous_stage_stores.mask.set();
     }
     const Shader::Stage stage{program.stage};
-    const bool has_geometry{key.unique_hashes[4] != 0};
+    const bool has_geometry{key.unique_hashes[4] != 0 && !programs[4].is_geometry_passthrough};
     const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
     const float point_size{Common::BitCast<float>(key.state.point_size)};
     switch (stage) {
@@ -302,6 +305,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
         .support_demote_to_helper_invocation = true,
         .support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
         .support_derivative_control = true,
+        .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
 
         .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
 
@@ -518,7 +522,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
         const size_t stage_index{index - 1};
         infos[stage_index] = &program.info;
 
-        const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program, previous_stage)};
+        const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
         const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
         device.SaveShader(code);
         modules[stage_index] = BuildShader(device, code);
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index d463e2b560..429cab30de 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -22,7 +22,7 @@
 namespace VideoCommon {
 
 constexpr std::array<char, 8> MAGIC_NUMBER{'y', 'u', 'z', 'u', 'c', 'a', 'c', 'h'};
-constexpr u32 CACHE_VERSION = 4;
+constexpr u32 CACHE_VERSION = 5;
 
 constexpr size_t INST_SIZE = sizeof(u64);
 
@@ -155,6 +155,10 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
             .write(reinterpret_cast<const char*>(&shared_memory_size), sizeof(shared_memory_size));
     } else {
         file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
+        if (stage == Shader::Stage::Geometry) {
+            file.write(reinterpret_cast<const char*>(&gp_passthrough_mask),
+                       sizeof(gp_passthrough_mask));
+        }
     }
 }
 
@@ -202,6 +206,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
                                          u32 start_address_)
     : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
     gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
+    gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask;
     switch (program) {
     case Maxwell::ShaderProgram::VertexA:
         stage = Shader::Stage::VertexA;
@@ -319,6 +324,9 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
             .read(reinterpret_cast<char*>(&shared_memory_size), sizeof(shared_memory_size));
     } else {
         file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
+        if (stage == Shader::Stage::Geometry) {
+            file.read(reinterpret_cast<char*>(&gp_passthrough_mask), sizeof(gp_passthrough_mask));
+        }
     }
 }
 
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 7b184d2f82..da4721e6b9 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -350,6 +350,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
         LOG_INFO(Render_Vulkan, "Device doesn't support viewport masks");
     }
 
+    if (!nv_geometry_shader_passthrough) {
+        LOG_INFO(Render_Vulkan, "Device doesn't support passthrough geometry shaders");
+    }
+
     VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR std430_layout;
     if (khr_uniform_buffer_standard_layout) {
         std430_layout = {
@@ -768,6 +772,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
         };
         test(nv_viewport_swizzle, VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME, true);
         test(nv_viewport_array2, VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME, true);
+        test(nv_geometry_shader_passthrough, VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME,
+             true);
         test(khr_uniform_buffer_standard_layout,
              VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME, true);
         test(khr_spirv_1_4, VK_KHR_SPIRV_1_4_EXTENSION_NAME, true);
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index a9c0a0e4d3..d0adc01275 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -194,6 +194,11 @@ public:
         return nv_viewport_array2;
     }
 
+    /// Returns true if the device supports VK_NV_geometry_shader_passthrough.
+    bool IsNvGeometryShaderPassthroughSupported() const {
+        return nv_geometry_shader_passthrough;
+    }
+
     /// Returns true if the device supports VK_KHR_uniform_buffer_standard_layout.
     bool IsKhrUniformBufferStandardLayoutSupported() const {
         return khr_uniform_buffer_standard_layout;
@@ -363,6 +368,7 @@ private:
     bool is_blit_depth_stencil_supported{};     ///< Support for blitting from and to depth stencil.
     bool nv_viewport_swizzle{};                 ///< Support for VK_NV_viewport_swizzle.
     bool nv_viewport_array2{};                  ///< Support for VK_NV_viewport_array2.
+    bool nv_geometry_shader_passthrough{};      ///< Support for VK_NV_geometry_shader_passthrough.
     bool khr_uniform_buffer_standard_layout{};  ///< Support for scalar uniform buffer layouts.
     bool khr_spirv_1_4{};                       ///< Support for VK_KHR_spirv_1_4.
     bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.