From 90f9c830cae64c68c3784b021c375adf14bfe7d5 Mon Sep 17 00:00:00 2001
From: CJBok <cjbok@ziggo.nl>
Date: Fri, 3 Jan 2020 09:31:54 +0100
Subject: [PATCH] clang

---
 .../configuration/configure_input_player.cpp  | 44 +++++++++----------
 1 file changed, 22 insertions(+), 22 deletions(-)

diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index aa58bc19eb..2b76bf02c4 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -248,23 +248,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
         button->setContextMenuPolicy(Qt::CustomContextMenu);
         connect(button, &QPushButton::clicked, [=] {
             HandleClick(button_map[button_id],
-                    [=](Common::ParamPackage params) {
-                        // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
-                        // Analog triggers (from controllers like the XBOX controller) would not
-                        // work due to a different range of their signals (from 0 to 255 on
-                        // analog triggers instead of -32768 to 32768 on analog joysticks). The
-                        // SDL driver misinterprets analog triggers as analog joysticks.
-                        // TODO: reinterpret the signal range for analog triggers to map the
-                        // values correctly. This is required for the correct emulation of the
-                        // analog triggers of the GameCube controller.
-                        if (button_id == Settings::NativeButton::ZL ||
-                            button_id == Settings::NativeButton::ZR) {
-                            params.Set("direction", "+");
-                            params.Set("threshold", "0.5");
-                        }
-                        buttons_param[button_id] = std::move(params);
-                    },
-                    InputCommon::Polling::DeviceType::Button);
+                        [=](Common::ParamPackage params) {
+                            // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
+                            // Analog triggers (from controllers like the XBOX controller) would not
+                            // work due to a different range of their signals (from 0 to 255 on
+                            // analog triggers instead of -32768 to 32768 on analog joysticks). The
+                            // SDL driver misinterprets analog triggers as analog joysticks.
+                            // TODO: reinterpret the signal range for analog triggers to map the
+                            // values correctly. This is required for the correct emulation of the
+                            // analog triggers of the GameCube controller.
+                            if (button_id == Settings::NativeButton::ZL ||
+                                button_id == Settings::NativeButton::ZR) {
+                                params.Set("direction", "+");
+                                params.Set("threshold", "0.5");
+                            }
+                            buttons_param[button_id] = std::move(params);
+                        },
+                        InputCommon::Polling::DeviceType::Button);
         });
         connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
             QMenu context_menu;
@@ -291,11 +291,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
             analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
             connect(analog_button, &QPushButton::clicked, [=]() {
                 HandleClick(analog_map_buttons[analog_id][sub_button_id],
-                        [=](const Common::ParamPackage& params) {
-                            SetAnalogButton(params, analogs_param[analog_id],
-                                            analog_sub_buttons[sub_button_id]);
-                        },
-                        InputCommon::Polling::DeviceType::Button);
+                            [=](const Common::ParamPackage& params) {
+                                SetAnalogButton(params, analogs_param[analog_id],
+                                                analog_sub_buttons[sub_button_id]);
+                            },
+                            InputCommon::Polling::DeviceType::Button);
             });
             connect(analog_button, &QPushButton::customContextMenuRequested,
                     [=](const QPoint& menu_location) {