From c4374d0d4198954675d97193655e953d8c31a7fe Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Mon, 4 Nov 2019 02:19:45 -0300
Subject: [PATCH] shader/arithmetic: Reduce RRO stub severity

---
 src/video_core/shader/decode/arithmetic.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 1473c282a0..bff3d5459b 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
     case OpCode::Id::RRO_C:
     case OpCode::Id::RRO_R:
     case OpCode::Id::RRO_IMM: {
+        LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
+
         // Currently RRO is only implemented as a register move.
         op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
         SetRegister(bb, instr.gpr0, op_b);
-        LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
         break;
     }
     default: