From ddcc95833660c57647d3e99dad76ecfa3b86ee8d Mon Sep 17 00:00:00 2001
From: GPUCode <geoster3d@gmail.com>
Date: Thu, 15 Jun 2023 12:17:46 +0300
Subject: [PATCH] renderer_vulkan: Prevent crashes when blitting depth stencil

---
 src/video_core/renderer_vulkan/blit_image.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index cf2964a3f0..28d4b15a08 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -495,6 +495,9 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
                                        const Region2D& dst_region, const Region2D& src_region,
                                        Tegra::Engines::Fermi2D::Filter filter,
                                        Tegra::Engines::Fermi2D::Operation operation) {
+    if (!device.IsExtShaderStencilExportSupported()) {
+        return;
+    }
     ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
     ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
     const BlitImagePipelineKey key{