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Code Issues Packages Projects Releases Wiki Activity
yuzu/src/shader_recompiler
History
Liam 7d5a38ea6c shader_compiler: support const buffer indirect addressing in GLSL
2022-04-01 17:08:40 -04:00
..
backend
shader_compiler: support const buffer indirect addressing in GLSL
2022-04-01 17:08:40 -04:00
frontend
dead_code_elimination_pass: Remove unreachable Phi arguments
2022-03-23 17:57:22 -04:00
ir_opt
shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V
2022-04-01 11:17:54 -04:00
CMakeLists.txt
shader_recompiler: Rename backend emit_context files
2021-12-05 16:33:44 -05:00
environment.h
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
exception.h
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
host_translate_info.h
structured_control_flow: Conditionally invoke demote reorder pass
2021-08-30 11:46:24 -04:00
object_pool.h
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
profile.h
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
program_header.h
Address review comments
2022-03-18 15:55:46 -04:00
runtime_info.h
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
shader_info.h
shader_compiler: support const buffer indirect addressing in GLSL
2022-04-01 17:08:40 -04:00
stage.h
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
varying_state.h
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
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