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yuzu
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src
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video_core
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renderer_opengl
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bunnei
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
..
gl_rasterizer_cache.cpp
…
gl_rasterizer_cache.h
…
gl_rasterizer.cpp
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
2016-02-05 17:17:31 -05:00
gl_rasterizer.h
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
gl_resource_manager.h
…
gl_shader_gen.cpp
gl_shader_gen: Implement fragment lighting fresnel effect.
2016-02-05 17:20:13 -05:00
gl_shader_gen.h
…
gl_shader_util.cpp
…
gl_shader_util.h
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
gl_state.cpp
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
2016-02-05 17:17:31 -05:00
gl_state.h
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
2016-02-05 17:17:31 -05:00
pica_to_gl.h
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
renderer_opengl.cpp
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
2016-02-02 22:44:13 -08:00
renderer_opengl.h
…