andoid: update default_ini.h
This commit is contained in:
parent
9ed737b609
commit
1acc0884db
@ -91,6 +91,12 @@ udp_pad_index=
|
||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
use_cpu_jit =
|
||||
|
||||
# Change the Clock Frequency of the emulated 3DS CPU.
|
||||
# Underclocking can increase the performance of the game at the risk of freezing.
|
||||
# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
|
||||
# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
|
||||
cpu_clock_percentage =
|
||||
|
||||
[Renderer]
|
||||
# Whether to render using GLES or OpenGL
|
||||
# 0: OpenGL, 1 (default): GLES
|
||||
@ -104,6 +110,10 @@ use_hw_renderer =
|
||||
# 0: Software, 1 (default): Hardware
|
||||
use_hw_shader =
|
||||
|
||||
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
|
||||
# 0: Off (Default), 1 : On
|
||||
separable_shader =
|
||||
|
||||
# Whether to use accurate multiplication in hardware shaders
|
||||
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
|
||||
shaders_accurate_mul =
|
||||
@ -116,6 +126,15 @@ use_asynchronous_gpu_emulation =
|
||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
use_shader_jit =
|
||||
|
||||
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
|
||||
# so only turn this off if you notice a speed difference.
|
||||
# 0: Off, 1 (default): On
|
||||
use_vsync_new =
|
||||
|
||||
# Reduce stuttering by storing and loading generated shaders to disk
|
||||
# 0: Off, 1 (default. On)
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Resolution scale factor
|
||||
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
|
||||
# factor for the 3DS resolution
|
||||
|
Loading…
x
Reference in New Issue
Block a user