andoid: update default_ini.h

This commit is contained in:
SachinVin 2021-03-31 14:27:46 +05:30 committed by bunnei
parent 9ed737b609
commit 1acc0884db

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@ -91,6 +91,12 @@ udp_pad_index=
# 0: Interpreter (slow), 1 (default): JIT (fast) # 0: Interpreter (slow), 1 (default): JIT (fast)
use_cpu_jit = use_cpu_jit =
# Change the Clock Frequency of the emulated 3DS CPU.
# Underclocking can increase the performance of the game at the risk of freezing.
# Overclocking may fix lag that happens on console, but also comes with the risk of freezing.
# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100
cpu_clock_percentage =
[Renderer] [Renderer]
# Whether to render using GLES or OpenGL # Whether to render using GLES or OpenGL
# 0: OpenGL, 1 (default): GLES # 0: OpenGL, 1 (default): GLES
@ -104,6 +110,10 @@ use_hw_renderer =
# 0: Software, 1 (default): Hardware # 0: Software, 1 (default): Hardware
use_hw_shader = use_hw_shader =
# Whether to use separable shaders to emulate 3DS shaders (macOS only)
# 0: Off (Default), 1 : On
separable_shader =
# Whether to use accurate multiplication in hardware shaders # Whether to use accurate multiplication in hardware shaders
# 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct)
shaders_accurate_mul = shaders_accurate_mul =
@ -116,6 +126,15 @@ use_asynchronous_gpu_emulation =
# 0: Interpreter (slow), 1 (default): JIT (fast) # 0: Interpreter (slow), 1 (default): JIT (fast)
use_shader_jit = use_shader_jit =
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
# so only turn this off if you notice a speed difference.
# 0: Off, 1 (default): On
use_vsync_new =
# Reduce stuttering by storing and loading generated shaders to disk
# 0: Off, 1 (default. On)
use_disk_shader_cache =
# Resolution scale factor # Resolution scale factor
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale # 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
# factor for the 3DS resolution # factor for the 3DS resolution