weihuoya
0945c9d5e9
presenting if need
2020-06-16 15:04:37 -04:00
weihuoya
8c0c3baf63
use separate texture buffer for light and fog
2020-06-16 15:04:37 -04:00
xperia64
bb6dd1fe42
Disable deptch stencil shader in texture_downloader_es for now
2020-06-16 15:04:34 -04:00
xperia64
f7d5fd815c
Shield TV driver bug workaround
2020-06-16 15:04:33 -04:00
BreadFish64
b4b1b38404
video_core/GLES: fix issues cause by missing glTextureBarrier
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create a duplicate for sampling instead
2020-06-16 15:04:33 -04:00
SachinVin
5d6b270037
gl_shader_gen.cpp:fix implicit type conversion error for gles
2020-06-16 15:04:30 -04:00
bunnei
8928837ed0
android: video_core: Add experimental asynchronous GPU option.
2020-06-16 15:04:28 -04:00
FearlessTobi
5d06457ad2
android: Run clang-format
2020-06-16 15:04:25 -04:00
zhupengfei
42556badef
gl_shader_util: Specify default precision for uimage2D
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Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2020-06-16 15:04:15 -04:00
BreadFish64
eadefb446e
video_core: disable depth/stencil texture download on OpenGL ES
2020-06-16 15:04:14 -04:00
BreadFish64
a3176778c5
video_core: bump swap chain size for GLES to reduce bottleneck
2020-06-16 15:04:12 -04:00
BreadFish64
280b819386
video_core: implement optimized D24S8->RGBA8 reinterpreters
2020-06-16 15:04:12 -04:00
James Rowe
ddf6c5aeca
Use immutable storage when available
2020-06-16 15:04:11 -04:00
BreadFish64
65d774f9cd
android: disable OpenGL debug message again
2020-06-16 15:04:11 -04:00
BreadFish64
d9f33b63fc
video_core: implement GLES depth/stencil downloads
2020-06-16 15:04:11 -04:00
BreadFish64
a711ee239e
video_core: fix texture filters in GLES
2020-06-16 15:04:09 -04:00
BreadFish64
02d92c4096
video_core: move buffer resize before GLES check
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preventing the assert in FlushGLBuffer
2020-06-16 15:04:02 -04:00
BreadFish64
b0ae67f4b6
video_core: disable glTextureBarrier for GLES
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GLES doesn't support it
2020-06-16 15:04:02 -04:00
bunnei
2fd197c9c8
android: renderer_opengl: Various fixes for GLES.
2020-06-16 15:04:00 -04:00
bunnei
c34a7e9e04
android: video_core: Enable HW shadows and texture barrier on GLES.
2020-06-16 15:03:59 -04:00
bunnei
bda8d3753d
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
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- Avoids unnecessary uniform errors.
2020-06-16 15:03:59 -04:00
bunnei
eb8e4aa7b2
android: video_core: Require GLES 3.2 in shaders.
2020-06-16 15:03:59 -04:00
bunnei
b3528a4c70
android: video_core: gl_rasterizer_cache: Make cache access thread safe.
2020-06-16 15:03:58 -04:00
bunnei
263c8939d2
android: renderer_opengl: Partially implement glLogicOp on GLES.
2020-06-16 15:03:57 -04:00
bunnei
83a7ba273d
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2020-06-16 15:03:57 -04:00
bunnei
862d090b09
gl_rasterizer_cache: Remove redundant GLES check.
2020-06-16 15:03:53 -04:00
bunnei
cfbd193ff3
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2020-06-16 15:03:52 -04:00
bunnei
4f1218c90d
android: frontend: Track screen layout separately for orientation.
2020-06-16 15:03:46 -04:00
bunnei
99a2391d05
(jroweboy) Remove existing code in src/android
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Move src/citra_android to src/android/app/src/main/jni
Disable gdbstub breakpoints on android (could be done better)
Disable LOD_BIAS for GLES (not support on gles)
2020-06-16 15:03:43 -04:00
Mat M
51dfc46d3f
gl_rasterizer_cache: Trivial minor cleanups ( #5295 )
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* gl_rasterizer_cache: Mark file-scope functions as static where applicable
Prevents -Wmissing-declaration warnings from occurring and also makes
these functions internally linked.
* gl_rasterizer_cache: Remove unused local std::string variable
Despite being unused, compilers are unable to completely remove any code
gen related to the construction and destruction of this variable, since
the destructor of std::string is non-trivial.
Thus, we can remove it to reduce a minor amount of unnecessary code
generation
* gl_rasterizer_cache: Mark hash implementation as noexcept
This shouldn't throw.
* gl_rasterizer_cache: Remove unused variable in ClearAll()
* gl_rasterizer_cache: Make use of const on references explicit
While declared as auto&, these actually behave as const auto& variables,
due to the constness of the container being iterated. We can make this
explicit for readability sake.
* gl_rasterizer_cache: Resolve truncation warnings
The size is forwarded to a std::memset call, which takes a std::size_t
as its size parameter, so we can just make this change to silence the
warnings.
* gl_rasterizer_cache: Resolve variable shadowing warnings
Prevents a -Wshadow warning from occurring.
2020-05-18 09:19:54 -05:00
Ben
8d27b0714d
Merge pull request #5335 from lioncash/nullopt
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gl_shader_manager: Make use of std::nullopt where applicable
2020-05-09 12:36:23 +02:00
Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
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gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
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Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Ben
96ebd53466
Merge pull request #5264 from lioncash/gen
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gl_shader_gen: Make use of fmt where applicable
2020-05-09 12:28:57 +02:00
Ben
e959d44f00
Merge pull request #5262 from lioncash/fmt
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gl_shader_decompiler: Make use of fmt with the decompiler
2020-05-09 12:28:34 +02:00
Lioncash
cd201cd60f
gl_shader_gen: Make use of fmt where applicable
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Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
Lioncash
38c8fecb81
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
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A trivial change that allows compilers to more rigorously optimize out
code blocks that will never be executed in some scenarios.
2020-05-04 23:08:53 -04:00
Lioncash
f2a7fe05c3
gl_shader_manager: Make use of std::nullopt where applicable
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Prevents the internal buffer in the std::optional from being zeroed out
unnecessarily and instead sets the validity byte only in some
implementations.
While we're at it, we can make use of std::move to eliminate unnecessary
heap reallocations from occurring.
2020-05-04 23:00:11 -04:00
Lioncash
016d43df98
gl_shader_decompiler: Make use of fmt with the decompiler
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Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.
This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Pengfei Zhu
e212dc3a1f
Merge pull request #5297 from lioncash/missing
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gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Pengfei Zhu
4d7487bd34
Merge pull request #5298 from lioncash/unused
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gl_rasterizer: Silence various compilation warnings
2020-05-01 23:34:36 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
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gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
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gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
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renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
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gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
763778e6c0
gl_rasterizer: Make const on references consistent
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Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash
437453d32b
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
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Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash
81768bf0c2
gl_rasterizer: Resolve truncation warnings
2020-05-01 06:08:20 -04:00
Lioncash
df97021f55
gl_rasterizer: Make use of std::string_view in IsVendorAmd()
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Same behavior, no heap allocation.
strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash
de140a5870
gl_rasterizer: Default destructor in the cpp file
2020-05-01 05:53:40 -04:00