9285 Commits

Author SHA1 Message Date
SachinVin
65b273f80f gl_state.cpp: Fix typo in texture buffer LUT 2021-01-10 15:41:26 -05:00
SachinVin
84abd758ab android : EmulationActivity: Don't show rationale if the permission was denied indefinitely 2021-01-10 15:41:26 -05:00
SachinVin
6f41bf3090 fix formatting 2021-01-10 15:41:26 -05:00
SachinVin
c0b6962897 android: Disable sensors when emulation is paused 2021-01-10 15:41:26 -05:00
SachinVin
15b39d93cb android : refactor button_manager{.cpp, .h} to input_manager
Now that it also handles sensors
2021-01-10 15:41:26 -05:00
SutandoTsukai181
43cc83c665 Update framebuffer layout when closing the settings
Fixes an issue where the default layout gets applied when closing the settings, which is noticable if you swap screens before changing the layout.
2021-01-10 15:41:26 -05:00
SutandoTsukai181
fb079a27bd Add Cardboard VR
Based on hrydgard/ppsspp/pull/12449
2021-01-10 15:41:26 -05:00
SutandoTsukai181
bc3a4855e4 Add Stereoscopy settings UI 2021-01-10 15:35:37 -05:00
SachinVin
8c0d85e081 Run clang-format 2021-01-10 15:35:37 -05:00
SutandoTsukai181
7dfdf2e08a Remove unnecessary conditional 2021-01-10 15:35:37 -05:00
SutandoTsukai181
f9c3dbd6aa Wait on present_queue instead of free_queue 2021-01-10 15:35:37 -05:00
SutandoTsukai181
ebd8d06e1a Remove reference to "has_custom_button_text" 2021-01-10 15:35:37 -05:00
SutandoTsukai181
aa0f2cd817 Properly handle button_text for android 2021-01-10 15:35:37 -05:00
Tobias
5f5f02627e AndroidManifest: Remove the maximum aspect ratio entirely 2021-01-10 15:35:37 -05:00
Tobias
3c1acd6428 AndroidManifest: Increase the maximum aspect ratio
This should help display the app on the whole screen on 21:9 devices like the Experia Z5.
2021-01-10 15:35:37 -05:00
bunnei
59513a73ad gl_shader_decompiler: Improve performance of accurate_mul on Android. 2021-01-10 15:35:37 -05:00
weihuoya
8747c19d8a presenting in the ui thread 2021-01-10 15:35:37 -05:00
weihuoya
a8e6f09cb4 presenting if need 2021-01-10 15:35:37 -05:00
weihuoya
fd91155585 use separate texture buffer for light and fog 2021-01-10 15:35:37 -05:00
zhang wei
c20f298db1 Minor fixes to the UX (#126) 2021-01-10 15:35:37 -05:00
bunnei
a101daa97b android: CheckBoxSetting: Fix a ClassCastException exception with isChecked. 2021-01-10 15:35:28 -05:00
bunnei
3837f66603 android: MainActivity: Fix a nullptr exception with onSaveInstanceState. 2021-01-10 15:35:28 -05:00
bunnei
1ceee7168a android: SettingsFragmentPresenter: Fix a nullptr exception with loadSettingsList. 2021-01-10 15:35:28 -05:00
bunnei
30341657bb Revert "Presenting in ui thread (#92)"
This reverts commit d1c2e8fb88873bf8642d07ca7e386cc1bac19692.
2021-01-10 15:35:28 -05:00
bunnei
63ca387bef android: native: Reload game specific settings when in game. 2021-01-10 15:35:14 -05:00
zhang wei
a98a3735b1 Presenting in ui thread (#92)
* present in ui thread

* rm test file

* use gradle 3.6.3

* fx present issue
2021-01-10 15:35:14 -05:00
xperia64
b3f2d27b08 Disable deptch stencil shader in texture_downloader_es for now 2021-01-10 15:34:59 -05:00
SachinVin
17645fabb3 android : Fix touchscreen for reals
Adds proper multitouch tracking for touchscreen
2021-01-10 15:34:59 -05:00
SachinVin
68c343f522 core/frontend/emu_window: return true when TouchPressed is consumed 2021-01-10 15:34:59 -05:00
xperia64
2b5afd76ba Clamp the circle pad more correctly 2021-01-10 15:34:59 -05:00
xperia64
f5ae8b29a4 Fix the N3DS controls 2021-01-10 15:34:59 -05:00
xperia64
3fe02bff07 Shield TV driver bug workaround 2021-01-10 15:34:59 -05:00
SachinVin
1f2f41da3f android : InputOverlayDrawableDpad.java: Initialize mTrackId to -1 2021-01-10 15:34:59 -05:00
SachinVin
2819763717 android: Bring back git hash version name 2021-01-10 15:34:59 -05:00
bunnei
ac728dcf8b android: game_settings: Mario & Luigi games require accurate mul. 2021-01-10 15:34:59 -05:00
BreadFish64
d807713add video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2021-01-10 15:34:59 -05:00
BreadFish64
c27aa9022a actually add icons 2021-01-10 15:34:58 -05:00
BreadFish64
08d9ebaa9d add icon to CIA install menu item 2021-01-10 15:34:58 -05:00
BreadFish64
2f0958ef84 refresh game list after installing CIA 2021-01-10 15:34:58 -05:00
BreadFish64
d7f87c1f53 android: Add initial CIA installation 2021-01-10 15:34:58 -05:00
bunnei
f5b12eec29 android: game_settings: Further cleanups. 2021-01-10 15:34:58 -05:00
bunnei
d741aaa82b android: native: Set game specific settings before initializing core.
- Allows some other settings to be overridden.
2021-01-10 15:34:58 -05:00
bunnei
11aae1975c android: game_settings: Disable asynch GPU with DQ7.
- This was causing some issues.
2021-01-10 15:34:58 -05:00
Nathan Lepori
2c1876ff4b Implemented joystick-style directional pad overlay 2021-01-10 15:34:58 -05:00
SutandoTsukai181
fbfbbd1a1c android: frontend: Start a service to keep the persistent notification 2021-01-10 15:34:58 -05:00
meteoorkip
0d170ce480 Make touch joystick re-centering configurable 2021-01-10 15:34:58 -05:00
SachinVin
cea90cb55e gl_shader_gen.cpp:fix implicit type conversion error for gles 2021-01-10 15:34:58 -05:00
SachinVin
4d9b1843d8 android:InputOverlay: Bit mask touch action so they are aevaluated properly
event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2021-01-10 15:34:58 -05:00
SutandoTsukai181
c858514be7 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.

The "OK" button is always at index 2.
2021-01-10 15:34:58 -05:00
bunnei
12fb3a89e4 android: game_settings: Make SM3DL's GPU timing synchronous.
- Fixes reported white screen bug.
2021-01-10 15:34:58 -05:00