SachinVin
65f3be9f37
android: create SingletonInstance for Picasso and add a place holder icon
2020-05-13 14:35:59 -04:00
FearlessTobi
52f22fb1a9
android: Also disable realtime audio in the settings presenter
2020-05-13 14:35:59 -04:00
SachinVin
cc81a753eb
Update dynarmic
2020-05-13 14:35:59 -04:00
zhupengfei
90eca80bdc
Address review
2020-05-13 14:35:58 -04:00
zhupengfei
b95f628f98
ndk_camera: Fixes
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Removed debug logs and unused code
Turned CaptureSession struct for simplicity
Added support for camera reload
Fixed ANativeWindow not released
2020-05-13 14:35:58 -04:00
zhupengfei
d0612bd3bf
android/camera: UX enhancements
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1. Only request camera permissions once
2. Set the default settings to NDK camera
3. When camera device is not found, fall back to still image
4. Add 'Camera Device' configuration when one is found
5. Added a message when camera permissions are denied
For 4, I had to remove the use of the `config` field in StillImage camera.
2020-05-13 14:35:58 -04:00
zhupengfei
045e060418
android: Add simple UI for camera configuration
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The UI is subject to be changed. At least need to add a camera device selection. I also think we should make Device Camera the default
2020-05-13 14:35:58 -04:00
zhupengfei
25741831e5
fixes to the NDK camera implementation
2020-05-13 14:35:57 -04:00
zhupengfei
c0c8b16e43
android/camera: Implement image flipping
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We use libyuv's Mirror function to handle horizontal flip. Regarding the vertical flip, libyuv doc states that 'just set a negative height'
2020-05-13 14:35:57 -04:00
zhupengfei
232efb88d3
android: Add NDK camera implementation
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Not tested yet as my device doesn't support camera2...
2020-05-13 14:35:57 -04:00
zhupengfei
fcf14b85fd
android: Add a still image camera
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Similar to what is in the Qt frontend, this camera takes a URI to a
picture file. When the config is empty, it will open up the gallery and
ask the user to pick a picture.
The image is then read and cropped from the Java side by the Picasso library,
and sent to the native code with android NDK Bitmap API (jnigraphics).
The native code handles the format conversion with libyuv.
Image flipping is yet to be implemented.
2020-05-13 14:35:57 -04:00
zhupengfei
48dd0cbfa7
externals: Add libyuv and jnigraphics
2020-05-13 14:35:57 -04:00
bunnei
59e2bb0bb6
android: audio: Disable realtime audio by default.
2020-05-13 14:35:56 -04:00
bunnei
a98e82dfec
android: Apply correct theme at boot.
2020-05-13 14:35:56 -04:00
bunnei
73fc4515be
android: Implement billing for Premium.
2020-05-13 14:35:56 -04:00
zhupengfei
9ee1489524
Fix a typo in swkbd
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That made the application crash when an @ is typed and the game prohibited it
2020-05-13 14:35:56 -04:00
BreadFish64
ff22b91d76
memory: fix memory leak related to un-freed shared memory
2020-05-13 14:35:55 -04:00
BreadFish64
6ce99ff5fb
Revert "android: log: TrimSourcePath: Cannot be constexpr."
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This reverts commit 21a75c52
2020-05-13 14:35:55 -04:00
FearlessTobi
44df2aa4e8
GameDatabase: Don't rescan when upgraded
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This otherwise causes a crash because the Database gets closed too early.
2020-05-13 14:35:55 -04:00
FearlessTobi
df34cf70c0
GameDatabase: Increase DB_VERSION
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I forgot to do this in a previous PR.
2020-05-13 14:35:55 -04:00
bunnei
47ff611bdf
android: MainActivity: Move theme setup to after settings initialization.
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- Fixes a crash.
2020-05-13 14:35:55 -04:00
FearlessTobi
018e59006c
android: Add premium section and Dark Theme setting
2020-05-13 14:35:54 -04:00
FearlessTobi
03e1c44ffa
android/GameAdapter: Fix the getColor calls using the wrong context
2020-05-13 14:35:54 -04:00
FearlessTobi
0135e3bc90
android/build: Update exifinterface to version 1.2.0
2020-05-13 14:35:54 -04:00
FearlessTobi
a0093a02b5
android: Make adjustScale reflect changes without closing the dialog
2020-05-13 14:35:54 -04:00
FearlessTobi
4a01b77925
android: Clarify the warning in the Debug tab
2020-05-13 14:35:53 -04:00
FearlessTobi
8d3de4a24b
android: Enable audio stretching by default
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It helps eliminate stutter and won't have a huge perf penalty, hopefully.
2020-05-13 14:35:53 -04:00
zhupengfei
8e1c023c97
gl_shader_util: Specify default precision for uimage2D
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Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2020-05-13 14:35:53 -04:00
FearlessTobi
af74e35b29
android: Add game region to the GameDatabase
2020-05-13 14:35:53 -04:00
FearlessTobi
89be9610d1
android: Remove unused JNI functions and use better names for game icon variables
2020-05-13 14:35:53 -04:00
FearlessTobi
bb8a0c2bea
android/settings: Make background color match the rest of the app
2020-05-13 14:35:52 -04:00
FearlessTobi
d11cc1d695
styles: Use Appcompat instead of MaterialComponents in order to avoid various issues
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Fixes the AppBar being black in settings and emulation when using the dark theme.
(Dolphin does the same.)
Also cleans up our styles a bit.
2020-05-13 14:35:52 -04:00
FearlessTobi
2d71c8abef
android: Fix the frame limiter
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It was erroneously using the wrong config section and variable type.
2020-05-13 14:35:52 -04:00
BreadFish64
09ee2bee0d
video_core: disable depth/stencil texture download on OpenGL ES
2020-05-13 14:35:52 -04:00
BreadFish64
50c9be0090
android: disallow split screen
2020-05-13 14:35:51 -04:00
FearlessTobi
5949cc29da
android/settings: Move VSync option to debug
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Dolphin does the same and there's no real reason the users should mess with it.
2020-05-13 14:35:51 -04:00
FearlessTobi
3fd61d4243
android/NativeLibrary: Use Html.FROM_HTML_MODE_LEGACY
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Fixes a deprecation warning.
2020-05-13 14:35:51 -04:00
FearlessTobi
07b660714b
android: Make more Strings translatable
2020-05-13 14:35:51 -04:00
FearlessTobi
9027224a46
android: Fix the menu animations
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Turns out those unused methods were actually used for something.
2020-05-13 14:35:50 -04:00
FearlessTobi
6465179af8
AndroidManifest: Workaround the crash when changing Theme while in settings
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Essentially extends upon https://github.com/dolphin-emu/dolphin/pull/8288 .
Original description:
"The "correct way" would be to fully save and restore data on onSaveInstanceState and restore it back on onCreate. I tried to do that first.
As there is various conflicts with doing this without some form of refactor due to how the lifecycle diverges and is baked-in to the application, ignoring Activity recreation on orientation change should work well enough and we don't draw anything different in settings on landscape mode or ui mode anyway."
2020-05-13 14:35:50 -04:00
FearlessTobi
448330889b
android: Show a hint when the gamelist is empty
2020-05-13 14:35:50 -04:00
FearlessTobi
49d3bbac25
Make the gamelist look nicer and indicate files with a wrong extension visually
2020-05-13 14:35:50 -04:00
FearlessTobi
2d0f4f632b
android: Change plus icon to folder icon because we don't support multiple directories
2020-05-13 14:35:50 -04:00
FearlessTobi
ed32236889
android: Add realtime audio setting
2020-05-13 14:35:49 -04:00
FearlessTobi
77d3fbc618
audio_core: Add realtime audio
2020-05-13 14:35:49 -04:00
BreadFish64
67a5570617
video_core: bump swap chain size for GLES to reduce bottleneck
2020-05-13 14:35:49 -04:00
BreadFish64
e4d79f8e55
video_core: implement optimized D24S8->RGBA8 reinterpreters
2020-05-13 14:35:49 -04:00
James Rowe
5c16fee03f
Use immutable storage when available
2020-05-13 14:35:48 -04:00
BreadFish64
d734e93300
android: disable OpenGL debug message again
2020-05-13 14:35:48 -04:00
BreadFish64
a0a779242d
android: fix opening settings menu in-game
2020-05-13 14:35:48 -04:00