8942 Commits

Author SHA1 Message Date
SachinVin
65f3be9f37 android: create SingletonInstance for Picasso and add a place holder icon 2020-05-13 14:35:59 -04:00
FearlessTobi
52f22fb1a9 android: Also disable realtime audio in the settings presenter 2020-05-13 14:35:59 -04:00
SachinVin
cc81a753eb Update dynarmic 2020-05-13 14:35:59 -04:00
zhupengfei
90eca80bdc Address review 2020-05-13 14:35:58 -04:00
zhupengfei
b95f628f98 ndk_camera: Fixes
Removed debug logs and unused code
Turned CaptureSession struct for simplicity
Added support for camera reload
Fixed ANativeWindow not released
2020-05-13 14:35:58 -04:00
zhupengfei
d0612bd3bf android/camera: UX enhancements
1. Only request camera permissions once
2. Set the default settings to NDK camera
3. When camera device is not found, fall back to still image
4. Add 'Camera Device' configuration when one is found
5. Added a message when camera permissions are denied

For 4, I had to remove the use of the `config` field in StillImage camera.
2020-05-13 14:35:58 -04:00
zhupengfei
045e060418 android: Add simple UI for camera configuration
The UI is subject to be changed. At least need to add a camera device selection. I also think we should make Device Camera the default
2020-05-13 14:35:58 -04:00
zhupengfei
25741831e5 fixes to the NDK camera implementation 2020-05-13 14:35:57 -04:00
zhupengfei
c0c8b16e43 android/camera: Implement image flipping
We use libyuv's Mirror function to handle horizontal flip. Regarding the vertical flip, libyuv doc states that 'just set a negative height'
2020-05-13 14:35:57 -04:00
zhupengfei
232efb88d3 android: Add NDK camera implementation
Not tested yet as my device doesn't support camera2...
2020-05-13 14:35:57 -04:00
zhupengfei
fcf14b85fd android: Add a still image camera
Similar to what is in the Qt frontend, this camera takes a URI to a
picture file. When the config is empty, it will open up the gallery and
ask the user to pick a picture.

The image is then read and cropped from the Java side by the Picasso library,
and sent to the native code with android NDK Bitmap API (jnigraphics).
The native code handles the format conversion with libyuv.

Image flipping is yet to be implemented.
2020-05-13 14:35:57 -04:00
zhupengfei
48dd0cbfa7 externals: Add libyuv and jnigraphics 2020-05-13 14:35:57 -04:00
bunnei
59e2bb0bb6 android: audio: Disable realtime audio by default. 2020-05-13 14:35:56 -04:00
bunnei
a98e82dfec android: Apply correct theme at boot. 2020-05-13 14:35:56 -04:00
bunnei
73fc4515be android: Implement billing for Premium. 2020-05-13 14:35:56 -04:00
zhupengfei
9ee1489524 Fix a typo in swkbd
That made the application crash when an @ is typed and the game prohibited it
2020-05-13 14:35:56 -04:00
BreadFish64
ff22b91d76 memory: fix memory leak related to un-freed shared memory 2020-05-13 14:35:55 -04:00
BreadFish64
6ce99ff5fb Revert "android: log: TrimSourcePath: Cannot be constexpr."
This reverts commit 21a75c52
2020-05-13 14:35:55 -04:00
FearlessTobi
44df2aa4e8 GameDatabase: Don't rescan when upgraded
This otherwise causes a crash because the Database gets closed too early.
2020-05-13 14:35:55 -04:00
FearlessTobi
df34cf70c0 GameDatabase: Increase DB_VERSION
I forgot to do this in a previous PR.
2020-05-13 14:35:55 -04:00
bunnei
47ff611bdf android: MainActivity: Move theme setup to after settings initialization.
- Fixes a crash.
2020-05-13 14:35:55 -04:00
FearlessTobi
018e59006c android: Add premium section and Dark Theme setting 2020-05-13 14:35:54 -04:00
FearlessTobi
03e1c44ffa android/GameAdapter: Fix the getColor calls using the wrong context 2020-05-13 14:35:54 -04:00
FearlessTobi
0135e3bc90 android/build: Update exifinterface to version 1.2.0 2020-05-13 14:35:54 -04:00
FearlessTobi
a0093a02b5 android: Make adjustScale reflect changes without closing the dialog 2020-05-13 14:35:54 -04:00
FearlessTobi
4a01b77925 android: Clarify the warning in the Debug tab 2020-05-13 14:35:53 -04:00
FearlessTobi
8d3de4a24b android: Enable audio stretching by default
It helps eliminate stutter and won't have a huge perf penalty, hopefully.
2020-05-13 14:35:53 -04:00
zhupengfei
8e1c023c97 gl_shader_util: Specify default precision for uimage2D
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2020-05-13 14:35:53 -04:00
FearlessTobi
af74e35b29 android: Add game region to the GameDatabase 2020-05-13 14:35:53 -04:00
FearlessTobi
89be9610d1 android: Remove unused JNI functions and use better names for game icon variables 2020-05-13 14:35:53 -04:00
FearlessTobi
bb8a0c2bea android/settings: Make background color match the rest of the app 2020-05-13 14:35:52 -04:00
FearlessTobi
d11cc1d695 styles: Use Appcompat instead of MaterialComponents in order to avoid various issues
Fixes the AppBar being black in settings and emulation when using the dark theme.
(Dolphin does the same.)

Also cleans up our styles a bit.
2020-05-13 14:35:52 -04:00
FearlessTobi
2d71c8abef android: Fix the frame limiter
It was erroneously using the wrong config section and variable type.
2020-05-13 14:35:52 -04:00
BreadFish64
09ee2bee0d video_core: disable depth/stencil texture download on OpenGL ES 2020-05-13 14:35:52 -04:00
BreadFish64
50c9be0090 android: disallow split screen 2020-05-13 14:35:51 -04:00
FearlessTobi
5949cc29da android/settings: Move VSync option to debug
Dolphin does the same and there's no real reason the users should mess with it.
2020-05-13 14:35:51 -04:00
FearlessTobi
3fd61d4243 android/NativeLibrary: Use Html.FROM_HTML_MODE_LEGACY
Fixes a deprecation warning.
2020-05-13 14:35:51 -04:00
FearlessTobi
07b660714b android: Make more Strings translatable 2020-05-13 14:35:51 -04:00
FearlessTobi
9027224a46 android: Fix the menu animations
Turns out those unused methods were actually used for something.
2020-05-13 14:35:50 -04:00
FearlessTobi
6465179af8 AndroidManifest: Workaround the crash when changing Theme while in settings
Essentially extends upon https://github.com/dolphin-emu/dolphin/pull/8288.

Original description:
"The "correct way" would be to fully save and restore data on onSaveInstanceState and restore it back on onCreate. I tried to do that first.
As there is various conflicts with doing this without some form of refactor due to how the lifecycle diverges and is baked-in to the application, ignoring Activity recreation on orientation change should work well enough and we don't draw anything different in settings on landscape mode or ui mode anyway."
2020-05-13 14:35:50 -04:00
FearlessTobi
448330889b android: Show a hint when the gamelist is empty 2020-05-13 14:35:50 -04:00
FearlessTobi
49d3bbac25 Make the gamelist look nicer and indicate files with a wrong extension visually 2020-05-13 14:35:50 -04:00
FearlessTobi
2d0f4f632b android: Change plus icon to folder icon because we don't support multiple directories 2020-05-13 14:35:50 -04:00
FearlessTobi
ed32236889 android: Add realtime audio setting 2020-05-13 14:35:49 -04:00
FearlessTobi
77d3fbc618 audio_core: Add realtime audio 2020-05-13 14:35:49 -04:00
BreadFish64
67a5570617 video_core: bump swap chain size for GLES to reduce bottleneck 2020-05-13 14:35:49 -04:00
BreadFish64
e4d79f8e55 video_core: implement optimized D24S8->RGBA8 reinterpreters 2020-05-13 14:35:49 -04:00
James Rowe
5c16fee03f Use immutable storage when available 2020-05-13 14:35:48 -04:00
BreadFish64
d734e93300 android: disable OpenGL debug message again 2020-05-13 14:35:48 -04:00
BreadFish64
a0a779242d android: fix opening settings menu in-game 2020-05-13 14:35:48 -04:00