SutandoTsukai181
7dfdf2e08a
Remove unnecessary conditional
2021-01-10 15:35:37 -05:00
SutandoTsukai181
f9c3dbd6aa
Wait on present_queue instead of free_queue
2021-01-10 15:35:37 -05:00
SutandoTsukai181
ebd8d06e1a
Remove reference to "has_custom_button_text"
2021-01-10 15:35:37 -05:00
SutandoTsukai181
aa0f2cd817
Properly handle button_text for android
2021-01-10 15:35:37 -05:00
Tobias
5f5f02627e
AndroidManifest: Remove the maximum aspect ratio entirely
2021-01-10 15:35:37 -05:00
Tobias
3c1acd6428
AndroidManifest: Increase the maximum aspect ratio
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This should help display the app on the whole screen on 21:9 devices like the Experia Z5.
2021-01-10 15:35:37 -05:00
bunnei
59513a73ad
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-01-10 15:35:37 -05:00
weihuoya
8747c19d8a
presenting in the ui thread
2021-01-10 15:35:37 -05:00
weihuoya
a8e6f09cb4
presenting if need
2021-01-10 15:35:37 -05:00
weihuoya
fd91155585
use separate texture buffer for light and fog
2021-01-10 15:35:37 -05:00
zhang wei
c20f298db1
Minor fixes to the UX ( #126 )
2021-01-10 15:35:37 -05:00
bunnei
a101daa97b
android: CheckBoxSetting: Fix a ClassCastException exception with isChecked.
2021-01-10 15:35:28 -05:00
bunnei
3837f66603
android: MainActivity: Fix a nullptr exception with onSaveInstanceState.
2021-01-10 15:35:28 -05:00
bunnei
1ceee7168a
android: SettingsFragmentPresenter: Fix a nullptr exception with loadSettingsList.
2021-01-10 15:35:28 -05:00
bunnei
30341657bb
Revert "Presenting in ui thread ( #92 )"
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This reverts commit d1c2e8fb88873bf8642d07ca7e386cc1bac19692.
2021-01-10 15:35:28 -05:00
bunnei
63ca387bef
android: native: Reload game specific settings when in game.
2021-01-10 15:35:14 -05:00
zhang wei
a98a3735b1
Presenting in ui thread ( #92 )
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* present in ui thread
* rm test file
* use gradle 3.6.3
* fx present issue
2021-01-10 15:35:14 -05:00
xperia64
b3f2d27b08
Disable deptch stencil shader in texture_downloader_es for now
2021-01-10 15:34:59 -05:00
SachinVin
17645fabb3
android : Fix touchscreen for reals
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Adds proper multitouch tracking for touchscreen
2021-01-10 15:34:59 -05:00
SachinVin
68c343f522
core/frontend/emu_window: return true when TouchPressed is consumed
2021-01-10 15:34:59 -05:00
xperia64
2b5afd76ba
Clamp the circle pad more correctly
2021-01-10 15:34:59 -05:00
xperia64
f5ae8b29a4
Fix the N3DS controls
2021-01-10 15:34:59 -05:00
xperia64
3fe02bff07
Shield TV driver bug workaround
2021-01-10 15:34:59 -05:00
SachinVin
1f2f41da3f
android : InputOverlayDrawableDpad.java: Initialize mTrackId to -1
2021-01-10 15:34:59 -05:00
SachinVin
2819763717
android: Bring back git hash version name
2021-01-10 15:34:59 -05:00
bunnei
ac728dcf8b
android: game_settings: Mario & Luigi games require accurate mul.
2021-01-10 15:34:59 -05:00
BreadFish64
d807713add
video_core/GLES: fix issues cause by missing glTextureBarrier
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create a duplicate for sampling instead
2021-01-10 15:34:59 -05:00
BreadFish64
c27aa9022a
actually add icons
2021-01-10 15:34:58 -05:00
BreadFish64
08d9ebaa9d
add icon to CIA install menu item
2021-01-10 15:34:58 -05:00
BreadFish64
2f0958ef84
refresh game list after installing CIA
2021-01-10 15:34:58 -05:00
BreadFish64
d7f87c1f53
android: Add initial CIA installation
2021-01-10 15:34:58 -05:00
bunnei
f5b12eec29
android: game_settings: Further cleanups.
2021-01-10 15:34:58 -05:00
bunnei
d741aaa82b
android: native: Set game specific settings before initializing core.
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- Allows some other settings to be overridden.
2021-01-10 15:34:58 -05:00
bunnei
11aae1975c
android: game_settings: Disable asynch GPU with DQ7.
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- This was causing some issues.
2021-01-10 15:34:58 -05:00
Nathan Lepori
2c1876ff4b
Implemented joystick-style directional pad overlay
2021-01-10 15:34:58 -05:00
SutandoTsukai181
fbfbbd1a1c
android: frontend: Start a service to keep the persistent notification
2021-01-10 15:34:58 -05:00
meteoorkip
0d170ce480
Make touch joystick re-centering configurable
2021-01-10 15:34:58 -05:00
SachinVin
cea90cb55e
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-01-10 15:34:58 -05:00
SachinVin
4d9b1843d8
android:InputOverlay: Bit mask touch action so they are aevaluated properly
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event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2021-01-10 15:34:58 -05:00
SutandoTsukai181
c858514be7
Use fixed indices for button order
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Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.
The "OK" button is always at index 2.
2021-01-10 15:34:58 -05:00
bunnei
12fb3a89e4
android: game_settings: Make SM3DL's GPU timing synchronous.
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- Fixes reported white screen bug.
2021-01-10 15:34:58 -05:00
bunnei
6d4094d26d
android: BillingManager: Purchases must be acknowledged.
2021-01-10 15:34:58 -05:00
FearlessTobi
17ff3d875b
android: Update app translations
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Adds Korean and some minor fixes to other languages.
2021-01-10 15:34:58 -05:00
bunnei
a36ea289c6
androuid: game_settings: Tighten asynch GPU timing.
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- Fixes framerate issues in ZALBW.
2021-01-10 15:34:58 -05:00
SachinVin
1347709723
android: AndroidManifest.xml: bump up gles requirement to 3.2
2021-01-10 15:34:58 -05:00
SachinVin
1bd5fe91db
android: disable support for split screen
2021-01-10 15:34:58 -05:00
bunnei
94bde5f0a5
android: BillingManager: Use real managed product for premium.
2021-01-10 15:34:58 -05:00
bunnei
6e28783213
android: audio: Audio stretching is only useful with lower framerates, disable it when fullspeed.
2021-01-10 15:34:52 -05:00
bunnei
70bf60ea27
android: video_core: Add experimental asynchronous GPU option.
2021-01-10 15:34:52 -05:00
bunnei
5a35c71f84
Revert "android: audio: Disable audio stretching by default."
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This reverts commit 9ccbba07c824e0eca168fa2563509072b6b6793d.
# Conflicts:
# src/android/app/src/main/java/org/citra/citra_emu/features/settings/ui/SettingsFragmentPresenter.java
2021-01-10 15:34:52 -05:00