8893 Commits

Author SHA1 Message Date
bunnei
0e0871a2ea android: frontend: Swap select and start buttons to match 3DS. 2020-05-13 13:54:02 -04:00
bunnei
0fc04abfaa android: frontend: settings: String cleanup & minor improvements. 2020-05-13 13:54:02 -04:00
bunnei
6513b1ba82 android: native: Ensure game config is re-loaded before starting. 2020-05-13 13:54:02 -04:00
bunnei
6975f7c09f android: frontend: Remove Home button for now, as it does not do anything. 2020-05-13 13:54:02 -04:00
bunnei
92555e6228 android: frontend: Add a confirmation dialog on game exit. 2020-05-13 13:54:02 -04:00
bunnei
bcfa9393b7 android: frontend: Update controls overlay placement for new icon resources. 2020-05-13 13:54:01 -04:00
bunnei
3ce66638ae android: frontend: Update to new icon resources. 2020-05-13 13:54:01 -04:00
bunnei
5da86171dd android: frontend: settings: Add performance warnings for relevant settings. 2020-05-13 13:54:01 -04:00
bunnei
161b1fc8e0 android: frontend: Remove "Toggle All" option from toggle controls.
- This was broken, and is not terribly useful as-is.
2020-05-13 13:54:01 -04:00
bunnei
5c04a4d80b android: frontend: Decrease spacing between game cards. 2020-05-13 13:54:01 -04:00
bunnei
bb6a5f08f9 android: jni: Fix management of core emulation state and various cleanups.
- Fixes a shutdown crash.
2020-05-13 13:54:01 -04:00
bunnei
5c822cc2eb android: frontend: Fix bug where games could be double-clicked. 2020-05-13 13:54:01 -04:00
bunnei
5c738e154d android: jni: Sanitize analog stick inputs.
- Fixes bug where joystick sometimes is unresponsive.
2020-05-13 13:54:00 -04:00
bunnei
9863060139 android: frontend: Fix default state for toggle controls, enable D-pad by default. 2020-05-13 13:54:00 -04:00
bunnei
f8aa334d1f android: frontend: Add persistent changeable layout option for landscape mode. 2020-05-13 13:54:00 -04:00
bunnei
bd57714225 android: frontend: Track screen layout separately for orientation. 2020-05-13 13:54:00 -04:00
bunnei
e9198132fe android: frontend: Add MobileLandscape layout profile for mobile devices. 2020-05-13 13:54:00 -04:00
James Rowe
76eedaa4f6 Adds in missing changes to gradle file and updates dynarmic 2020-05-13 13:54:00 -04:00
bunnei
7f070c12e0 android: jni: button_manager: Fix circle pad on subsequent game launch.
- We were missing an UnregisterFactory call for AnalogDevice.
2020-05-13 13:54:00 -04:00
bunnei
020d496028 android: frontend: MainPresenter: Refresh game directory on app boot. 2020-05-13 13:54:00 -04:00
bunnei
114b1b0209 android: jni: game_info: Fix crash on banner load for missing title. 2020-05-13 13:53:59 -04:00
bunnei
88bb540d13 android: jni: config: Fix bug preventing creation of config.ini. 2020-05-13 13:53:59 -04:00
bunnei
4add34f822 android: frontend: StartupHandler: Add an intro sequence to pick game dir. 2020-05-13 13:53:59 -04:00
bunnei
33bde14b9b android: frontend: SettingsFragmentPresenter: Default resolution scale to 1X.
- Because android phones aren't very fast.
2020-05-13 13:53:59 -04:00
bunnei
2410f2329c android: core: Prepare for ARM64 dynarmic support. 2020-05-13 13:53:59 -04:00
bunnei
8115ec85c4 android: frontend: Settings: Section categories must match INI settings. 2020-05-13 13:53:59 -04:00
bunnei
9b010778ab android: frontend: Settings: Various updates and preserve single choice text in UI. 2020-05-13 13:53:59 -04:00
bunnei
f318bf0128 android: frontend: SettingsFragmentPresenter: Move speed limit to Graphics, give proper strings. 2020-05-13 13:53:59 -04:00
bunnei
f9d02bfdb2 android: frontend: Enlarge icon for launcher. 2020-05-13 13:53:59 -04:00
bunnei
2cc1bd864b android: frontend: SettingsFragmentPresenter: Organize settings into logical categories. 2020-05-13 13:53:58 -04:00
bunnei
4694558178 android: frontend: SettingsFragmentPresenter: Remove unnecessary settings, add JIT setting. 2020-05-13 13:53:58 -04:00
bunnei
6f5928f1bf android: frontend: InputOverlay: Fix setting save for portrait mode. 2020-05-13 13:53:58 -04:00
bunnei
234e1f2ad2 android: frontend: Fix settings slider cancel button. 2020-05-13 13:53:58 -04:00
bunnei
8f89bd53ff android: frontend: auto-reformat all code for consistent style. 2020-05-13 13:53:58 -04:00
bunnei
e2818bf7be android: dynarmic: Use internal dynarmic submodule. 2020-05-13 13:53:58 -04:00
James Rowe
3a950ec408 Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain 2020-05-13 13:53:58 -04:00
bunnei
dc491bdf49 (jroweboy) Remove existing code in src/android
Move src/citra_android to src/android/app/src/main/jni
Disable gdbstub breakpoints on android (could be done better)
Disable LOD_BIAS for GLES (not support on gles)
2020-05-13 13:53:57 -04:00
bunnei
fb303151ab android: frontend: Implement MobilePortrait layout, which makes more sense for mobile. 2020-05-13 13:53:57 -04:00
bunnei
631bc0d672 android: native: Remove several unused hooks. 2020-05-13 13:53:57 -04:00
bunnei
aa444f188d android: native: Add hooks for SwitchScreenLayout and SwapScreens. 2020-05-13 13:53:57 -04:00
bunnei
df7461c15b android: config: Update to reflect latest settings. 2020-05-13 13:53:57 -04:00
bunnei
457e2c7692 android: frontend: Add base project. 2020-05-13 13:53:57 -04:00
Ben
213c956b7c
Merge pull request #5313 from FearlessTobi/port-3827
Port yuzu-emu/yuzu#3827: "Update cubeb to 616d773"
2020-05-13 18:29:29 +02:00
Ben
307b8f923b
Merge pull request #5224 from FearlessTobi/port-3630
Port yuzu-emu/yuzu#3630: "common/file_util: Allow access to files on network shares"
2020-05-13 18:28:01 +02:00
Tobias
63c86f2417
Port yuzu-emu/yuzu#3268: "GUI: Deadzone controls for sdl engine at configuration input" (#5174)
* GUI: Deadzone controls for sdl engine at configuration input

Co-Authored-By: CJ Bok <cjbok@users.noreply.github.com>

* configure_input: Use slider to edit modifier scale

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

* Address minor review comment

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

Co-authored-by: CJ Bok <cjbok@users.noreply.github.com>
Co-authored-by: Kewlan <kewlan@users.noreply.github.com>
2020-05-13 18:26:05 +02:00
Ben
57aa18f52e
Improve core timing accuracy (#5257)
* Improve core timing accuracy

* remove wrong global_ticks, use biggest ticks over all cores for GetGlobalTicks

* merge max slice length change
2020-05-12 22:48:30 +02:00
Ben
d11d600b61
Merge pull request #5225 from FearlessTobi/port-3672
Port yuzu-emu/yuzu#3672: "file_util: Early-exit in Write/ReadArray if specified lengths are zero"
2020-05-11 09:45:39 +02:00
Lioncash
6ed4431d8b file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.

A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.

While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-05-11 01:58:13 +02:00
Ben
8d27b0714d
Merge pull request #5335 from lioncash/nullopt
gl_shader_manager: Make use of std::nullopt where applicable
2020-05-09 12:36:23 +02:00
Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00