Tobias
aa764c69c5
AndroidManifest: Increase the maximum aspect ratio
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This should help display the app on the whole screen on 21:9 devices like the Experia Z5.
2020-09-12 00:09:23 -07:00
bunnei
983554286f
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2020-09-12 00:09:23 -07:00
weihuoya
854d1af3d0
presenting in the ui thread
2020-09-12 00:09:23 -07:00
weihuoya
35d79e5df6
presenting if need
2020-09-12 00:09:23 -07:00
weihuoya
a2b58a2114
use separate texture buffer for light and fog
2020-09-12 00:09:23 -07:00
zhang wei
d0b6aedd73
Minor fixes to the UX ( #126 )
2020-09-12 00:09:23 -07:00
SachinVin
96b9039d21
Update: dynarmic
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Rebase on MerryMage/dynarmic@659d78c
2020-09-12 00:09:23 -07:00
bunnei
d9950621dd
android: CheckBoxSetting: Fix a ClassCastException exception with isChecked.
2020-09-12 00:09:23 -07:00
bunnei
18eef6d586
android: MainActivity: Fix a nullptr exception with onSaveInstanceState.
2020-09-12 00:09:23 -07:00
bunnei
bd9445bddf
android: SettingsFragmentPresenter: Fix a nullptr exception with loadSettingsList.
2020-09-12 00:09:23 -07:00
bunnei
b31861e466
Revert "Presenting in ui thread ( #92 )"
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This reverts commit d1c2e8fb88873bf8642d07ca7e386cc1bac19692.
2020-09-12 00:09:23 -07:00
bunnei
dbee75a3ca
android: native: Reload game specific settings when in game.
2020-09-12 00:09:23 -07:00
zhang wei
7b852fdeb0
Presenting in ui thread ( #92 )
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* present in ui thread
* rm test file
* use gradle 3.6.3
* fx present issue
2020-09-12 00:09:23 -07:00
xperia64
a4c55f4b8e
Disable deptch stencil shader in texture_downloader_es for now
2020-09-12 00:09:23 -07:00
SachinVin
5922a0d6fe
android : Fix touchscreen for reals
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Adds proper multitouch tracking for touchscreen
2020-09-12 00:09:23 -07:00
SachinVin
44f97cf8f3
core/frontend/emu_window: return true when TouchPressed is consumed
2020-09-12 00:09:23 -07:00
xperia64
bdf6889327
Clamp the circle pad more correctly
2020-09-12 00:09:23 -07:00
xperia64
72be97b1f5
Fix the N3DS controls
2020-09-12 00:09:23 -07:00
xperia64
4a2afeb492
Shield TV driver bug workaround
2020-09-12 00:09:23 -07:00
SachinVin
f92adbd02a
android : InputOverlayDrawableDpad.java: Initialize mTrackId to -1
2020-09-12 00:09:22 -07:00
SachinVin
a0d2462905
android: Bring back git hash version name
2020-09-12 00:09:22 -07:00
bunnei
894fdd06a3
android: game_settings: Mario & Luigi games require accurate mul.
2020-09-12 00:09:22 -07:00
BreadFish64
aab8c0247a
video_core/GLES: fix issues cause by missing glTextureBarrier
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create a duplicate for sampling instead
2020-09-12 00:09:22 -07:00
BreadFish64
e9049552e6
actually add icons
2020-09-12 00:09:22 -07:00
BreadFish64
ff01745845
add icon to CIA install menu item
2020-09-12 00:09:22 -07:00
BreadFish64
25c0b47ff9
refresh game list after installing CIA
2020-09-12 00:09:22 -07:00
BreadFish64
7366ebd481
android: Add initial CIA installation
2020-09-12 00:09:22 -07:00
bunnei
564d2da926
android: game_settings: Further cleanups.
2020-09-12 00:09:22 -07:00
bunnei
54602c1769
android: native: Set game specific settings before initializing core.
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- Allows some other settings to be overridden.
2020-09-12 00:09:22 -07:00
bunnei
5eeee3370b
android: game_settings: Disable asynch GPU with DQ7.
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- This was causing some issues.
2020-09-12 00:09:22 -07:00
Nathan Lepori
7bca6a9e63
Implemented joystick-style directional pad overlay
2020-09-12 00:09:22 -07:00
SutandoTsukai181
22378138a1
android: frontend: Start a service to keep the persistent notification
2020-09-12 00:09:22 -07:00
meteoorkip
5c6cbd6fa4
Make touch joystick re-centering configurable
2020-09-12 00:09:22 -07:00
SachinVin
bc153f8c0c
gl_shader_gen.cpp:fix implicit type conversion error for gles
2020-09-12 00:09:22 -07:00
SachinVin
4d128a9014
android:InputOverlay: Bit mask touch action so they are aevaluated properly
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event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2020-09-12 00:09:22 -07:00
SutandoTsukai181
05839ddf6e
Use fixed indices for button order
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Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.
The "OK" button is always at index 2.
2020-09-12 00:09:22 -07:00
bunnei
5e90a14d94
android: game_settings: Make SM3DL's GPU timing synchronous.
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- Fixes reported white screen bug.
2020-09-12 00:09:22 -07:00
bunnei
f813f3fede
android: BillingManager: Purchases must be acknowledged.
2020-09-12 00:09:22 -07:00
FearlessTobi
0d2d260ca8
android: Update app translations
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Adds Korean and some minor fixes to other languages.
2020-09-12 00:09:22 -07:00
bunnei
0611a761c1
androuid: game_settings: Tighten asynch GPU timing.
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- Fixes framerate issues in ZALBW.
2020-09-12 00:09:22 -07:00
SachinVin
dacc2452b9
android: AndroidManifest.xml: bump up gles requirement to 3.2
2020-09-12 00:09:22 -07:00
SachinVin
c8c2801bee
android: disable support for split screen
2020-09-12 00:09:22 -07:00
Pengfei Zhu
c6e363532b
audio_core/cubeb_input: Set default value for latency_frames
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On Android OpenSL, cubeb could not find the minimum latency. Therefore, this variable was left uninitialized and caused problems when opening the stream.
2020-09-12 00:09:22 -07:00
bunnei
ecc9737531
android: BillingManager: Use real managed product for premium.
2020-09-12 00:09:22 -07:00
bunnei
4155085d34
android: submodules: Use github for dynarmic.
2020-09-12 00:09:22 -07:00
bunnei
b882958602
android: audio: Audio stretching is only useful with lower framerates, disable it when fullspeed.
2020-09-12 00:09:21 -07:00
bunnei
d0da65ef73
android: video_core: Add experimental asynchronous GPU option.
2020-09-12 00:09:21 -07:00
bunnei
063edc587a
Revert "android: audio: Disable audio stretching by default."
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This reverts commit 9ccbba07c824e0eca168fa2563509072b6b6793d.
# Conflicts:
# src/android/app/src/main/java/org/citra/citra_emu/features/settings/ui/SettingsFragmentPresenter.java
2020-09-12 00:09:21 -07:00
SachinVin
3b4e8b9fbc
common/logging: Create a new backed for android's logcat
2020-09-12 00:09:21 -07:00
zhupengfei
5e52853078
android: Microphone support
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Based on Tobi's work. Created a new 'real Mic factory' which creates mic interfaces for real devices. There's a default factory set (cubeb/null, depending on whether cubeb exists) in order to avoid changing code of other frontends.
Created a factory for the Android frontend which requests mic permission and creates a CubebInput (or null). The permission requesting code is basically the same as camera's. If the user denied the permission, an alert dialog will be shown informing them of the reason.
For easier usage, by default the Audio Input Device is set to 'Real Device'.
Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2020-09-12 00:09:21 -07:00