mirror of
https://github.com/kralrindo/R5Reloaded-AssetRpaks.git
synced 2025-02-09 13:14:52 +01:00
21991 lines
945 KiB
JSON
21991 lines
945 KiB
JSON
{
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"version": 8,
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"keepDevOnly": true,
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"name": "common_sdk",
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"streamFileMandatory": "paks/Win64/pc_sdk.starpak",
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"streamFileOptional": "paks/Win64/pc_sdk.opt.starpak",
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"streamCache": "cache/pc_roots.starmap",
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"assetsDir": "sdk_depot/assets_sdk/",
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"outputDir": "./build/",
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"compressLevel": 6,
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"compressWorkers": 16,
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"files": [
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////////////////OVERWRITE S3 SETTINGS ASSETS///////////////
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/mirage/default.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/mirage/hologram.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/mirage/trickster.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/octane/default.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/octane/prototype1.rpak"
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},
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////////////////RAMPART SETTING ASSETS///////////////
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{
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"_type": "stgs",
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"_path": "settings/scriptAnimWindow/fx_ramp_dive_muzzle.rpak"
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},
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/////////////////LOBA SETTING ASSETS/////////////////
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character/loba.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/ability/loba_pas_eye_for_quality.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/ability/loba_tac_translocation.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/ability/loba_ult_black_market.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/loba/pointblank.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_execution/loba/stomp.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_05.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_06.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_07.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_08.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_09.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_10.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_11.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_12.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_13.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_14.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_15.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/common_16.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/rare_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/rare_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/rare_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/rare_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_intro_quip/loba/rare_05.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_05.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_06.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_07.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_08.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_09.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_10.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_11.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_12.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_13.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_14.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_15.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_16.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_17.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_18.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_19.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_20.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_21.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_22.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_23.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_24.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_25.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_26.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_27.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_28.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_29.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_30.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_31.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_32.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_33.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_34.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_35.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_36.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_37.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_38.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_39.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_40.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/common_41.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_kill_quip/loba/s05bp_rare_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/classic.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_05.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_06.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_07.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_08.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_09.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_10.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_11.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_12.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_13.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_14.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/common_15.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/epic_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/epic_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/epic_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/epic_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/epic_05.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/legendary_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/legendary_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/legendary_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/legendary_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_01.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_02.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_03.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_04.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_05.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_06.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_07.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_08.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_09.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_10.rpak"
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_11.rpak"
|
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},
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{
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"_type": "stgs",
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"_path": "settings/itemflav/character_skin/loba/rare_12.rpak"
|
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},
|
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{
|
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"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/loba/rare_13.rpak"
|
|
},
|
|
{
|
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"_type": "stgs",
|
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"_path": "settings/itemflav/character_skin/loba/rare_14.rpak"
|
|
},
|
|
{
|
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"_type": "stgs",
|
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"_path": "settings/itemflav/character_skin/loba/rare_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/loba/s05bp_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/loba/shop_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/loba/starterpack_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/loba/twitch04_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/apex_character.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/apex_predator.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/assassin.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/character_wake.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/character_wrath.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/deadeye.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/double_duty.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/flawless_victory_1.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/flawless_victory_2.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/headshot_hotshot.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/hot_streak.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/no_one_left_behind.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/rapid_elimination.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/reinforcement_recall.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/shot_caller.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/squad_wipe.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/the_legacy_continues.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/loba/triple_triple.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/common_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/common_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/common_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/common_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/legendary_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/legendary_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/legendary_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/legendary_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/legendary_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/loba/s05bp_epic_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/epic_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/epic_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/epic_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/epic_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/epic_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/rare_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/loba/s05e01_epic_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/damage_done.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/executions.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/games_played.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/headshots.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/kills_while_killleader.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/passive_loot_pinged_through_walls.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/placements_top_3.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/placements_win_with_squad_alive.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/revives.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/season05_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/season05_wins.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/tactical_meters_teleported.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/ultimate_loot_taken_by_allies.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_ar_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_crate_unique_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_lmg_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_pistol_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_shotgun_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_smg_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/weaponcat_sniper_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/loba/winning_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/skydive_emote/loba/witch.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/player/mp/pilot_survival_loba.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_loot_end_menu.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_loot_loop.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_loot_loop_bot.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_loot_loop_top.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_loot_menu.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_menu_gun_grab.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_menu_gun_ring.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_menu_hand_glow.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_menu_staff_grab.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_finger_drop.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_finger_fail.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_finger_hld.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_gear_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_gear_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_gear_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_toss_hld.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_toss_hld_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_ring_toss_hld_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_loba_staff_menu_dlight.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_shadowForm_default.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_shadowForm_default_Fade_IN.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/fx_shadowForm_default_Fade_OUT.rpak"
|
|
},
|
|
////////////////////CUSTOM LOADSCREENS//////////////////////////
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_1.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_2.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_3.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_4.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_5.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_6.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loadscreen/custom_sdk_7.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/player/mp/pilot_survival_dummie.rpak"// DUMMIE PILOT SETTINGS
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/ability/dummie_passive.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/ability/dummie_tactical.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/ability/dummie_ultimate.rpak"
|
|
},
|
|
/////////DUMMIE AND RANDOM SETTING ASSETS///////////
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character/dummie.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character/random.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_execution/dummie/default.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_black.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_blue.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_green.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_orange.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_pink.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_purple.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_red.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/dummie/dummie_yellow.rpak"
|
|
},
|
|
/////////////////////////////////SENTINEL//////////////////////
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/loot/main_weapon/sentinel.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_10.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_11.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_12.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_13.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_14.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/common_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/epic_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/epic_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/epic_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/epic_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/epic_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/factory_issue.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/legendary_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/legendary_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/legendary_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/legendary_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_10.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_11.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_12.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_13.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_14.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/rare_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/weapon_skin/sentinel/s04bp_rare_01.rpak"
|
|
},
|
|
/////////////////////////INFECTED AND SPIDER STGS/////////////////////////////
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_infected_idle_05_alert.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_infected_idle_05_lootbin.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_infected_lootbox_creepy_spawn.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_infected_lootbox_inbox_spawn.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_infected_lootbox_leap_spawn.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_infected_lootbox_rollout_spawn.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_spider_casual_idle.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/scriptAnimWindow/sound_spider_melee_mouth_dart_jump_02.rpak"
|
|
},
|
|
///////////////////////REVENANT SETTING ASSETS//////////////////////////
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/player/mp/pilot_survival_stealthy.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/damage_done.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/death_totem_activates.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/executions.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/games_played.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/headshots.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/kills_while_killleader.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/placements_top_3.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/placements_win_with_squad_alive.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/revives.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/silenced_targets.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/silenced_target_knockdowns.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_ar_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_crate_unique_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_lmg_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_pistol_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_shotgun_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_smg_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/weaponcat_sniper_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_tracker/revenant/winning_kills.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/apex_character.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/apex_predator.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/assassin.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/character_wake.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/character_wrath.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/deadeye.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/double_duty.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/flawless_victory_1.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/flawless_victory_2.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/headshot_hotshot.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/hot_streak.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/no_one_left_behind.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/rapid_elimination.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/reinforcement_recall.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/shot_caller.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/squad_wipe.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/the_legacy_continues.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_badge/revenant/triple_triple.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/common_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/common_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/common_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/common_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/legendary_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/legendary_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/legendary_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/legendary_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/legendary_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_frame/revenant/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/epic_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/epic_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/epic_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/epic_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/gcard_stance/revenant/rare_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_10.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_11.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_12.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_13.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_14.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_16.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_17.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_18.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_19.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_20.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_21.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_22.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_23.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_24.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_25.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_26.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_27.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_28.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_29.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_30.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_31.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_32.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_33.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_34.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_35.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_36.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_37.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_38.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_39.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_40.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/common_41.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_kill_quip/revenant/s04bp_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_10.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_11.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_12.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_13.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_14.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/common_16.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_intro_quip/revenant/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/skydive_emote/revenant/snake.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/ability/revenant_death_stalker.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/ability/revenant_death_totem.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/ability/revenant_silence.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_execution/revenant/default.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_execution/revenant/impale.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/classic.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_10.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_11.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_12.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_13.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_14.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/common_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/epic_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/epic_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/epic_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/epic_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/epic_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/legendary_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/legendary_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/legendary_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/legendary_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_02.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_03.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_04.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_05.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_06.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_07.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_08.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_09.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_10.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_11.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_12.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_13.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_14.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/rare_15.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/s04e01_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/starterpack_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character_skin/revenant/twitch04_rare_01.rpak"
|
|
},
|
|
{
|
|
"_type": "stgs",
|
|
"_path": "settings/itemflav/character/revenant.rpak"
|
|
},
|
|
////////////////////////DATATABLES/////////////////////
|
|
{
|
|
"_type": "dtbl",
|
|
"_path": "datatable/survival_loot_sdk.rpak"//SDK LOOT DATATABLE
|
|
},
|
|
{
|
|
"_type": "dtbl",
|
|
"_path": "datatable/battle_chatter_dialogue.rpak"//SEASON 4 BATTLE CHATTER
|
|
},
|
|
{
|
|
"_type": "dtbl",
|
|
"_path": "datatable/pain_death_sounds.rpak"//SEASON 6 PAIN DEATH SOUNDS
|
|
},
|
|
/////////////////////////SHADERS///////////////////////////
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmEntcolmeEntcolmdCutUv0m0_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavR5AoAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavCbstR5AoAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberAoCavOpmTransUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdR5AoUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstTsvnUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberNonrmNospmNoglsUv0m0Samp2_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberAoCavEntcolmdCbstR5AoUv0m0Samp222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitEmiAoCavEntcolmeEntcolmdAefAddUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000010002Samp222222222_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberAoCavSSTransThknsSSSScttrR5AoUv0m0Samp22222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr", // new variant of the game's existing shader, supports new combined sctr/thk textures. (does not replace it! its renamed with the _comb suffix.)
|
|
"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoUv0m0Samp22222222_comb_lprobe_ps.rpak" // 7DCFDFBDA4D4DF39
|
|
},
|
|
{
|
|
"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
|
|
"_path": "shader/uberAoCavOpmCbstCutR5AoAnisoDirAmtUv0m0Samp222222222_comb_lprobe_ps.rpak" // 1CB9120B5C814B79
|
|
},
|
|
{
|
|
"_type": "shdr", // new variant of the game's existing shader, supports new combined asa/asd textures. (does not replace it! its renamed with the _comb suffix.)
|
|
"_path": "shader/uberAoCavCbstSSTransThknsSSSScttrR5AoAnisoDirAmtUv0m0Samp2222222222_comb_lprobe_ps.rpak" // 7B41109E2BF4399A
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitEefNonrmm0InterpInst_sknp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitEmiEntcolmeEntcolmdEefUvd1NonrmNospmUv0m0Uv1m0dtUv2m0dtUv3m0tUV41023Samp2222_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitVcolAefm0Interpm1InterpInst_rgdp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitVcoltVcolaEmiOpmEDetectEntcolmeEntcolmdAefAddUv1m0tUv2m0tUv3m1tUV4123Samp222_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberUnlitAefVbwem0InterpInst_sknp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthEntcolmeEntcolmdCutUv0m0_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmVnrmNoInterpUvsVbwem0InterpInst_sknp_vs.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlEntcolmeUvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000000012Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlEntcolmeUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0UV30000000102Samp2222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlCbstSSTransThknsSSSR5AoEmHeightUv0m0Uv1m0tUV200000000010Samp22222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnAnisoDirUv0m0Samp23333333_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberLyrDetallEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022Samp22222222222222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmEntcolmd_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberDepthVsmEntcolmeEntcolmd_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmdCbstR5AoTsvnUv0m0Samp2222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstR5AoTsvnAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEntcolmeEntcolmdCbstCutR5AoTsvnAnisoDirAmtUv0m0Samp222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/uberEmiAoCavEmlUvd1Uvd2R5AoUv0m0Uv1m0dtUv2m0UV30000000102Samp2222222222_lprobe_ps.rpak"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x9086354ADDD736A1",
|
|
"$guid": "0x9086354ADDD736A1"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x6BB0ED4E60F4BF7B",
|
|
"$guid": "0x6BB0ED4E60F4BF7B"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x1625404D7A67C9FB.rpak",
|
|
"$guid": "0x1625404D7A67C9FB"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x19053950C6202435.rpak",
|
|
"$guid": "0x19053950C6202435"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x19B051AB43B118E2.rpak",
|
|
"$guid": "0x19B051AB43B118E2"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x1A1E1F40D51275D1.rpak",
|
|
"$guid": "0x1A1E1F40D51275D1"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x2A7673F28AA04011.rpak",
|
|
"$guid": "0x2A7673F28AA04011"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x2C2824DC111E77AB.rpak",
|
|
"$guid": "0x2C2824DC111E77AB"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x3410DA6BB9A3B478.rpak",
|
|
"$guid": "0x3410DA6BB9A3B478"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x3CB0D11919687E29.rpak",
|
|
"$guid": "0x3CB0D11919687E29"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x3E2CDAFADADFA065.rpak",
|
|
"$guid": "0x3E2CDAFADADFA065"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x63AB528423826120.rpak",
|
|
"$guid": "0x63AB528423826120"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x7AB2D23861F4764A.rpak",
|
|
"$guid": "0x7AB2D23861F4764A"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x83767C3F4E94A726.rpak",
|
|
"$guid": "0x83767C3F4E94A726"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x9103CE3A23AD079C.rpak",
|
|
"$guid": "0x9103CE3A23AD079C"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x93E6E1DAE4004B72.rpak",
|
|
"$guid": "0x93E6E1DAE4004B72"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xA2429A7E240FE676.rpak",
|
|
"$guid": "0xA2429A7E240FE676"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xA7B01DD6C51D908B.rpak",
|
|
"$guid": "0xA7B01DD6C51D908B"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xB42994D1D9580D30.rpak",
|
|
"$guid": "0xB42994D1D9580D30"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xB62355BB6140F10D.rpak",
|
|
"$guid": "0xB62355BB6140F10D"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xC4F861DA8F81F816.rpak",
|
|
"$guid": "0xC4F861DA8F81F816"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xD76A2C0E73FEFD93.rpak",
|
|
"$guid": "0xD76A2C0E73FEFD93"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xE1BDE99CC98C776C.rpak",
|
|
"$guid": "0xE1BDE99CC98C776C"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xE38E5E182713AA30.rpak",
|
|
"$guid": "0xE38E5E182713AA30"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF3ABF45AC39934CE.rpak",
|
|
"$guid": "0xF3ABF45AC39934CE"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF57449CEF52FEFF.rpak",
|
|
"$guid": "0xF57449CEF52FEFF"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF68831CF72B501D1.rpak",
|
|
"$guid": "0xF68831CF72B501D1"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xFB10BE177AAC4ADF.rpak",
|
|
"$guid": "0xFB10BE177AAC4ADF"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x11EC1D77D05055E0.rpak",
|
|
"$guid": "0x11EC1D77D05055E0"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF5F6F60C3FA4E29E.rpak",
|
|
"$guid": "0xF5F6F60C3FA4E29E"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x135255DDB534B5EC.rpak",
|
|
"$guid": "0x135255DDB534B5EC"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x574BC4100CD045D0.rpak",
|
|
"$guid": "0x574BC4100CD045D0"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x898D22511A7A3A88.rpak",
|
|
"$guid": "0x898D22511A7A3A88"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xAF1CA68B9C4D550C.rpak",
|
|
"$guid": "0xAF1CA68B9C4D550C"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x7F00B2E35AE8C5A.rpak",
|
|
"$guid": "0x7F00B2E35AE8C5A"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x8591F5C8301DB39E.rpak",
|
|
"$guid": "0x8591F5C8301DB39E"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x269B5A1AEA9D4FE9.rpak",
|
|
"$guid": "0x269B5A1AEA9D4FE9"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x54B182FBB6CFCC59.rpak",
|
|
"$guid": "0x54B182FBB6CFCC59"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x9B00728789F0442D.rpak",
|
|
"$guid": "0x9B00728789F0442D"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x9FB2CCB003986A77.rpak",
|
|
"$guid": "0x9FB2CCB003986A77"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xB08494199492663B.rpak",
|
|
"$guid": "0xB08494199492663B"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xD1D3857A7A295704.rpak",
|
|
"$guid": "0xD1D3857A7A295704"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xE2F6CF0C1A69F8F8.rpak",
|
|
"$guid": "0xE2F6CF0C1A69F8F8"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xEF9C0493FF434BD0.rpak",
|
|
"$guid": "0xEF9C0493FF434BD0"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xF141D76D22D9B3FA.rpak",
|
|
"$guid": "0xF141D76D22D9B3FA"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0x731CA8876F7586FF.rpak",
|
|
"$guid": "0x731CA8876F7586FF"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xB06D391C214EAD2D.rpak",
|
|
"$guid": "0xB06D391C214EAD2D"
|
|
},
|
|
{
|
|
"_type": "shdr",
|
|
"_path": "shader/0xDA995397E90DDACB.rpak",
|
|
"$guid": "0xDA995397E90DDACB"
|
|
},
|
|
////////////////////////SHADERSETS//////////////////////////
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xA085DDF25E4DABC2.rpak",
|
|
"$guid": "0xA085DDF25E4DABC2"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xE33C1A1998D4F057.rpak",
|
|
"$guid": "0xE33C1A1998D4F057"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xE9FD7F647316F30E.rpak",
|
|
"$guid": "0xE9FD7F647316F30E"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x22786F20038392A2.rpak",
|
|
"$guid": "0x22786F20038392A2"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x34C39E71493F91C8.rpak",
|
|
"$guid": "0x34C39E71493F91C8"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x46B7659EC784DB48.rpak",
|
|
"$guid": "0x46B7659EC784DB48"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x59358713DDF5D3C4.rpak",
|
|
"$guid": "0x59358713DDF5D3C4"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x5C9AA7981114FDF5.rpak",
|
|
"$guid": "0x5C9AA7981114FDF5"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x6F4884B8C1690F23.rpak",
|
|
"$guid": "0x6F4884B8C1690F23"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x7837F10F9A9F7B8D.rpak",
|
|
"$guid": "0x7837F10F9A9F7B8D"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xE6427C47C62BB66B.rpak",
|
|
"$guid": "0xE6427C47C62BB66B"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xF09667B3D7534B20.rpak",
|
|
"$guid": "0xF09667B3D7534B20"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xBCB86FCF2F6B41F7.rpak",
|
|
"$guid": "0xBCB86FCF2F6B41F7"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x32B7804E591716AB.rpak",
|
|
"$guid": "0x32B7804E591716AB"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x6B4A4B31779C0EED.rpak",
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"$guid": "0x6B4A4B31779C0EED"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x727756DC07A73CBA.rpak",
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"$guid": "0x727756DC07A73CBA"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x802F7556C2C49599.rpak",
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"$guid": "0x802F7556C2C49599"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0xE45603073C23F20B.rpak",
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"$guid": "0xE45603073C23F20B"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x1D6C3F1118FA6881.rpak",
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"$guid": "0x1D6C3F1118FA6881"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x817504D4CA9EFBBB.rpak",
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"$guid": "0x817504D4CA9EFBBB"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x154EEC81714924CF.rpak",
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"$guid": "0x154EEC81714924CF"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x21CC2AF722EAC346.rpak",
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"$guid": "0x21CC2AF722EAC346"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x2443033BA9B110D1.rpak",
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|
"$guid": "0x2443033BA9B110D1"
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},
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{
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"_type": "shds",
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|
"_path": "shaderset/0x2761CC239014BF7A.rpak",
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|
"$guid": "0x2761CC239014BF7A"
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|
},
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{
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|
"_type": "shds",
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"_path": "shaderset/0x2D53FD413663856D.rpak",
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|
"$guid": "0x2D53FD413663856D"
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},
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{
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|
"_type": "shds",
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"_path": "shaderset/0x49E524A24E34DC14.rpak",
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|
"$guid": "0x49E524A24E34DC14"
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},
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|
{
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|
"_type": "shds",
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"_path": "shaderset/0x4CCB2A49398EDB55.rpak",
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|
"$guid": "0x4CCB2A49398EDB55"
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},
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{
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"_type": "shds",
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"_path": "shaderset/0x548BDE10047B12.rpak",
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"$guid": "0x548BDE10047B12"
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},
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|
{
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|
"_type": "shds",
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"_path": "shaderset/0x5AEC6232B138DAED.rpak",
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"$guid": "0x5AEC6232B138DAED"
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},
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|
{
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"_type": "shds",
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|
"_path": "shaderset/0x652FDD1596F0BBAD.rpak",
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|
"$guid": "0x652FDD1596F0BBAD"
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},
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|
{
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"_type": "shds",
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|
"_path": "shaderset/0x6639A9ED05FA352D.rpak",
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|
"$guid": "0x6639A9ED05FA352D"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0x6AFE37FA3277428A.rpak",
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|
"$guid": "0x6AFE37FA3277428A"
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|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0x7BF18A9B60C29979.rpak",
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|
"$guid": "0x7BF18A9B60C29979"
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},
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|
{
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"_type": "shds",
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|
"_path": "shaderset/0x800F666D9457E29F.rpak",
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|
"$guid": "0x800F666D9457E29F"
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|
},
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|
{
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"_type": "shds",
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|
"_path": "shaderset/0x87F70E9358091DBB.rpak",
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|
"$guid": "0x87F70E9358091DBB"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0x8B5B7CF9B4EBDA8D.rpak",
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|
"$guid": "0x8B5B7CF9B4EBDA8D"
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|
},
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|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0x8CD120AA5873A7C0.rpak",
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|
"$guid": "0x8CD120AA5873A7C0"
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|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0x9B4962476257B320.rpak",
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|
"$guid": "0x9B4962476257B320"
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|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0x9EE3F6BC21161CB9.rpak",
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|
"$guid": "0x9EE3F6BC21161CB9"
|
|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0xA067DC023D7B3073.rpak",
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|
"$guid": "0xA067DC023D7B3073"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xB849A371F3847963.rpak",
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|
"$guid": "0xB849A371F3847963"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xBE64AC94A6E33881.rpak",
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|
"$guid": "0xBE64AC94A6E33881"
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|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0xD38B69625453E623.rpak",
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|
"$guid": "0xD38B69625453E623"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xD65917D37EECB940.rpak",
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|
"$guid": "0xD65917D37EECB940"
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|
},
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|
{
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|
"_type": "shds",
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|
"_path": "shaderset/0xDCEC352DEF6923AE.rpak",
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|
"$guid": "0xDCEC352DEF6923AE"
|
|
},
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|
{
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|
"_type": "shds",
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"_path": "shaderset/0xE3A2889ED2BC8418.rpak",
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"$guid": "0xE3A2889ED2BC8418"
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},
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{
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|
"_type": "shds",
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|
"_path": "shaderset/0xF152F4BF006A1DF.rpak",
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"$guid": "0xF152F4BF006A1DF"
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},
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{
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|
"_type": "shds",
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"_path": "shaderset/0xF891308CD6810350.rpak",
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|
"$guid": "0xF891308CD6810350"
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|
},
|
|
{
|
|
"_type": "shds",
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|
"_path": "shaderset/0x229B2B49B59E73B8.rpak",
|
|
"$guid": "0x229B2B49B59E73B8"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xE22530BA6351A74E.rpak",
|
|
"$guid": "0xE22530BA6351A74E"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmdCbstVbweR5AoTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstCutVbweR5AoTsvnAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnAnisoDirUv0m0PSSamp23333333_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmeEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmeEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweTsvnUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavEntcolmdCbstVbweR5AoUv0m0PSSamp222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVsmVnrmNoInterpEntcolmeEntcolmdCutVbweUv0m0_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmdVbwe_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdCbstVbweR5AoTsvnAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberUnlitEmiAoCavEntcolmeEntcolmdAefAddUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0tUV3000010002PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlEntcolmeUvd1Uvd2VbweR5AoUv0m0Uv1m0dtUv2m0UV30000000102PSSamp2222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberDepthVnrmNoInterpEntcolmeEntcolmdCutVbweUv0m0_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberNonrmNospmNoglsUv0m0PSSamp2_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEntcolmeEntcolmdVbweR5AoUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberLyrDetallTnBnInterpEmiAoDetovrDtmEmlEmi1Ao1Det1ovr1Dtm1Uvd1Uvd2R5AoUv0m0Uv1m1dtUv2m0Uv3m1tUv4m1tUV520002022234120000022PSSamp22222222222222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's body, was 0x9D73811A7DDC0EFF
|
|
"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoAnisoDirAmtUv0m0PSSamp2222222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's face, was 0xC860B93C913EB69C
|
|
"_path": "shaderset/uberTnBnInterpAoCavCbstSSTransThknsSSSScttrVbweR5AoUv0m0PSSamp22222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds", // used for loba's hair, was 0xEC9CE8928CCA9111
|
|
"_path": "shaderset/uberTnBnInterpAoCavOpmCbstCutVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_comb_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavOpmTransUv0m0PSSamp2222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpAoCavSSTransThknsSSSScttrR5AoUv0m0PSSamp22222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavCbstVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlCbstSSTransThknsSSSVbweR5AoEmHeightUv0m0Uv1m0tUV200000000010PSSamp22222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavEmlEntcolmeUvd2R5AoUv0m0Uv1m0dtUv2m0tUV3000000012PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_rgdp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/uberTnBnInterpEmiAoCavVbweR5AoAnisoDirAmtUv0m0PSSamp222222222_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0x9831D502CC037F72.rpak",
|
|
"$guid": "0x9831D502CC037F72"
|
|
},
|
|
{
|
|
"_type": "shds",
|
|
"_path": "shaderset/0xCFED363E8F48E0B6.rpak",
|
|
"$guid": "0xCFED363E8F48E0B6"
|
|
},
|
|
///////////////////TEXTURES/////////////////////////
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x10E04C21184F6015.rpak",
|
|
"$guid": "0x10E04C21184F6015"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x14AA1A8DC6F86DF3.rpak",
|
|
"$guid": "0x14AA1A8DC6F86DF3"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x15374D831CC2238B.rpak",
|
|
"$guid": "0x15374D831CC2238B"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x43C9F75F823D5421.rpak",
|
|
"$guid": "0x43C9F75F823D5421"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x5245D2A63FAC2F9B.rpak",
|
|
"$guid": "0x5245D2A63FAC2F9B"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x54F90771EBF05CCD.rpak",
|
|
"$guid": "0x54F90771EBF05CCD"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x56B88DB187FBB772.rpak",
|
|
"$guid": "0x56B88DB187FBB772"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x76F3EB2FB7BB2FBA.rpak",
|
|
"$guid": "0x76F3EB2FB7BB2FBA"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x7AB34BD1C13062B8.rpak",
|
|
"$guid": "0x7AB34BD1C13062B8"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x7E94FC21B64F2CF6.rpak",
|
|
"$guid": "0x7E94FC21B64F2CF6"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xA6466E4112C7EAC9.rpak",
|
|
"$guid": "0xA6466E4112C7EAC9"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xA6F0DB979BCEF045.rpak",
|
|
"$guid": "0xA6F0DB979BCEF045"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xB087AF6F4E30BA59.rpak",
|
|
"$guid": "0xB087AF6F4E30BA59"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xE60A86A873466805.rpak",
|
|
"$guid": "0xE60A86A873466805"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xF06C241A43511422.rpak",
|
|
"$guid": "0xF06C241A43511422"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0xF48569AA3FFABB8B.rpak",
|
|
"$guid": "0xF48569AA3FFABB8B"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x196E5EE3AE86ABA4.rpak",
|
|
"$guid": "0x196E5EE3AE86ABA4"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x2A9D6EF643A48DE7.rpak",
|
|
"$guid": "0x2A9D6EF643A48DE7"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x4CE543C0513EB51D.rpak",
|
|
"$guid": "0x4CE543C0513EB51D"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x50A4A46248186648.rpak",
|
|
"$guid": "0x50A4A46248186648"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x7BEAD5C56A7C1BE3.rpak",
|
|
"$guid": "0x7BEAD5C56A7C1BE3"
|
|
},
|
|
{
|
|
"_type": "txtr",
|
|
"_path": "texture/0x867907FFCEE4E7F8.rpak",
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|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/mgl_at/ris_at_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_glass_o_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_cockpit_interior_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_big_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/vehicles_r2/aircraft/phantom/imc_phantom_big_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r5/attachments/optics/iron_sight_AR_R5/iron_sight_AR_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/smart_pistol/Smart_Pistol_MK6_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/wingman_elite/wingman_elite_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/wingman_elite/wingman_elite_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/aog_r1_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/aog_r1_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/attachments/aog_r1_lense_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/il_bal_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/attachments/il_bal_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/r101_sfp/r101_sfp_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons_R2/r101_sfp/r101_sfp_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons/r101/r101_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/Weapons/r101/r101_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons_r2/arc_tool_sp/sp_arc_tool_holo_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_06_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_06_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_06_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_07_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_body_07_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_body_07_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_body_02_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_06_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_06_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_06_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_07_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/prowler_head_07_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/prowler_head_07_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_shadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_vsm_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_tightshadow_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/depth/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_prepass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/creatures_r5/prowler/skins/prowler_02/prowler_head_02_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_02_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_02_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_03_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/robotics_r2/drone_air_attack/rbt_drone_air_skn_03_colpass_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/attache_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/canette_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/cloth_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/default_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/ecrout_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/ecrout_gold_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/gaz_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/glove_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/leather_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/part_1_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/part_2_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/pipe_gold_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/pipe_rubber_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/poignee_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/robinet_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/screws_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/Skotch_sknp.rpak"
|
|
},
|
|
{
|
|
"_type": "matl",
|
|
"_path": "material/models/weapons/ported_weapons/Trigger_sknp.rpak"
|
|
},
|
|
////////////////////////ANIMRIGS////////////////////////
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/pilot_medium_holo.rrig",//REPLACE MIRAGE RIG FOR MIRAGE VOYAGE AND BROKEN NEW FINISHER
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_holo/AIM_mirage_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/AIM_mirage_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/AIM_mirage_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/AIM_mirage_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_activate_disguiseULT.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_bar_dance_holo1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_bar_dance_holo2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_bar_talk_holo1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_bar_talk_holo2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_bar_wait_holo1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_BBQ_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouch_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_danceoff_dancer_A1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_danceoff_dancer_B1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_danceoff_watch_C1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_danceoff_watch_C2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_danceoff_watch_D1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_danceoff_watch_D2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_execution_hologram.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_freefall_anticipate_lava.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_freefall_downed_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_freefall_emote_backflip.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_freefall_emote_rodeo.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_freefall_emote_rodeo_holoprop.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_animated_quickdraw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_animated_quickdraw_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_animated_sassy.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_animated_sassy_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_animated_smolder.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_animated_smolder_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_balance.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_crow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_crow_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_dontmess.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_headlock.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_magic.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_minime.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_pewpew.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_selfie.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_gladcard_static_spotlight.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo1_gladcard_static_dontmess.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo2_gladcard_static_dontmess.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_animated_holiday.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_animated_holiday_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_animated_quickdraw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_animated_quickdraw_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_static_balance.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_static_headlock.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_static_minime.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_gladcard_static_selfie.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_menu_lobby_center_picture.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_holo_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_hottub_holo1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_hottub_holo2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_hottubdance_holo1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_hottubdance_holo2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_rifle_look.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_rifle_taunt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idle_UA_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_idleLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_flex.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_flirt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_grindheart.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_grindsmack.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_robot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_worm.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_justdance_youandme.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_center_beard.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_center_laugh.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_center_magic.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_center_picture.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_select.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_select_ready_up.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_menu_select_ready_up_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_party_flying_holo1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Mirage_party_flying_holo2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_real_menu_select.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_real_menu_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_real_menu_select_ready_up.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_real_menu_select_ready_up_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_release_magicTAC.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_run_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_slowdance_C1.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_slowdance_C2.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_sprint_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_stand_emote_jump.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_victory_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mirage_walk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pilot_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pilot_freefall_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pilot_freefall_dive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pilot_freefall_fall2anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pilot_freefall_landing2fall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_base_execution_medium_attacker.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_execution_holo_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_execution_medium_attacker.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_execution_mirage_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_joker_execution_holo_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_joker_execution_hologram.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_joker_execution_medium_attacker.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_holo_joker_execution_medium_attacker_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_AIM_mirage_run_jogger_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_AIM_mirage_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_AIM_mirage_sprint_bounding.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_AIM_mirage_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_AIM_mirage_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_holo_overacted_death_kickup.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_holo_overacted_death_look.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_mirage_AIM_ads.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_mirage_AIM_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_mirage_AIM_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_medium_Sprint_forward_Pistol_TMP.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/mp_pt_mirage_loot_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/pilot_emote_test.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Revenant_finisher_lurk_mirage_vic.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_AIM_run_rifle_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_run_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_run_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_run_forward_PISTOL.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_run_forward_PISTOL_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_slide_backward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_slide_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_slide_left.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_slide_right.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_sprint_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_walk_forward_PISTOL.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mirage_walk_forward_PISTOL_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_medium_aim_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_medium_aim_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_medium_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_medium_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_medium_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/TMP_mp_pt_medium_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_holo/Walldeath.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/rampart_turret/ptpov_rampart_turret.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/ads_in.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/ads_out.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/barrel_spin_layer.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/draw.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/draw_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/drawfirst.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/drawfirst_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/fire_left.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/fire_right.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/holster.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/idle.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/inspect.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/inspect_rampart_01.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/inspect_rampart_02.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/inspect_rampart_03.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/lower.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/raise_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/raise_tempName.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late1.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late1_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late2.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late2_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late3.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late3_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late4.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late4_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_late5.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reload_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late1.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late1_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late2.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late2_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late3.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late3_rampart.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late4.rseq",
|
|
"animseq/weapons/rampart_turret/ptpov_rampart_turret/reloadempty_late4_rampart.rseq",
|
|
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"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_close_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_drop.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_open_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideA.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideB.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_openidle_sideC.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_ready_groundidle.rseq",
|
|
"animseq/props/crafting_replicator/crafting_replicator/crafting_replicator_ready_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/crafting_siphon/crafting_siphon.rrig",
|
|
"$sequences": [
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_empty_idle.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_empty_to_full.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_full_idle.rseq",
|
|
"animseq/props/crafting_siphon/crafting_siphon/source_full_to_empty.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/heavy/mp_pilot_heavy_core.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerA_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerA_jump.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerB_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerB_jump.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerC_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerC_jump.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerD_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Classic_MP_flyin_exit_playerD_jump.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/emoteLoop_test_end.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/emoteLoop_test_loop.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/emoteLoop_test_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_doubleJump_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_doubleJump_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_doubleJump_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_doubleJump_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_doubleJump_rocket_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_doubleJump_rocket_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_emoteLoop_test.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_fall_01_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_fall_02_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_rocket_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_rocket_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_UA_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_float_UA_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_grapple_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_rocket_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_rocket_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_UA_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_jump_UA_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_high.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_high_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_high_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_high_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_low.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_low_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_low_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_low_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_med.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_med_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_med_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_pistol_med_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_high.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_high_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_high_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_high_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_low.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_low_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_low_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_low_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_med.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_med_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_med_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rifle_med_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_high_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_high_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_high_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_low_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_low_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_low_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_med_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_med_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_rocket_med_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_high.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_high_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_high_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_high_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_low.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_low_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_low_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_low_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_med.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_med_B.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_med_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_land_UA_med_F_sprinting.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeCrouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeCrouch_shadow.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeDoor.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeJump.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeJump_shadow.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeSlide.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeSlide_shadow.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeStand.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_meleeStand_shadow.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_loba_execution_base.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_mirage_execution_base.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_mirage_execution_joker.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_mirage_execution_trickster.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_octane_execution_base.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_victim_octane_execution_jackhammer.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_wallClimb_shadow_UP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineIdle_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineIdle_rifle_vertical.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineIdle_UA.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineIdle_UA_vertical.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineMount_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineMount_rifle_vertical.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineMount_UA.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/heavy_ziplineMount_UA_vertical.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Mmp_pt_heavy_run_death_flip.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_bang_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_caustic_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_caustic_brutal_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_closer_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_closer_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_closer_portal_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_crypto_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_crypto_dronescan_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_execution_heavy_attacker_loot.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_firesupport_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_gas_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_grapple_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_grapple_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_grapple_punch_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_gunner_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_gunner_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_gunner_slam_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_doom_shield.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_float_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_float_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_float_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_float_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_float_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_float_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_floatbackward_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_floatbackward_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_rodeo_360.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_rodeo_360.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_run_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_slide_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_slide_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_slide_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_slide_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_slide_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_slide_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallhang_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallhang_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunleft_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunleft_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunleft_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunleft_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunright_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunright_rifle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunright_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_aim_wallrunright_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_allrun_Jump_pistol_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_AntiTitan_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_AntiTitan_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_AntiTitan_to_Rifle_SWA_CrouchP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_AntiTitan_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_BurnCard_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_CQB_Death.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_CQB_DeathB.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_crouch_death_shoulder.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_crush_Death.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Death_neckthrash_slam_fast.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_backward_crawl_set.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_bleedout.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_die_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_forward_crawl_set.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_idle_air.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_idle_air_backward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_idle_air_forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_shield_backward_crawl_set.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_shield_forward_crawl_set.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_shield_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_trans.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_trans_air.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_trans_short.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_doomed_trans_slide.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_flinch_back_ADD.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_flinch_front_ADD.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_flinch_left_ADD.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_flinch_right_ADD.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Float_dodge_Backward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Float_dodge_Forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shoot_Sprint_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shootCrouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shootCrouch_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shootCrouch_Pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shootStand.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shootStand_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_gesture_shootStand_Pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_GravityStar_PullOut.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_GravityStar_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Into_Window_L.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Into_Window_R.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Jump_dodge_Backward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Jump_dodge_Forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_knockback_death_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_knockback_death_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Land_dodge.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Land_dodge_Backward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Land_dodge_Forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Move_grenade_pullout.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Move_grenade_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Move_Satchel_Detonator.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_PhaseShift.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_PhaseShift_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Move_grenade_pullout.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Move_grenade_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Slide_Out_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Slide_Out_L.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_Slide_Out_R.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pistol_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Pt_Pistol_Slide_Float.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_PulseBlade_PullOut.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_PulseBlade_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_alternator.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_alternator_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_car.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_car_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_defender.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_defender_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_DMR.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_DMR_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_doubletake.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_doubletake_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_energyAR.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_energyAR_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_EPG.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_EPG_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_ESAW.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_ESAW_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_G2.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_G2_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_gesture.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_gesture_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_hemlock.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_hemlock_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_hemlokLMG.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_hemlokLMG_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_kraber.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_kraber_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_LSTAR.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_LSTAR_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_mastiff.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_mastiff_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_MGL.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_MGL_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_p2011.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_p2011_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_p2011Auto.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_p2011Auto_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_p2011SP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_p2011SP_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_peacekeeper.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_peacekeeper_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_prowlerSMG.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_prowlerSMG_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_pulseLMG.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_pulseLMG_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_r97.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_r97_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_rocket.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_rocket_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_rspn101.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_rspn101_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_rspn101OG.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_rspn101OG_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_sentinel.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_sentinel_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_shotgun.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_shotgun_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_shotgunPistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_shotgunPistol_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_sidewinder.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_sidewinder_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_vinson.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_vinson_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_volt.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_volt_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_wingman.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_wingman_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_wingmanN.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_wingmanN_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_zipline.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_reload_zipline_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Rifle_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Rifle_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Rifle_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Rifle_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Rifle_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Rifle_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_Float.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_Out_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_Out_L.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_Slide_Out_R.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_wallrun_Jump_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_wallrun_Jump_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_wallrun_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ROCKET_wallrun_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_forward_gutshot.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_forward_headshot.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_forward_headshot_face.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_forward_kickup.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_forward_twitch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_kickup.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_left_fetal.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_left_twitch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_right_fetal.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_right_silly.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_roll.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_shoulder_stumble.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_stumble_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_stumble_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_run_death_stumble_swerve.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_self_revive_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_self_revive_stand.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Float.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Out_F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Out_L.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Out_R.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_Slide_Pistol_forward.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_sprint_death_flip.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_star_PullOut.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_star_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ThermiteGrenade_PullOut.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_ThermiteGrenade_Throw.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_backhit.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_falltohand.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_falltoknees.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_forward_fetal.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_forward_head.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_forward_shoulder.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_left_fetal.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_left_twitch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_right_fetal.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_right_shoulder.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_slam.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_walk_death_slide.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wall_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wall_idle_pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Above.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Above_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Above_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Below.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Below_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Below_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_HighAbove.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_HighAbove_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_HighAbove_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallmantle_jumpoff.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallmantle_jumpoff_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Level.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Level_Crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_WallMantle_Level_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_fall_back.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_fall_front.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_fall_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_fall_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_hang_front.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_hang_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_hang_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_hang_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_hang_up.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Jump_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Jump_pistol_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Jump_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Jump_up.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Pistol_hang_front.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Pistol_hang_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Pistol_hang_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Pistol_hang_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_Pistol_hang_up.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_pistol_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_pistol_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_up.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_heavy_wallrun_up_Pistol.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_medic_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_medic_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_medic_shock_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_medium_doomed_fall.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_medium_doomed_float.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_revenant_impale_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_revenant_lurk_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_tracker_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_tracker_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_tracker_respect_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_wattson_base_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/mp_pt_zap_execution_heavy_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_crouch_drone_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_crouch_healthy.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_crouch_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_crouch_quick_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_crouch_shock_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_crouch_slap_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_drone_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_healthy.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_quick_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_shock_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/Pilot_doomed_revive_stand_slap_injured.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pilot_downed_execution_attacker.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pilot_downed_execution_victim.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pilot_quest_se05.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_add_hands_rspn101.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_add_hands_rspn101_inspect.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_end.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_end_ALT.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_idle_ALT.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_remoteturret_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_data_knife_console_leech_start_ALT.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_dismount_atlas_crouch.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_dismount_atlas_stand.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_above_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_above_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_airgrab.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_behind.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_front.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_atlas_kneel_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mount_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_healing_charge.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_healing_charge_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_healing_end.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_healing_release.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_shield_charge.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_shield_charge_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_shield_end.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_shield_release.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_ultimate_charge.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_ultimate_charge_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_ultimate_end.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_mp_heavy_prop_ultimate_release.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_pegasus_wallhack_end.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_pegasus_wallhack_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_pegasus_wallhack_start.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_entrance_F_front.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_entrance_L_left.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_entrance_R_right.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_ride_F_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_ride_L_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_ride_L_return_battery.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_ride_R_hijack_battery.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_ride_R_idle.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_ride_R_return_battery.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_trans_F2L.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_trans_F2R.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_trans_L2F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_trans_L2R.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_trans_R2F.rseq",
|
|
"animseq/humans/class/heavy/mp_pilot_heavy_core/pt_rodeo_trans_R2L.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/light/mp_pilot_light_core.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerA_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerA_jump.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerB_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerB_jump.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerC_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerC_jump.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerD_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Classic_MP_flyin_exit_playerD_jump.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/emoteLoop_test_end.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/emoteLoop_test_loop.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/emoteLoop_test_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_doubleJump_pistol_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_doubleJump_pistol_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_doubleJump_rifle_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_doubleJump_rifle_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_doubleJump_rocket_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_doubleJump_rocket_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_emoteLoop_test.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_fall_01_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_fall_02_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_pistol_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_pistol_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_rifle_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_rifle_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_rocket_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_rocket_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_UA_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_float_UA_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_grapple_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_pistol_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_pistol_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_rifle_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_rifle_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_rocket_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_rocket_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_UA_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_jump_UA_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_high.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_high_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_high_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_high_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_low.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_low_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_low_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_low_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_med.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_med_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_med_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_pistol_med_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_high.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_high_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_high_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_high_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_low.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_low_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_low_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_low_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_med.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_med_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_med_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rifle_med_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_high_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_high_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_high_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_low_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_low_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_low_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_med_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_med_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_rocket_med_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_high.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_high_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_high_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_high_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_low.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_low_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_low_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_low_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_med.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_med_B.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_med_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_land_UA_med_F_sprinting.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeCrouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeCrouch_shadow.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeDoor.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeJump.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeJump_shadow.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeSlide.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeSlide_shadow.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeStand.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_meleeStand_shadow.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_loba_execution_base.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_mirage_execution_base.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_mirage_execution_joker.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_mirage_execution_trickster.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_octane_execution_base.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_victim_octane_execution_jackhammer.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_wallClimb_shadow_UP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineIdle_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineIdle_rifle_vertical.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineIdle_UA.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineIdle_UA_vertical.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineMount_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineMount_rifle_vertical.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineMount_UA.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/light_ziplineMount_UA_vertical.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Mmp_pt_light_run_death_flip.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_bang_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_caustic_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_caustic_brutal_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_closer_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_closer_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_closer_portal_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_crypto_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_crypto_dronescan_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_execution_light_attacker_loot.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_firesupport_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_gas_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_grapple_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_grapple_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_grapple_punch_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_gunner_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_gunner_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_gunner_slam_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_crouch_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_doom_shield.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_float_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_float_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_float_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_float_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_float_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_float_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_floatbackward_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_floatbackward_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_rodeo_360.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_rodeo_360.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_run_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_slide_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_slide_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_slide_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_slide_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_slide_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_slide_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallhang_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallhang_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunleft_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunleft_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunleft_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunleft_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunright_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunright_rifle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunright_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_aim_wallrunright_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_allrun_Jump_pistol_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_AntiTitan_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_AntiTitan_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_AntiTitan_to_Rifle_SWA_CrouchP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_AntiTitan_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_BurnCard_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_CQB_Death.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_CQB_DeathB.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_crouch_death_shoulder.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_crush_Death.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Death_neckthrash_slam_fast.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_backward_crawl_set.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_bleedout.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_die_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_forward_crawl_set.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_idle_air.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_idle_air_backward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_idle_air_forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_shield_backward_crawl_set.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_shield_forward_crawl_set.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_shield_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_trans.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_trans_air.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_trans_short.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_doomed_trans_slide.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_flinch_back_ADD.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_flinch_front_ADD.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_flinch_left_ADD.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_flinch_right_ADD.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Float_dodge_Backward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Float_dodge_Forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shoot_Sprint_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shootCrouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shootCrouch_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shootCrouch_Pistol_ADS.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shootStand.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shootStand_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_gesture_shootStand_Pistol_ADS.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_GravityStar_PullOut.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_GravityStar_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Into_Window_L.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Into_Window_R.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Jump_dodge_Backward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Jump_dodge_Forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_knockback_death_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_knockback_death_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Land_dodge.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Land_dodge_Backward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Land_dodge_Forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Move_grenade_pullout.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Move_grenade_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Move_Satchel_Detonator.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_PhaseShift.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_PhaseShift_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Move_grenade_pullout.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Move_grenade_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Slide_Out_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Slide_Out_L.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_Slide_Out_R.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pistol_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Pt_Pistol_Slide_Float.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_PulseBlade_PullOut.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_PulseBlade_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_alternator.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_alternator_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_car.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_car_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_defender.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_defender_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_DMR.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_DMR_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_doubletake.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_doubletake_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_energyAR.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_energyAR_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_EPG.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_EPG_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_ESAW.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_ESAW_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_G2.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_G2_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_gesture.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_gesture_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_hemlock.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_hemlock_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_hemlockLMG.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_hemlockLMG_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_kraber.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_kraber_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_LSTAR.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_LSTAR_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_mastiff.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_mastiff_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_MGL.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_MGL_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_p2011.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_p2011_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_p2011Auto.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_p2011Auto_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_p2011SP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_p2011SP_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_peacekeeper.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_peacekeeper_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_prowlerSMG.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_prowlerSMG_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_pulseLMG.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_pulseLMG_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_r97.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_r97_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_rocket.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_rocket_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_rspn101.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_rspn101_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_rspn101OG.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_rspn101OG_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_sentinel.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_sentinel_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_shotgun.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_shotgun_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_shotgunPistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_shotgunPistol_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_sidewinder.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_sidewinder_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_vinson.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_vinson_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_volt.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_volt_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_wingman.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_wingman_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_wingmanN.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_wingmanN_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_zipline.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_reload_zipline_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Rifle_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Rifle_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Rifle_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Rifle_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Rifle_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Rifle_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_Float.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_Out_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_Out_L.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_Slide_Out_R.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_wallrun_Jump_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_wallrun_Jump_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_wallrun_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ROCKET_wallrun_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_forward_gutshot.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_forward_headshot.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_forward_headshot_face.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_forward_kickup.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_forward_twitch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_kickup.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_left_fetal.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_left_twitch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_right_fetal.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_right_silly.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_roll.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_shoulder_stumble.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_stumble_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_stumble_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_run_death_stumble_swerve.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_self_revive_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_self_revive_stand.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Float.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Out_F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Out_L.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Out_R.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_Slide_Pistol_forward.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_sprint_death_flip.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_star_PullOut.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_star_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ThermiteGrenade_PullOut.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_ThermiteGrenade_Throw.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_backhit.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_falltohand.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_falltoknees.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_forward_fetal.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_forward_head.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_forward_shoulder.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_left_fetal.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_left_twitch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_right_fetal.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_right_shoulder.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_slam.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_walk_death_slide.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wall_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wall_idle_pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Above.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Above_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Above_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Below.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Below_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Below_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_HighAbove.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_HighAbove_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_HighAbove_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallmantle_jumpoff.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallmantle_jumpoff_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Level.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Level_Crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_WallMantle_Level_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_fall_back.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_fall_front.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_fall_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_fall_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_hang_front.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_hang_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_hang_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_hang_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_hang_up.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Jump_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Jump_pistol_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Jump_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Jump_up.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Pistol_hang_front.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Pistol_hang_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Pistol_hang_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Pistol_hang_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_Pistol_hang_up.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_pistol_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_pistol_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_up.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_light_wallrun_up_Pistol.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_medic_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_medic_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_medic_shock_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_medium_doomed_fall.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_medium_doomed_float.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_revenant_impale_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_revenant_lurk_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_tracker_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_tracker_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_tracker_execution_light_victim_PVE.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_tracker_respect_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_wattson_base_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/mp_pt_zap_execution_light_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_crouch_drone_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_crouch_healthy.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_crouch_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_crouch_quick_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_crouch_shock_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_crouch_slap_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_drone_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_healthy.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_quick_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_shock_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/Pilot_doomed_revive_stand_slap_injured.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pilot_downed_execution_attacker.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pilot_downed_execution_victim.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pilot_quest_se05.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_add_hands_rspn101.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_add_hands_rspn101_inspect.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_end.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_end_ALT.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_idle_ALT.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_remoteturret_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_data_knife_console_leech_start_ALT.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_dismount_atlas_crouch.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_dismount_atlas_stand.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_above_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_above_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_airgrab.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_behind.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_front.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_atlas_kneel_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mount_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_healing_charge.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_healing_end.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_healing_release.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_healing_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_shield_charge.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_shield_release.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_ultimate_charge.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_ultimate_charge_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_ultimate_end.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_light_prop_ultimate_release.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_low_prop_shield_charge_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_mp_low_prop_shield_end.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_pegasus_wallhack_end.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_pegasus_wallhack_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_pegasus_wallhack_start.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_entrance_F_front.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_entrance_L_left.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_entrance_R_right.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_ride_F_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_ride_L_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_ride_L_return_battery.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_ride_R_hijack_battery.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_ride_R_idle.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_ride_R_return_battery.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_trans_F2L.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_trans_F2R.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_trans_L2F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_trans_L2R.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_trans_R2F.rseq",
|
|
"animseq/humans/class/light/mp_pilot_light_core/pt_rodeo_trans_R2L.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/mp_pilot_medium_core.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/mp_pilot_generic_core/mp_pt_execution_default_attacker_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerA_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerA_jump.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerB_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerB_jump.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerC_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerC_jump.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerD_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Classic_MP_flyin_exit_playerD_jump.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/emoteLoop_test_end.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/emoteLoop_test_loop.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/emoteLoop_test_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_doubleJump_pistol_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_doubleJump_pistol_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_doubleJump_rifle_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_doubleJump_rifle_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_doubleJump_rocket_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_doubleJump_rocket_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_emoteLoop_test.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_fall_01_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_fall_02_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_pistol_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_pistol_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_rifle_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_rifle_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_rocket_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_rocket_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_UA_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_float_UA_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_grapple_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_pistol_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_pistol_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_rifle_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_rifle_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_rocket_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_rocket_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_UA_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_jump_UA_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_high.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_high_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_high_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_high_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_low.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_low_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_low_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_low_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_med.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_med_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_med_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_pistol_med_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_high.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_high_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_high_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_high_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_low.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_low_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_low_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_low_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_med.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_med_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_med_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rifle_med_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_high_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_high_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_high_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_low_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_low_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_low_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_med_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_med_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_rocket_med_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_high.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_high_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_high_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_high_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_low.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_low_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_low_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_low_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_med.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_med_B.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_med_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_land_UA_med_F_sprinting.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeCrouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeCrouch_shadow.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeDoor.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeJump.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeJump_shadow.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeSlide.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeStand.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_meleeStand_shadow.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_mirage_execution_base.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_mirage_execution_joker.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_mirage_execution_trickster.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_octane_execution_base.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_octane_execution_jackhammer.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_wallClimb_shadow_UP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineIdle_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineIdle_rifle_vertical.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineIdle_UA.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineIdle_UA_vertical.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineMount_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineMount_rifle_vertical.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineMount_UA.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_ziplineMount_UA_vertical.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/melee_meleeSlide_shadow.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Mmp_pt_medium_run_death_flip.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_bang_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_brutal_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_caustic_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_caustic_brutal_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_closer_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_closer_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_closer_portal_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_crypto_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_crypto_dronescan_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_disarm_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_execution_default_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_execution_medium_attacker_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_firesupport_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_gas_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_gas_execution_medium_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_grapple_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_grapple_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_grapple_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_grapple_punch_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_gunner_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_gunner_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_gunner_slam_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_impale_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medic_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medic_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medic_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medic_shock_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_float_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_float_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_float_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_float_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_float_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_float_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_floatbackward_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_floatbackward_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_rodeo_360.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_rodeo_360.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_run_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_slide_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_slide_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_slide_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_slide_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_slide_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_slide_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallhang_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallhang_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunleft_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunleft_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunleft_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunleft_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunright_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunright_rifle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunright_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_aim_wallrunright_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_allrun_Jump_pistol_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_AntiTitan_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_AntiTitan_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_AntiTitan_to_Rifle_SWA_CrouchP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_AntiTitan_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_BurnCard_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_CQB_Death.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_CQB_DeathB.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_crouch_death_shoulder.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_crush_Death.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Death_neckthrash_slam_fast.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_backward_crawl_set.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_bleedout.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_die_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_fall.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_float.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_forward_crawl_set.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_idle_air.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_idle_air_backward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_idle_air_forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_shield_backward_crawl_set.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_shield_forward_crawl_set.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_shield_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_shield_idle/mp_pt_medium_aim_doom_shield.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_trans.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_trans_air.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_trans_short.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_doomed_trans_slide.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_flinch_back_ADD.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_flinch_front_ADD.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_flinch_left_ADD.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_flinch_right_ADD.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Float_dodge_Backward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Float_dodge_Forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shoot_Sprint_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shootCrouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shootCrouch_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shootCrouch_Pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shootStand.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shootStand_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_gesture_shootStand_Pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_GravityStar_PullOut.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_GravityStar_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Into_Window_L.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Into_Window_R.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Jump_dodge_Backward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Jump_dodge_Forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_knockback_death_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_knockback_death_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Land_dodge.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Land_dodge_Backward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Land_dodge_Forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Move_grenade_pullout.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Move_grenade_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Move_Satchel_Detonator.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_PhaseShift.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_PhaseShift_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Move_grenade_pullout.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Move_grenade_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Move_Satchel_Pull.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Move_Satchel_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Slide_Out_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Slide_Out_L.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_Slide_Out_R.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pistol_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Pt_Pistol_Slide_Float.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_PulseBlade_PullOut.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_PulseBlade_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_alternator.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_alternator_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_car.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_car_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_defender.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_defender_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_devotion.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_devotion_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_DMR.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_DMR_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_doubletake.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_doubletake_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_energyAR.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_energyAR_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_EPG.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_EPG_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_G2.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_G2_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_gesture.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_gesture_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_hemlock.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_hemlock_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_hemlokLMG.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_hemlokLMG_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_kraber.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_kraber_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_LSTAR.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_LSTAR_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_mastiff.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_mastiff_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_MGL.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_MGL_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_p2011.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_p2011_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_p2011Auto.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_p2011Auto_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_p2011SP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_p2011SP_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_peacekeeper.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_peacekeeper_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_prowlerSMG.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_prowlerSMG_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_pulseLMG.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_pulseLMG_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_r97.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_r97_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_rocket.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_rocket_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_rspn101.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_rspn101_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_rspn101OG.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_rspn101OG_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_sentinel.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_sentinel_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_shotgun.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_shotgun_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_shotgunPistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_shotgunPistol_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_sidewinder.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_sidewinder_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_vinson.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_vinson_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_volt.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_volt_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_wingman.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_wingman_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_wingmanN.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_wingmanN_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_zipline.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_reload_zipline_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Rifle_to_AntiTitan_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Rifle_to_AntiTitan_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Rifle_to_Pistol_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Rifle_to_Pistol_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Rifle_to_Rifle_SWAP.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Rifle_to_Rifle_SWAP_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_Float.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_Out_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_Out_L.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_Slide_Out_R.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_wallrun_Jump_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_wallrun_Jump_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_wallrun_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ROCKET_wallrun_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_forward_gutshot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_forward_headshot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_forward_headshot_face.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_forward_kickup.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_forward_twitch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_kickup.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_left_fetal.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_left_twitch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_right_fetal.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_right_silly.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_roll.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_shoulder_stumble.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_stumble_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_stumble_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_run_death_stumble_swerve.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_self_revive_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_self_revive_stand.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Float.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Out_BL.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Out_BR.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Out_F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Out_L.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Out_R.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_Slide_Pistol_forward.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_sprint_death_flip.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_star_PullOut.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_star_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ThermiteGrenade_PullOut.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_ThermiteGrenade_Throw.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_backhit.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_falltohand.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_falltoknees.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_forward_fetal.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_forward_head.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_forward_shoulder.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_left_fetal.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_left_twitch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_right_fetal.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_right_shoulder.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_slam.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_walk_death_slide.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wall_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wall_idle_pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Above.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Above_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Above_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Below.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Below_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Below_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_HighAbove.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_HighAbove_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_HighAbove_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallmantle_jumpoff.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallmantle_jumpoff_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Level.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Level_Crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_WallMantle_Level_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_fall_back.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_fall_front.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_fall_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_fall_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_hang_front.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_hang_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_hang_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_hang_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_hang_up.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Jump_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Jump_pistol_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Jump_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Jump_up.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Pistol_hang_front.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Pistol_hang_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Pistol_hang_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Pistol_hang_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_Pistol_hang_up.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_pistol_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_pistol_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_up.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_medium_wallrun_up_Pistol.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_phase_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_portal_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_punch_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_raven_execution_medium_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_respect_execution_medium_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_impale_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_lurk_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_shield_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_shock_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_slam_execution_medium_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_tracker_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_tracker_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_tracker_execution_medium_victim_PVE.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_tracker_respect_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_wattson_base_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_wraith_base_execution_victim_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_zap_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_crouch_drone_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_crouch_healthy.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_crouch_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_crouch_quick_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_crouch_shock_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_crouch_slap_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_drone_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_healthy.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_quick_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_shock_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/Pilot_doomed_revive_stand_slap_injured.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pilot_downed_execution_attacker.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pilot_downed_execution_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pilot_quest_se05.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_add_hands_rspn101.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_add_hands_rspn101_inspect.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_end.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_end_ALT.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_idle_ALT.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_remoteturret_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_data_knife_console_leech_start_ALT.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_dismount_atlas_crouch.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_dismount_atlas_stand.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_above_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_above_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_airgrab.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_behind.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_front.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_atlas_kneel_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mount_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_healing_charge.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_healing_charge_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_healing_end.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_healing_release.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_shield_charge.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_shield_charge_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_shield_end.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_shield_release.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_ultimate_charge.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_ultimate_charge_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_ultimate_end.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_mp_medium_prop_ultimate_release.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_pegasus_wallhack_end.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_pegasus_wallhack_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_pegasus_wallhack_start.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_entrance_F_front.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_entrance_L_left.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_entrance_R_right.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_ride_F_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_ride_L_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_ride_L_return_battery.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_ride_R_hijack_battery.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_ride_R_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_ride_R_return_battery.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_trans_F2L.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_trans_F2R.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_trans_L2F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_trans_L2R.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_trans_R2F.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/pt_rodeo_trans_R2L.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/victim_loba_execution_pointblank_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/victim_mirage_execution_trickster_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/victim_mirage_holo_execution_joker_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/victim_octane_execution_jackhammer_loot.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/wattson_finisher_zap_victim_loot.rseq",
|
|
"animseq/itemflav/character_execution/crypto/dronescan/mp_pt_crypto_dronescan_execution_victim_loot.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/mp_pilot_medium_empty.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_death_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_burncard_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_faction_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_loadout_edit_idle_01.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_loadout_idle_01.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_main_idle_01.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_noseart_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_settings_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_menu_weapon_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_titan_menu_frontierdefense_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_titan_menu_frontierdefense_idle_selected.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_titan_menu_loadout_edit.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/camera_titan_menu_loadout_idle.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/pt_menu_main_idle_01.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_empty/pt_menu_main_idle_02.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentry_turret/sentry_turret.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentry_turret/sentry_turret/aim_pitch.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/aim_yaw.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/heavy/pilot_heavy_revenant.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_sprint_shadow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/AIM_revenant_sprint_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fireCrouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_fireCrouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_gladcard_static_pose1.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_run_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_sprint_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/caustic_walk_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_dive.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_fall2anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pilot_freefall_landing2fall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_brutal_execution_caustic_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_base_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_brutal_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_caustic_loot_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_gas_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_gas_execution_heavy_attacker_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_run_jason_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_sprint_haste.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_sprint_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_AIM_caustic_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_aim_run_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_pistol_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_stand_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_caustic_stand_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_heavy_crouch_high_idle_AIM.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_impale_execution_revenant_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_impale_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_lurk_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/pilot_emote_test.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_aim_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_frag.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_crouch_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_pistol_twitch.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_rifle_twitch.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_star.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_thermite.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouch_UA_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_draw_totemULT.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_fire_totemULT.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_anticipate_lava.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_downed_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_freefall_emote_snake.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_cube.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_choking.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_contemplation.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_lurking.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_mercy.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_patience.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_reverence.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_scarecrow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_upsidedown.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_whisper.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_frag.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_pistol_wait.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_alt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_rifle_wait.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_star.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_thermite.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA_twitchHunt.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idle_UA_twitchStand.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_idleLoot_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_jumpFloat_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_jumpStart_UA_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_center_sprint.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_ready_up.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_ready_up_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_select.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_menu_select_idle.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_pullout_orbTAC.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_run_UA_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_sprint_UA.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_pistol_aim.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_stand_pistol_aim_ads.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_throw_orbTAC.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_walk_UA_B.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_wallrunUp_UA_02.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_PISTOL.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_run_forward_PISTOL_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_backward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_forward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_left.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_slide_right.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_sprint_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_PISTOL.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/TMP_caustic_walk_forward_PISTOL_ADS.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/revenant_totem/revenant_totem.rrig",
|
|
"$sequences": [
|
|
"animseq/props/revenant_totem/revenant_totem/mp_prop_totem_evenant_menu_ready_up.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_deploy.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_destroy.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_idle.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/prop_revenant_totem_shutdown.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/ptpov_revenant_totem_draw_skull.rseq",
|
|
"animseq/props/revenant_totem/revenant_totem/ptpov_revenant_totem_fire_skull.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/empty_handed/ptpov_revenant_totem.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_base.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_delta.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_delta_alt.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_horror.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_ninjutsu.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_skull.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/draw_witch.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_base.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_delta.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_delta_alt.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_horror.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_ninjutsu.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_skull.rseq",
|
|
"animseq/weapons/empty_handed/ptpov_revenant_totem/fire_witch.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/revenant_grenade/ptpov_revenant_silencer.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss.rseq",
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss_hold.rseq",
|
|
"animseq/weapons/revenant_grenade/ptpov_revenant_silencer/toss_prep_pullout.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/empty/lights/empty_lights_revenant.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_assassin_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_beatdown_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_cube_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_observation_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_idle_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/revenant_gladcard_animated_play_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_choking_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_contemplation_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_lurking_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_mercy_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_patience_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_reverence_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_scarecrow_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_upsidedown_light.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/Revenant_gladcard_static_whisper_light.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/epg/ptpov_epg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/attack_seq_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/cylinder_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/draw_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/drawfirst_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/holster_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_check_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/lower_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/raise_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/regrip_02.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_crouch_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/reload_seq_empty.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
"animseq/weapons/epg/ptpov_epg/run_layer_reload.rseq",
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_check_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/lower_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/raise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/regrip_02.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_empty_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_crouch_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_late4_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/reload_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_reload.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/run_layer_wall.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/mgl_at/ptpov_mgl_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/pulse_lmg/ptpov_pulse_lmg.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/ads_out_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/attack_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/charge_seq_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/crouch2idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/draw_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/drawfirst_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/holster_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_check_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/lower_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/raise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/regrip_02.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_empty_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/reload_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_reload.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/run_layer_wall.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprint_transition_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/switch_to_twohanded.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/walk_seq_nocam.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_effect_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/pulse_lmg/ptpov_pulse_lmg/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arc_launcher/ptpov_arc_launcher.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/ads_out_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/attack_seq_regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/crouch2idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/draw_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/holster_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_check_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/lower_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/raise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/regrip_02.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_empty_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/reload_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_reload.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/run_layer_wall.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprint_transition_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/switch_to_twohanded.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/walk_seq_nocam.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_effect_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/arc_launcher/ptpov_arc_launcher/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/mp_pilot_medium_core_s5.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/medium_victim_loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_lurk_execution_medium_victim.rseq",
|
|
"animseq/humans/class/medium/mp_pilot_medium_core/mp_pt_revenant_impale_execution_medium_victim.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/p2011sp/ptpov_p2011sp.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/raise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/regrip_02.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_empty_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/reload_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_reload.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/run_layer_wall.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprint_transition_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/switch_to_twohanded.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/walk_seq_nocam.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_effect_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/p2011sp/ptpov_p2011sp/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/softball_at/ptpov_softball_at.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/ads_out_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/attack_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/crouch2idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/cylinder_loop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/draw_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/drawfirst_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/holster_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_check_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/lower_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/raise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/regrip_02.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_crouch_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_end_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_empty_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segEnd_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segLoop_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/reload_segStart_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_reload.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/run_layer_wall.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprint_transition_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/switch_to_twohanded.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/walk_seq_nocam.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_effect_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/softball_at/ptpov_softball_at/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/auto_rocket_launcher_arl/ptpov_ARL.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/ads_out_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/attack_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/crouch2idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/draw_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/drawfirst_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/holster_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_check_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/lower_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/raise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/regrip_02.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_empty_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_crouch_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_late3_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/reload_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_reload.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/run_layer_wall.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprint_transition_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/switch_to_twohanded.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/walk_seq_nocam.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_effect_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/auto_rocket_launcher_arl/ptpov_ARL/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/prowler/ai_prowler_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_x.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_y.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/head_rot_z.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_additive_plate_pulse.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_2_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_alert_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_angry_2_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_attack_wait_idle_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_bloodhoundTT_hatch_spawn.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_claw_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_04.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_idle_turn_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_run_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_combat_sprint_runaway.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_cower.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_chestshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_critshot_PVE.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_flop_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_headshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_instant_standing.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_jump_gutshot.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_knockback_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_flop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_run_wipeout_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_sideflop.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_death_static_desertlands.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_back_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_die_front_crouch.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_diebackward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dieforward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_far_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_backward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_dodge_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_arc_stunned.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_bigscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_chest.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_front.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_crouch_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_head.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_jump_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_leftleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_melee_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_pain.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightarm.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_rightleg.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_bump.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_faceplant.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_run_wipeout.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_smallscurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_flinch_stomach_scurry_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_gesture_flinch_add_02.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_alert.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_lay.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_scan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_idle_stand.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_jump_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_down_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_leap_up_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_failure_180.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_quick.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_fail.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_lunge_attack_titan_success.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_bullet_threat_far.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_jumped_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_l.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_back_r.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_react_surprised_threat_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_2_angry_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_dodgehop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_run_wallhop_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_search_look_around.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_acknowledge.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_signal_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_stand_2_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_threat_bite_attack.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_128_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_alt_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_back.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_door_middleRef.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_down_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_over.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_38.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_traverse_jump_up_64.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_2_alert_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_trot_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_victory_dance_01.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_2_stand_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_forward.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn135_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn180_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn45_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_left.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_walk_turn90_right.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_down_256.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_192.rseq",
|
|
"animseq/creatures/prowler/ai_prowler_core/pr_window_traverse_up_256.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/sentinel/ptpov_sentinel.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_in_sprinting_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/barrel_layer.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/charge_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/crouch_to_idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/draw_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/drawfirst.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_regrip_02.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/fire_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/holster_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_onehanded_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_sniper.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/idle_to_crouch_TEMP.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/inspect.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/lower_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/meleeraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/raise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_high_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_mid_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/rechamber_sniper_zoom_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late2_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_late3_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_empty_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_late1_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/reload_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/run_layer_reload.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintdraw.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintholster.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintjump.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintraise_regrip.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/sprintslide_onehanded.rseq",
|
|
"animseq/weapons/sentinel/ptpov_sentinel/zipline_mount.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_in_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/ads_out_wallrun_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/crouch_to_idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/doublejump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_regrip.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_off.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/fire_select_on.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_check.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_crouch_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/idle_to_crouch.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/jump_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_high.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_low.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_med.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/land_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/mod_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_add.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/optic_remove.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_layer_wall.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/run_wall_layer.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_heavy.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/sprint_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_onehanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/switch_to_twohanded.rseq",
|
|
"animseq_derived/weapons/sentinel/ptpov_sentinel/wind_effect_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/car101/ptpov_car101.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/ads_out_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_crouch_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_manual_seq_alt1.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/attack_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/crouch2idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/draw_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/drawfirst_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/holster_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_check_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/lower_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/raise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/regrip_02.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_empty_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_crouch_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/reload_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_reload.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/run_layer_wall.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprint_transition_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/sprintraise_seq_regrip.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/switch_to_twohanded.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/walk_seq_nocam.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_effect_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/car101/ptpov_car101/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/clacker_detonator/ptpov_clacker_detonator.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_check_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_air.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_crouch.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/idle_seq_test.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/regrip.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/clacker_detonator/ptpov_clacker_detonator/switch_to_land_iron.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/shoulder_rocket_sram/ptpov_law.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_sliding_grapple.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_onehanded_seq_wallrun.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/ads_out_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_onehanded_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/attack_seq_regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/crouch2idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/draw_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/holster_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_check_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_air_slide.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_onehanded_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_autoplay.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/idle_seq_crouch_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/lower_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_jump_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/onehanded_land_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_frommelee_sliding_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/raise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/regrip_02.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late1_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_crouch_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_late2_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_empty_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/reload_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_reload.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/run_layer_wall.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprint_transition_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintdraw_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_onehanded_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_seq_air.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/sprintraise_slide_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_jump_sprint.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_land_iron_crouch.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_jump.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_onehanded_land.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/switch_to_twohanded.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/walk_seq_nocam.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_effect_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_ads_layer.rseq",
|
|
"animseq/weapons/shoulder_rocket_sram/ptpov_law/wind_loop_layer.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/empty/lights/empty_lights_loba.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_idle_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_dropdown_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_levitate_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_loot_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_mirror_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2011_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2020_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_portaljump_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstaff_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstance_light.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_queen_light.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/pilot_medium_loba.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_loba_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_loba_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/AIM_mirage_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_anticipate_to_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_combat_idle_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_combat_idle_aim_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_bracelet.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_idle_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_idle_aim_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_pistol_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_staff_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouch_UA_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchFire_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rocket_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_rocket_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_satchel_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_satchel_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_crouchWalk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_base.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_pointblank.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_execution_pointblank_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_fire_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_dive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_emote_genericFlip.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_emote_witch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_freefall_to_anticipate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_baitswitch_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_dagger_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_expensive_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_handspring_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_treasure_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_animated_turnaround_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_dropdown.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_levitate.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_loot.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_mirror.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2011.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_p2020.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_portaljump.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstaff.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_powerstance.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_queen.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_gladcard_static_temp.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_bracelet.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_frag.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_ADS_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_pistol_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_ADS_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_rifle_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_staff_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_star.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_thermite.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idle_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idleLoot_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_idleLoot_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_idle_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_twitch.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_center_twitch_makeup.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_left_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_right_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_lobby_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_loot_ceremony.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_readyUp.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_menu_select_readyUp_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_pistol_aim.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_run_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_slide_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_staff.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_sprint_UA.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_tactical_pullout.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_tactical_throw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_teaser_lobby_scene.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_teaser_lobby_scene_alt.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_crouchThrow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_pullout.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_ultimate_throw.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_updraft.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_updraft_downed.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_victory_shadow.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_bracelet_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_pistol_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_ADS_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_shadow_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_staff_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_staff_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_UA_B.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/loba_walk_UA_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_run_jogger_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_run_rifle_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_sprint_bounding.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_sprint_rifle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_AIM_mirage_walk_rifle_ADS_F.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_ads.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_idle.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/mp_pt_medium_mirage_AIM_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/Revenant_finisher_lurk_loba_vic.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_backward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_left.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_loba_slide_right.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_faceaim_sprint.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_idle_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_AIM_run_rifle_forward.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_run_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_run_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_sprint_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mirage_walk_forward_ORD.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_crouch_grenade_aims.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_pistol.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/medium/pilot_medium_loba/TMP_mp_pt_medium_crouch_high_idle_AIM.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/loba_loot_stick/loba_loot_stick.rrig",
|
|
"$sequences": [
|
|
"animseq/lass/medium/dmx/animation/cane_loba_gladcard_static_powerstaff.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_deploy.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_deploy_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_destroy.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_gladcard_animated_dagger.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_gladcard_animated_dagger_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_ready_up.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_ready_up_idle.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_select.rseq",
|
|
"animseq/props/loba_loot_cane/mp_prop_lootcane_menu_select_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_freefall_loba_witch.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_animated_handspring.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_animated_handspring_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_dropdown.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_loot.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_p2011.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_p2020.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_portaljump.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_powerstance.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_gladcard_static_queen.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_cane.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_center_select_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_idle_alt.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_loba_menu_lobby_makeup.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/cane_menu_lobby_right_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stick_gladcard_animated_turnaround.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stick_gladcard_animated_turnaround_idle.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/loba_stomp_execution_lootcane.rseq",
|
|
"animseq/props/loba_loot_stick/loba_loot_stick/mp_pt_loba_cane_loot_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/props/loot_bin_01_loba_gladcard/loot_bin_01_loba_gladcard.rrig",
|
|
"$sequences": [
|
|
"animseq/props/loot_bin/loot_bin_01_loba_gladcard/lootbin_loba_gladcard_static_lootbox.rseq",
|
|
"animseq/props/loot_bin/loot_bin_01_loba_gladcard/rampart_lootbin_gladcard_static_friend.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/arms/pov_pilot_medium_loba.rrig"
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/loba_loot_stick/ptpov_loba_staff.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/crouch.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/draw.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/draw_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/fire.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/fire_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/holster.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/holster_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/idle.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/idle_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/inspect.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/lower.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/lower_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_onehanded.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_sprinting.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/raise_to_sprint.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprint.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintjump.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintraise.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/sprintslide.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/staff_mechanism_layer.rseq",
|
|
"animseq/weapons/loba_loot_stick/ptpov_loba_staff/zipline_mount.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/weapons/loba_rings/ptpov_loba_rings.rrig",
|
|
"$sequences": [
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/draw_to_idle.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/fail.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/holster.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/holster_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/lower.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/lower_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/pickup.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/place.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/post_toss_01.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/post_toss_02.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_hold_sprinting.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_prep_pullout.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_prep_pullout_onehanded.rseq",
|
|
"animseq/weapons/loba_rings/ptpov_loba_rings/toss_to_wait.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/creatures/spider/ai_spider_core/ai_spider_core.rrig",
|
|
"$sequences": [
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_back_and_forth_idle.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_casual_idle.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/ai_spider_core/spdr_melee_mouth_dart_jump_02.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_death_knockback_backward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_back.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_L_far.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_left.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_R_far.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_right.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_run_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_dodge_run_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_alert.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_casual.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_scan.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_180_left.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_180_right.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_to_run_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_idle_wait.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame10.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame12.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame17.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame24.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame4.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_jump_frozen_frame7.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_claw_swipe.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_mouth_dart_crouch.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_melee_mouth_dart_jump.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_copy.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame11.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame29.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_pain_knockback_backward_frozen_frame9.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame53.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame57.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_combat_frozen_frame64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_run_to_idle_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_search_look_around.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_combat.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_combat_forward.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_runaway.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_sprint_unarmed.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_1024_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128_frozen_frame13.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_128_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_256_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_reverse.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_across_512_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_down_640.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_over_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_128.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_40.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_64.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_up_640.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_down_192.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_down_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_up_192.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_traverse_window_up_256.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_180_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_180_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_90_L.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_turn_90_R.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_walk_casual.rseq",
|
|
"animseq/creatures/spider/ai_spider_core/spdr_walk_combat.rseq",
|
|
"animseq/humans/pete/ai_grunt_core/spdr_traverse_up_256_climb.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/robots/marvin/marvin_anims.rrig",
|
|
"$sequences": [
|
|
"animseq/robots/marvin/marvin_anims/a_death_generic.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/a_unarmed_turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Aim_move.rseq",
|
|
"animseq/robots/marvin/marvin_anims/attack_to_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/carry_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_freestyle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_greeter.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_highfive.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/commander_MP_flyin_marvin_salute.rseq",
|
|
"animseq/robots/marvin/marvin_anims/gesture_shoot_add.rseq",
|
|
"animseq/robots/marvin/marvin_anims/idle_to_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/layer_run_aiming.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_bighug.rseq",
|
|
"animseq/robots/marvin/marvin_anims/marvin_Gladcard_static_stabby.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_Angel_City_flyin_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinA_idle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_exit_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Militia_flyinB_warp_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_hello.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_sitting_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_standby_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/MRVN_cc_ship_hack_turn_back_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_cycle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_fire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_endidle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_arctool_steal_react.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_assembly_line_loop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_SMG_static_model.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_attack_static.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bored_overseer.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_bully_marvin_skit_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_pickup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_putdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_carry_barrel_walk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cc_ship_sit_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_end_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_CC_tooldrop_scene_start_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_classic_flyin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_combatscene.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_cower.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_crumple.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_F.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_flip_R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_glitch.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_death_headshot.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_impact_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_droppod_stand_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_end_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_e3_ridin_start_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_angry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_bouncy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_confused.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_happy.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scan3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_scared.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_emote_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_backdraft.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_A_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_exit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_fireman_shift.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_grapple_death_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_ground_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_gun_pickup_rack_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_armed2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_buff_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_disarm.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_SMG2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_wash_window_noloop.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_idle_weld.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_ground.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_pull_lever_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_job_replace_datacards.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_killer_spin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_flail_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_lookback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_jump_wave.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_lemming_run.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_CPRkill_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_marvin_dragbody_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_melee_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_menu_countdown.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_mid.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_moment_leech_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_headspin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_back.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_grabgun.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_limp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pain_stumble_spinaround.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_pickup_head_zinger.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_playback_bar_drinking.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_rack_prep_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_backup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_react_introduce_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_reload.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_floorpanel_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_overedge_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_ship_above.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_shocked.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_repair_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_secretary_damaged.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_skyfall_lean.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_climb_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_down.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_stair_walk_up.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_super_hacker_type.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin1.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin4.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_TDay_drop_marvin_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_timeshift_death_pose_01.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_A_turn.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_trafic_controller_B.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_turret_repair_A_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_underworld_bar_MARV.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_walk_into_wall_alt.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wargames_intro.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_wave_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under.rseq",
|
|
"animseq/robots/marvin/marvin_anims/mv_weld_under_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanback.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_bored_interface_leanin.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_CPR_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_marvin_dragbody_skit.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_mv_underworld_bar_MARV_surprised.rseq",
|
|
"animseq/robots/marvin/marvin_anims/playback_sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdown_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/pt_e3_ridin_countdownidle_marv.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_idle.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_standup_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_45r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_l.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_turn_r.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_b.rseq",
|
|
"animseq/robots/marvin/marvin_anims/RC_mv_walk_f.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_all_aim_v3.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Run_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_combat.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_fightFire.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_buff_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_idle_wash_window.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_mv_opendoor_end.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_opendoor_start.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_ship.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_repair_stumble.rseq",
|
|
"animseq/robots/marvin/marvin_anims/SCENE_welding.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_robowalk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_sprint_tmp.rseq",
|
|
"animseq/robots/marvin/marvin_anims/sp_walk_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_180R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45L_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_45R_unarmed.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90L.rseq",
|
|
"animseq/robots/marvin/marvin_anims/turn_90R.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_backward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_forward.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_left.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_right.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_aim_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/Walk_all_v2.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_carry.rseq",
|
|
"animseq/robots/marvin/marvin_anims/walk_unarmed.rseq"
|
|
]
|
|
},
|
|
/////////////////////////MODELS//////////////////////////////
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/rampart_turret/ptpov_rampart_turret.rmdl",//convert s6 models later
|
|
"$animrigs": [
|
|
"animrig/weapons/rampart_turret/ptpov_rampart_turret.rrig"
|
|
]
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintholster_seq.rseq",
|
|
"animseq/weapons/arc_tool_sp/ptpov_arc_tool_sp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arc_tool_sp/w_arc_tool_sp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/arc_tool_sp/w_arc_tool_sp/arc_tool_steal.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/wingman_elite/ptpov_wingman_elite.rmdl",
|
|
"$animrigs": ["animrig/weapons/wingman_elite/ptpov_wingman_elite.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_in_seq_air.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/inspect_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_empty_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late1_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_late2_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/reload_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprint_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintdraw_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintholster_seq.rseq",
|
|
"animseq/weapons/wingman_elite/ptpov_wingman_elite/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/r101_sfp/ptpov_r101_sfp.rmdl",
|
|
"$animrigs": ["animrig/weapons/r101_sfp/ptpov_r101_sfp.rrig"],
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_onehanded_seq_sliding.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_in_seq_air.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/ads_out_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/inspect_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_empty_onehanded_late2_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/reload_onehanded_late1_crouch_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintdraw_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintholster_onehanded_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintholster_seq.rseq",
|
|
"animseq/weapons/r101_sfp/ptpov_r101_sfp/sprintraise_onehanded_seq_slide.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/r101_sfp/w_r101_sfp.rmdl",
|
|
"$sequences": [
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt1.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt2.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/attack_seq_alt3.rseq",
|
|
"animseq/weapons/r101_sfp/w_r101_sfp/idle_seq.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/straton/straton_imc_gunship_01.rmdl",
|
|
"$animrigs": ["animrig/vehicle/straton/straton_anims.rrig"],
|
|
"$sequences": [
|
|
"animseq/vehicle/straton/straton_imc_gunship_01/refGunship.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/straton/straton_imc_gunship_afterburner.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/crow_dropship/crow_dropship_dest_nose.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/crow_dropship/crow_dropship_dest_r_wing.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/vehicle/crow_dropship/crow_dropship_dest_l_wing.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/drone_air_attack/drone_air_attack_plasma.rmdl",
|
|
"$animrigs": ["animrig/robots/drone_air_attack/drone_air_attack_plasma.rrig"],
|
|
"$sequences": [
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_back.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_forward.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/animref.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/die.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_fast.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_indoor.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_spin.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect1.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect2.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/robots/drone_air_attack/drone_air_attack_rockets.rmdl",
|
|
"$animrigs": ["animrig/robots/drone_air_attack/drone_air_attack_plasma.rrig"],
|
|
"$sequences": [
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_back.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/a_fly_forward.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/animref.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/die.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_fast.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_idle.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_indoor.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/dr_activate_drone_spin.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect1.rseq",
|
|
"animseq/robots/drone_air_attack/drone_air_attack_plasma/inspect2.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/loot_bin/loot_bin_01_loba_gladcard.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/loot_bin_01_loba_gladcard/loot_bin_01_loba_gladcard.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_jar/revenant_jar.rmdl",
|
|
"$sequences": [
|
|
"animseq/props/revenant_jar/revenant_jar/jar_gladcard_animated_treasure.rseq",
|
|
"animseq/props/revenant_jar/revenant_jar/jar_gladcard_animated_treasure_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/medium/pilot_medium_loba_legendary_01.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/medium/mp_pilot_medium_core.rrig",
|
|
"animrig/humans/class/medium/pilot_medium_loba.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/medium/pilot_medium_loba_legendary_02.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/medium/mp_pilot_medium_core.rrig",
|
|
"animrig/humans/class/medium/pilot_medium_loba.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/arms/pov_pilot_medium_loba_s05_assassin.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/arms/pov_pilot_medium_loba_s05_victorian.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Humans/class/medium/pilot_medium_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/medium/mp_pilot_medium_core.rrig",
|
|
"animrig/humans/class/medium/pilot_medium_loba.rrig",
|
|
"animrig/humans/class/medium/mp_pilot_medium_core_s5.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/loba_loot_stick/loba_loot_stick.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/loba_loot_stick/loba_loot_stick.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/fx/loba_staff_holo_stand.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/loba_mirror/loba_mirror.rmdl",
|
|
"$sequences": [
|
|
"animseq/props/loba_mirror/loba_mirror/mirror_loba_gladcard_static_mirror.rseq",
|
|
"animseq/props/loba_mirror/loba_mirror/mirror_loba_menu_lobby_makeup.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/arms/pov_pilot_medium_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig",
|
|
"animrig/weapons/arms/pov_pilot_medium_loba.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_loot_stick/ptpov_loba_loot_stick.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/loba_loot_stick/ptpov_loba_staff.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_loot_stick/w_loba_loot_stick.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_rings/ptpov_loba_rings.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/loba_rings/ptpov_loba_rings.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/loba_rings/w_loba_rings.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/p2011/ptpov_p2011_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/p2011/ptpov_p2011.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/p2011/w_p2011_loba.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/p2011/w_p2011.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/p2011/w_p2011_loba_prop_version.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/p2011/w_p2011.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/loba_treasure/loba_treasure.rmdl",
|
|
"$sequences": [
|
|
"animseq/props/loba_treasure/loba_treasure/prop_gladcard_animated_treasure.rseq",
|
|
"animseq/props/loba_treasure/loba_treasure/prop_gladcard_animated_treasure_idle.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/empty/lights/empty_lights.rmdl",//CORE MODEL FOR BANNER FRAME LIGHTS
|
|
"$animrigs": [
|
|
"animrig/empty/lights/empty_lights_gibraltar.rrig",
|
|
"animrig/empty/lights/empty_lights_bloodhound.rrig",
|
|
"animrig/empty/lights/empty_lights_wraith.rrig",
|
|
"animrig/empty/lights/empty_lights_lifeline.rrig",
|
|
"animrig/empty/lights/empty_lights_pathfinder.rrig",
|
|
"animrig/empty/lights/empty_lights_loot_ceremony.rrig",
|
|
"animrig/empty/lights/empty_lights_caustic.rrig",
|
|
"animrig/empty/lights/empty_lights_mirage.rrig",
|
|
"animrig/empty/lights/empty_lights_bangalore.rrig",
|
|
"animrig/empty/lights/empty_lights_octane.rrig",
|
|
"animrig/empty/lights/empty_lights_wattson.rrig",
|
|
"animrig/empty/lights/empty_lights_crypto.rrig",
|
|
"animrig/empty/lights/empty_lights_revenant.rrig",
|
|
"animrig/empty/lights/empty_lights_loba.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/heavy/pilot_heavy_pathfinder.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/AIM_pathfinder_crouch_pistol.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/AIM_pathfinder_crouch_shadow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/AIM_pathfinder_sprint_shadow.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pilot_freefall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pilot_freefall_anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pilot_freefall_dive.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pilot_freefall_fall2anticipate.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pilot_freefall_landing2fall.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_grapple_base_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_grapple_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_grapple_execution_heavy_attacker_loot.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_grapple_punch_execution_heavy_attacker.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_aim_crouch_satchel.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_aim_crouchmove_pistol_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_aim_crouchmove_rocket_ADS.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_aim_idle_rocket.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_AIM_pathfinder_run_rifle_F.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_AIM_pathfinder_run_trot_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_AIM_pathfinder_sprint_terminator.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_AIM_pathfinder_walk_rifle_ADS_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_aim_run_rifle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_crouch_grenade_aims.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_crouch_high_idle_AIM.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_grapple_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_grapple_idle_AIM.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_grapple_pistol_idle_AIM.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_farewell.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_point.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_sad.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_talk.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_talk_A.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_talk_alt.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_talk_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_talk_C.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_thinking.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_welcome.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_heavy_training_path_welcome_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_pathfinder_antenna_hack_end.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_pathfinder_antenna_hack_mid.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_pathfinder_antenna_hack_start.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_pathfinder_loot_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/mp_pt_pathfinder_punch_execution_heavy_attacker_loot.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_birdattack.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_crash.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_birdattack.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_crash.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_emotes.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_emotes_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_grapple.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_grapple_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_punchout.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_spiderman.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_pose_spiderman_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_animated_punchout.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_pistol.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_pistol_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_rifle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_rifle_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_shadow.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_star.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_thermite.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouch_UA.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchLoot_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchLoot_rifle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchLoot_UA.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_gloves_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_gloves_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_pistol_ADS_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_pistol_ADS_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_pistol_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_pistol_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_rifle_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_rifle_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_rocket_ADS_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_rocket_ADS_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_satchel_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_crouchWalk_satchel_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fire_grappleTAC.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fire_pistol.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fire_pistol_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fire_rifle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fire_rifle_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fire_ziplineULT.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fireCrouch_pistol.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_fireCrouch_pistol_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_float_gloves_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_float_gloves_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_freefall_anticipate_lava.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_freefall_downed_anticipate.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_freefall_emote_backflip.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_freefall_emote_birdattack.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_freefall_emote_genericFlip.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_animated_heirloom.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_animated_heirloom_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_assimilation_base.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_assimilation_super.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_01.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_disco.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_fightme.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_KO.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_love.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_proud.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_sad.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_strong.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_super.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_gladcard_common_pose_swing.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_frag.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_grappleTAC.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_pistol.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_pistol_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_rifle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_rifle_ADS.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_rifle_alt.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_shadow.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idle_UA_emote.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idleLoot_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_idleLoot_rifle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_jump_gloves_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_jump_gloves_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_glove_high.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_high_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_high_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_high_F_sprinting.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_low_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_low_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_low_F_sprinting.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_med.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_med_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_med_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_land_gloves_med_F_sprinting.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_meleeCrouch_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_meleeJump_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_meleeSlide_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_meleeStand_01_gloves.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_hopping.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_hopping_more.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_readyup.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_screen.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_screen_love.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_screen_question.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_center_screen_thumbs_up.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_left_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_right_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_lobby_select_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_ready_up.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_ready_up_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_select.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_menu_select_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_pullout_ziplineULT.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_gloves_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_gloves_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_pistol_ADS_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_pistol_ADS_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_pistol_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_pistol_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_rifle_ADS_B.rseq",
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|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_rifle_ADS_F.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_run_rifle_B.rseq",
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|
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_sprint_shadow.rseq",
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|
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|
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|
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|
|
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|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_walk_pistol_B.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_walk_pistol_F.rseq",
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|
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|
|
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|
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|
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|
|
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|
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|
|
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|
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfinder_ziplineMount_gloves.rseq",
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|
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/pathfiner_land_gloves_low.rseq",
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|
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|
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/prop_revenant_gladcard_animated_beatdown.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/prop_revenant_gladcard_animated_beatdown_idle.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/Revenant_finisher_lurk_pathfinder_vic.rseq",
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"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_AIM_idle_satchel.rseq",
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|
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|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_run_forward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_slide_backward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_slide_forward.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_slide_left.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_slide_right.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_sprint_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_walk_backward_ORD.rseq",
|
|
"animseq/humans/class/heavy/pilot_heavy_pathfinder/TMP_pathfinder_walk_forward_ORD.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "arig",
|
|
"_path": "animrig/humans/class/medium/training_dummy.rrig",
|
|
"$sequences": [
|
|
"animseq/humans/class/medium/training_dummy/bangalore_gladcard_animVICTIM_takedown.rseq",
|
|
"animseq/humans/class/medium/training_dummy/bangalore_gladcard_animVICTIM_takedown_idle.rseq",
|
|
"animseq/humans/class/medium/training_dummy/bloodhound_idle_rifle_firingrangedummy.rseq",
|
|
"animseq/humans/class/medium/training_dummy/medium_float_rifle_F.rseq",
|
|
"animseq/humans/class/medium/training_dummy/medium_land_rifle.rseq",
|
|
"animseq/humans/class/medium/training_dummy/mp_pt_dummy_training_death.rseq",
|
|
"animseq/humans/class/medium/training_dummy/mp_pt_dummy_training_drop.rseq",
|
|
"animseq/humans/class/medium/training_dummy/mp_pt_dummy_training_idle.rseq",
|
|
"animseq/humans/class/medium/training_dummy/victim_revenant_gladcard_animated_observation.rseq",
|
|
"animseq/humans/class/medium/training_dummy/victim_revenant_gladcard_animated_observation_idle.rseq",
|
|
"animseq/humans/class/medium/training_dummy/victim_revenant_gladcard_static_mercy.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/dev/empty_model_revenant.rmdl",
|
|
"$sequences": [
|
|
"animseq/humans/class/heavy/pilot_heavy_revenant/mp_pt_revenant_impale_execution_heavy_attacker_emptymodel.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/humans/class/heavy/pilot_heavy_revenant.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/heavy/mp_pilot_heavy_core.rrig",
|
|
"animrig/humans/class/heavy/pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_totem/revenant_totem.rmdl",
|
|
"$animrigs": [
|
|
"animrig/props/revenant_totem/revenant_totem.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/arms/pov_pilot_heavy_revenant.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig",
|
|
"animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/humans/class/heavy/pilot_heavy_revenant_legendary_01.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/heavy/mp_pilot_heavy_core.rrig",
|
|
"animrig/humans/class/heavy/pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/humans/class/heavy/pilot_heavy_revenant_legendary_02.rmdl",
|
|
"$animrigs": [
|
|
"animrig/humans/class/heavy/mp_pilot_heavy_core.rrig",
|
|
"animrig/humans/class/heavy/pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arms/pov_pilot_heavy_revenant_legendary_01.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig",
|
|
"animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/arms/pov_pilot_heavy_revenant_legendary_02.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/arms/pov_mp_core.rrig",
|
|
"animrig/weapons/arms/pov_pilot_heavy_revenant.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/lmg_devotion/w_lmg_devotion_legendary_03.rmdl"//REVENANT GLADCARD ASSET
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/empty_handed/ptpov_revenant_totem.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/empty_handed/ptpov_revenant_totem.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/revenant_grenade/ptpov_revenant_grenade.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/revenant_grenade/ptpov_revenant_silencer.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/misc_revenant_grenade/projectile_revenant_grenade.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_gladcards/revenant_gc_contemplation_static.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_gladcards/revenant_gc_patience_static.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/props/revenant_totem/revenant_totem_glad_card.rmdl",
|
|
"$sequences": [
|
|
"animseq/props/revenant_totem/revenant_totem/totem_gladcard_static_reverence.rseq"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_sniper.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_ammo_exp.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_sniper_v1.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons_r5/loot/_master/w_loot_wep_mods_lasersight_v1.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/bullets/projectile_arl.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/Weapons/empty_hands/ptpov_empty_hands.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/hud/grenade_indicator/grenade_indicator_shuriken.rmdl"
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/ported/ptpov_lmg_flamethrower.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/g2/ptpov_g2a4.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/ported/w_lmg_flamethrower.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/g2/w_g2a4.rrig"
|
|
]
|
|
},
|
|
{
|
|
"_type": "mdl_",
|
|
"_path": "mdl/weapons/sentry_turret/sentry_turret.rmdl",
|
|
"$animrigs": [
|
|
"animrig/weapons/sentry_turret/sentry_turret.rrig"
|
|
],
|
|
"$sequences": [
|
|
"animseq/weapons/sentry_turret/sentry_turret/deploy.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/deploy_idle.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/fire.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/idle.rseq",
|
|
"animseq/weapons/sentry_turret/sentry_turret/undeploy.rseq"
|
|
]
|
|
}
|
|
]
|
|
} |