2022-07-25 12:46:57 +02:00
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "core/stdafx.h"
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#include "mathlib/vector.h"
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2022-11-10 00:53:12 +01:00
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#include "game/client/viewrender.h"
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VMatrix* CViewRender::GetWorldMatrixForView(int8_t slot)
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{
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2024-01-02 15:21:36 +01:00
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return CViewRender__GetWorldMatrixForView(this, slot);
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2022-11-10 00:53:12 +01:00
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}
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2022-07-25 12:46:57 +02:00
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const Vector3D& MainViewOrigin()
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{
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return (*g_vecRenderOrigin);
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}
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const QAngle& MainViewAngles()
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{
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return (*g_vecRenderAngles);
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}
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