2022-02-19 16:42:40 +01:00
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#pragma once
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//-------------------------------------------------------------------------
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// CSTUDIORENDERCONTEXT
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//-------------------------------------------------------------------------
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2024-01-02 15:21:36 +01:00
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inline void (*CStudioRenderContext__LoadModel)(__int64 thisptr, studiohdr_t* pStudioHdr, void* pVtxBuffer, studiohwdata_t* pStudioHWData);
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inline __int64 (*CStudioRenderContext__LoadMaterials)(__int64 thisptr, studiohdr_t* pStudioHdr, void* a3, uint32_t* pFlags);
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2022-02-19 16:42:40 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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class VStudioRenderContext : public IDetour
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2022-02-19 16:42:40 +01:00
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{
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2022-04-11 01:44:30 +02:00
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virtual void GetAdr(void) const
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2022-02-19 16:42:40 +01:00
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{
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2024-01-02 15:21:36 +01:00
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LogFunAdr("CStudioRenderContext::LoadModel", CStudioRenderContext__LoadModel);
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LogFunAdr("CStudioRenderContext::LoadMaterials", CStudioRenderContext__LoadMaterials);
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2022-02-19 16:42:40 +01:00
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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2024-01-02 15:21:36 +01:00
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g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 48 83 EC 78").GetPtr(CStudioRenderContext__LoadModel);
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g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 55 56 41 55").GetPtr(CStudioRenderContext__LoadMaterials);
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2022-04-18 03:35:08 +02:00
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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2023-11-26 13:21:20 +01:00
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virtual void Detour(const bool bAttach) const { }
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2022-02-19 16:42:40 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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