r5sdk/r5dev/tier0/memstd.cpp

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//=============================================================================//
//
// Purpose:
//
//=============================================================================//
#include "memstd.h"
static bool s_bAllocatorInitialized = false;
static void InitAllocator()
{
if (!s_bAllocatorInitialized)
{
s_bAllocatorInitialized = true;
// https://en.wikipedia.org/wiki/Win32_Thread_Information_Block
const PEB64* processEnvBlock = reinterpret_cast<PEB64*>(__readgsqword(0x60));
const QWORD imageBase = processEnvBlock->ImageBaseAddress;
CreateGlobalMemAlloc = CModule::GetExportedSymbol(imageBase,
"CreateGlobalMemAlloc").RCast<CStdMemAlloc* (*)(void)>();
g_pMemAllocSingleton = CModule::GetExportedSymbol(imageBase,
"g_pMemAllocSingleton").DerefSelf().RCast<CStdMemAlloc*>();
}
}
//=============================================================================//
// Reimplementation of standard C functions for memalloc callbacks
// ---------------------------------------------------------------------------
// The replacement functions use the game's internal memalloc system instead
//=============================================================================//
extern "C" void* R_malloc(size_t nSize)
{
Assert(nSize);
InitAllocator();
return MemAllocSingleton()->Alloc(nSize);
}
extern "C" void R_free(void* pBlock)
{
//Assert(pBlock);
InitAllocator();
MemAllocSingleton()->Free(pBlock);
}
extern "C" void* R_realloc(void* pBlock, size_t nSize)
{
//Assert(pBlock && nSize);
InitAllocator();
if (nSize)
return MemAllocSingleton()->Realloc(pBlock, nSize);
else
{
MemAllocSingleton()->InternalFree(pBlock, "tier0_static128", 0);
return nullptr;
}
}
extern "C" char* R_strdup(const char* pString)
{
Assert(pString);
InitAllocator();
const size_t nLen = strlen(pString) + 1;
void* pNew = MemAllocSingleton()->Alloc(nLen);
if (!pNew)
return nullptr;
return reinterpret_cast<char*>(memcpy(pNew, pString, nLen));
}
extern "C" void* R_calloc(size_t nCount, size_t nSize)
{
Assert(nCount && nSize);
InitAllocator();
const size_t nTotal = nCount * nSize;
void* pNew = MemAllocSingleton()->Alloc(nTotal);
memset(pNew, NULL, nTotal);
return pNew;
}
extern "C" void* R_recalloc(void* pBlock, size_t nSize)
{
InitAllocator();
void* pMemOut = MemAllocSingleton()->Realloc(pBlock, nSize);
if (!pBlock)
memset(pMemOut, NULL, nSize);
return pMemOut;
}
extern "C" size_t R_mallocsize(void* pBlock)
{
InitAllocator();
size_t nSize = MemAllocSingleton()->GetSize(pBlock);
return nSize;
}
// !TODO: other 'new' operators introduced in C++17.
void* operator new(std::size_t n) noexcept(false)
{
return malloc(n);
}
void operator delete(void* p) throw()
{
return free(p);
}