r5sdk/r5dev/public/cmodel.h

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef CMODEL_H
#define CMODEL_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/mathlib.h"
struct Ray_t
{
VectorAligned m_Start;
VectorAligned m_Delta;
VectorAligned m_StartOffset;
int m_nUnk30;
int m_nUnk34;
int m_nUnk38;
int m_nUnk3C;
int m_nUnk40;
int m_nUnk44;
int m_nFlags;
const matrix3x4_t* m_pWorldAxisTransform;
int m_nUnk58;
bool m_IsRay;
bool m_IsSwept;
int m_nFlags2; // Unsure what these do yet.
int m_nUnk68;
Ray_t() : m_pWorldAxisTransform(nullptr) {};
Ray_t(Vector3D const& start, Vector3D const& end, int nFlags1 = 0x3f800000, int nFlags2 = NULL) { Init(start, end, nFlags1, nFlags2); };
void Init(Vector3D const& start, Vector3D const& end, int nFlags1, int nFlags2)
{
VectorSubtract(end, start, m_Delta);
m_IsSwept = (m_Delta.LengthSqr() != 0);
m_nUnk30 = NULL;
m_nUnk34 = NULL;
m_nUnk38 = NULL;
m_nUnk3C = NULL;
m_nUnk40 = NULL;
m_nUnk44 = NULL;
m_nFlags = nFlags1; // !TODO: Reverse these flags!
m_pWorldAxisTransform = nullptr;
m_IsRay = true;
m_nUnk58 = NULL;
m_nFlags2 = nFlags2; // !TODO: Reverse these flags!
m_nUnk68 = NULL;
VectorClear(m_StartOffset);
VectorCopy(start, m_Start);
}
};
static_assert(sizeof(Ray_t) == 0x70);
struct csurface_t
{
const char* name;
short surfaceProp;
uint16_t flags;
};
struct cplanetrace_t
{
Vector3D normal;
float dist;
};
#endif // CMODEL_H