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2024-04-05 16:53:51 +02:00
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER1_H
#define TIER1_H
#include "appframework/IAppSystem.h"
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 >
class CTier1AppSystem : public CTier0AppSystem< IInterface >
{
virtual bool Connect( const CreateInterfaceFn factory ) = 0;
virtual void Disconnect( ) = 0;
virtual void* QueryInterface( const char* const pInterfaceName ) = 0;
virtual InitReturnVal_t Init( ) = 0;
virtual void Shutdown( ) = 0;
virtual AppSystemTier_t GetTier( ) = 0;
virtual void Reconnect( const CreateInterfaceFn factory, const char* const pInterfaceName ) = 0;
};
#endif // TIER1_H