r5sdk/r5dev/game/server/fairfight_impl.h

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#pragma once
//-------------------------------------------------------------------------
// RUNTIME: FAIRFIGHT
//-------------------------------------------------------------------------
inline CMemory FairFight_Init;
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///////////////////////////////////////////////////////////////////////////////
class VFairFight : public IDetour
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{
virtual void GetAdr(void) const
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{
LogFunAdr("FairFight_Init", FairFight_Init.GetPtr());
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}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
FairFight_Init = g_GameDll.FindPatternSIMD("40 53 57 41 57 48 83 EC 30 8B 81 ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
FairFight_Init = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 8B 81 B0 03 ?? ?? 48 8B D9 C6");
#endif // 0x140303AE0 // 40 53 48 83 EC 20 8B 81 ? ? ? ? 48 8B D9 C6 81 ? ? ? ? ? //
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
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};
///////////////////////////////////////////////////////////////////////////////