r5sdk/r5dev/public/tier1/bitbuf.h

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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: buffer serialization/deserialization.
//
// $NoKeywords: $
// NOTE: bf_read is guaranteed to return zeros if it overflows.
//===========================================================================//
#ifndef BITBUF_H
#define BITBUF_H
//-----------------------------------------------------------------------------
// You can define a handler function that will be called in case of
// out-of-range values and overruns here.
//
// NOTE: the handler is only called in debug mode.
//
// Call SetBitBufErrorHandler to install a handler.
//-----------------------------------------------------------------------------
typedef enum
{
BITBUFERROR_VALUE_OUT_OF_RANGE = 0, // Tried to write a value with too few bits.
BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer.
BITBUFERROR_NUM_ERRORS
} BitBufErrorType;
typedef void (*BitBufErrorHandler)(BitBufErrorType errorType, const char* pDebugName);
#if defined( _DEBUG )
extern void InternalBitBufErrorHandler(BitBufErrorType errorType, const char* pDebugName);
#define CallErrorHandler( errorType, pDebugName ) InternalBitBufErrorHandler( errorType, pDebugName );
#else
#define CallErrorHandler( errorType, pDebugName )
#endif
// Use this to install the error handler. Call with NULL to uninstall your error handler.
void SetBitBufErrorHandler(BitBufErrorHandler fn);
//-----------------------------------------------------------------------------
// Helpers.
//-----------------------------------------------------------------------------
inline int BitByte(int bits)
{
// return PAD_NUMBER( bits, 8 ) >> 3;
return (bits + 7) >> 3;
}
//-----------------------------------------------------------------------------
// namespaced helpers
//-----------------------------------------------------------------------------
namespace bitbuf
{
// ZigZag Transform: Encodes signed integers so that they can be
// effectively used with varint encoding.
//
// varint operates on unsigned integers, encoding smaller numbers into
// fewer bytes. If you try to use it on a signed integer, it will treat
// this number as a very large unsigned integer, which means that even
// small signed numbers like -1 will take the maximum number of bytes
// (10) to encode. ZigZagEncode() maps signed integers to unsigned
// in such a way that those with a small absolute value will have smaller
// encoded values, making them appropriate for encoding using varint.
//
// int32 -> uint32
// -------------------------
// 0 -> 0
// -1 -> 1
// 1 -> 2
// -2 -> 3
// ... -> ...
// 2147483647 -> 4294967294
// -2147483648 -> 4294967295
//
// >> encode >>
// << decode <<
inline uint32 ZigZagEncode32(int32 n)
{
// Note: the right-shift must be arithmetic
return(n << 1) ^ (n >> 31);
}
inline int32 ZigZagDecode32(uint32 n)
{
return(n >> 1) ^ -static_cast<int32>(n & 1);
}
inline uint64 ZigZagEncode64(int64 n)
{
// Note: the right-shift must be arithmetic
return(n << 1) ^ (n >> 63);
}
inline int64 ZigZagDecode64(uint64 n)
{
return(n >> 1) ^ -static_cast<int64>(n & 1);
}
const int kMaxVarintBytes = 10;
const int kMaxVarint32Bytes = 5;
}
//-----------------------------------------------------------------------------
// Used for serialization
//-----------------------------------------------------------------------------
class CBitBuffer
{
public:
CBitBuffer(void);
void SetDebugName(const char* pName);
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const char* GetDebugName() const;
bool IsOverflowed() const;
void SetOverflowFlag();
////////////////////////////////////
const char* m_pDebugName;
uint8_t m_bOverflow;
int64_t m_nDataBits;
size_t m_nDataBytes;
};
class CBitRead : public CBitBuffer
{
public:
CBitRead(const void* pData, int nBytes, int nBits = -1);
CBitRead(const char* pDebugName, const void* pData, int nBytes, int nBits = -1);
CBitRead(void) : CBitBuffer()
{
}
void StartReading(const void* pData, size_t nBytes, int64 iStartBit = 0, int64 nBits = -1);
bool Seek(int64 nPosition);
void GrabNextDWord(bool bOverFlowImmediately = false);
void FetchNext();
int ReadSBitLong(int numbits);
uint32 ReadUBitLong(int numbits);
int ReadByte();
int ReadChar();
bool ReadString(char* pStr, int bufLen, bool bLine = false, int* pOutNumChars = nullptr);
////////////////////////////////////
uint32 m_nInBufWord;
int m_nBitsAvail;
const uint32* m_pDataIn;
const uint32* m_pBufferEnd;
const uint32* m_pData;
};
class bf_read : public CBitRead
{
public:
};
struct bf_write
{
public:
bf_write();
// nMaxBits can be used as the number of bits in the buffer.
// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
bf_write(void* pData, int nBytes, int nMaxBits = -1);
bf_write(const char* pDebugName, void* pData, int nBytes, int nMaxBits = -1);
// Restart buffer writing.
void Reset();
void SeekToBit(int bitPos);
void StartWriting(void* pData, int nBytes, int iStartBit = 0, int nMaxBits = -1);
// Bit functions.
void WriteOneBit(int nValue);
void WriteOneBitNoCheck(int nValue);
void WriteOneBitAt(int iBit, int nValue);
// Write signed or unsigned. Range is only checked in debug.
void WriteUBitLong(unsigned int curData, int numbits, bool bCheckRange = false);
void WriteSBitLong(int data, int numbits);
// Tell it whether or not the data is unsigned. If it's signed,
// cast to unsigned before passing in (it will cast back inside).
void WriteBitLong(unsigned int data, int numbits, bool bSigned);
// Write a list of bits in.
bool WriteBits(const void* pIn, int nBits);
// How many bytes are filled in?
int GetNumBytesWritten() const;
int GetNumBitsWritten() const;
int GetMaxNumBits() const;
int GetNumBitsLeft() const;
int GetNumBytesLeft() const;
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unsigned char* GetData() const;
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const char* GetDebugName() const;
void SetDebugName(const char* pDebugName);
// Has the buffer overflowed?
bool CheckForOverflow(int nBits);
bool IsOverflowed() const;
void SetOverflowFlag();
private:
// The current buffer.
unsigned char* m_pData;
int m_nDataBytes;
int m_nDataBits;
// Where we are in the buffer.
int m_iCurBit;
// Errors?
bool m_bOverflow;
bool m_bAssertOnOverflow;
const char* m_pDebugName;
};
#endif // BITBUF_H