r5sdk/r5dev/materialsystem/cmaterialglue.h

55 lines
2.3 KiB
C
Raw Normal View History

#pragma once
// [ PIXIE ]: The texture GUID's aren't in a specific order, gonna leave them as ptr's so an individual can check them in any memory searcher.
// [ PIXIE ]: Verification needed for earlier seasons, if the struct is the same.
class CMaterialGlue // [ PIXIE ]: Class seems mostly right, a few members are still missing though.
{
public:
void* m_pVTable; //0x0000
char pad_0008[8]; //0x0008
uint64_t m_GUID; //0x0010
char* m_pszName; //0x0018
char* m_pszSurfaceName1; //0x0020
char* m_pszSurfaceName2; //0x0028
CMaterialGlue* m_pDepthShadow; //0x0030
CMaterialGlue* m_pDepthPrepass; //0x0038
CMaterialGlue* m_pDepthVSM; //0x0040
CMaterialGlue* m_pDepthShadowTight; //0x0048
CMaterialGlue* m_pColPass; //0x0050
void* m_pShaderGlue; //0x0058 [ PIXIE ] TODO: Reverse CShaderGlue.
void* m_pTextureGUID1; //0x0060
void* m_pTextureGUID2; //0x0068
std::int16_t m_UnknownSignature; //0x0070 [ PIXIE ]: This seems to be the start of a modified VTF Header, I have no clue what this member does.
std::int16_t m_iWidth; //0x0072
std::int16_t m_iHeight; //0x0074
std::int16_t m_unused1; //0x0076
std::uint32_t m_iFlags; //0x0078 [ PIXIE ]: I'm pretty sure those are VTF Image Flags, If you set them to NULL they cause Texture stretching.
std::int32_t m_unused2; //0x007C
char pad_0080[128]; //0x0080
// They first point to a jump table which holds the texture, then theres another jump onto the actual texture.
void** m_ppDXTexture1; //0x0100
void** m_ppDXTexture2; //0x0108
char pad_0110[32]; //0x0110
}; //Size: 0x0130 confirmed end size.
namespace
{
/* ==== CMATERIALGLUE ================================================================================================================================================== */
ADDRESS p_GetMaterialAtCrossHair = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x8B\xC4\x48\x83\xEC\x58\x48\x83\x3D\x00\x00\x00\x00\x00", "xxxxxxxxxx?????");
CMaterialGlue* (*GetMaterialAtCrossHair)(void) = (CMaterialGlue*(*)(void))p_GetMaterialAtCrossHair.GetPtr(); /*48 8B C4 48 83 EC 58 48 83 3D ? ? ? ? ?*/
}
void CMaterialGlue_Attach();
void CMaterialGlue_Detach();
///////////////////////////////////////////////////////////////////////////////
class HCMaterialGlue : public IDetour
{
virtual void debugp()
{
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HCMaterialGlue);