r5sdk/r5dev/public/edict.h

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#pragma once
#ifndef DEDICATED
#include "launcher/IApplication.h"
#endif // !DEDICATED
#include "public/globalvars_base.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_main.h"
#endif // !CLIENT_DLL
typedef uint16_t edict_t;
#define FL_EDICT_INVALID 0xFFFF/*-1*/
//-----------------------------------------------------------------------------
// Purpose: Defines the ways that a map can be loaded.
// Note : Only seems to get set and checked on 0 and 2: [r5apex_ds.exe + d55990d] for more details.
//-----------------------------------------------------------------------------
enum MapLoadType_t
{
MapLoad_NewGame = 0,
MapLoad_Background = 2
};
//-----------------------------------------------------------------------------
// Purpose: Global variables shared between the engine and the game .dll
//-----------------------------------------------------------------------------
class CGlobalVars : public CGlobalVarsBase
{
public:
// Current map
const char* m_pszMapName;
int m_nMapVersion;
const char* m_pszStartSpot; // Seems empty at all times.
MapLoadType_t m_eLoadType; // How the current map was loaded.
bool m_bMapLoadFailed; // Map has failed to load, we need to kick back to the main menu (unused?).
2023-02-12 15:06:08 +01:00
int64_t* m_pEdicts; // r5apex_ds.exe 'CBaseServer::Clear() + 0x7E'
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void* m_pUnk1; // r5apex_ds.exe 'CBaseServer::Clear() + 0x93'
void* m_pUnk2; // r5apex_ds.exe 'CServer::FrameJob() + 0x20'
void* m_pUnk3;
}; // Size 0x0098
static_assert(sizeof(CGlobalVars) == 0x98);
#ifndef CLIENT_DLL
inline CGlobalVars* g_ServerGlobalVariables = nullptr;
#endif // !CLIENT_DLL
#ifndef DEDICATED
inline CGlobalVarsBase* g_ClientGlobalVariables = nullptr;
#endif // !DEDICATED
///////////////////////////////////////////////////////////////////////////////
class VEdict : public IDetour
{
virtual void GetAdr(void) const
{
#ifndef CLIENT_DLL
LogVarAdr("g_ServerGlobalVariables", reinterpret_cast<uintptr_t>(g_ServerGlobalVariables));
#endif // !CLIENT_DLL
#ifndef DEDICATED
LogVarAdr("g_ClientGlobalVariables", reinterpret_cast<uintptr_t>(g_ClientGlobalVariables));
#endif // !DEDICATED
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#ifndef CLIENT_DLL
g_ServerGlobalVariables = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??")
.FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVars*>();
#endif // !CLIENT_DLL
#ifndef DEDICATED
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_ClientGlobalVariables = g_GameDll.FindPatternSIMD("48 8B C4 57 41 54 41 55 41 56 41 57 48 83 EC 60 48 C7 40 ?? ?? ?? ?? ?? 48 89 58 08")
.FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVarsBase*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_ClientGlobalVariables = g_GameDll.FindPatternSIMD("48 8B C4 55 41 54 41 55 41 56 41 57 48 8B EC 48 83 EC 60")
.FindPatternSelf("4C 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 8000).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CGlobalVarsBase*>();
#endif // GAME_DLL
#endif // !DEDICATED
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////