Move all public headers into root of 'public'

This commit is contained in:
Kawe Mazidjatari 2022-08-09 17:18:07 +02:00
parent e92b5d1300
commit 329621c6ad
79 changed files with 409 additions and 386 deletions

View File

@ -12,7 +12,7 @@
#include "client/cdll_engine_int.h"
#include "engine/net_chan.h"
#include "engine/client/cl_rcon.h"
#include "public/include/bansystem.h"
#include "public/bansystem.h"
#include "vpc/keyvalues.h"
/*****************************************************************************/

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@ -1,7 +1,7 @@
#pragma once
#ifndef DEDICATED // We should think about not including this file at all in dedicated tbh.
#include "public/include/client_class.h"
#include "public/include/icliententitylist.h"
#include "public/client_class.h"
#include "public/icliententitylist.h"
#endif // !DEDICATED
enum class ClientFrameStage_t : int

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@ -1,6 +1,6 @@
#pragma once
#include "tier1/bitbuf.h"
#include "public/include/inetmsghandler.h"
#include "public/inetmsghandler.h"
enum class UserMessages : int
{

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@ -102,9 +102,9 @@
#ifndef DEDICATED
#include "game/client/view.h"
#endif // !DEDICATED
#include "public/include/edict.h"
#include "public/edict.h"
#ifndef DEDICATED
#include "public/include/idebugoverlay.h"
#include "public/idebugoverlay.h"
#include "inputsystem/inputsystem.h"
#include "windows/id3dx.h"
#endif // !DEDICATED

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@ -82,11 +82,11 @@
#include "common/x86defs.h"
#include "common/sdkdefs.h"
#include "public/include/utility.h"
#include "public/include/memaddr.h"
#include "public/include/module.h"
#include "public/include/httplib.h"
#include "public/include/vdf_parser.h"
#include "public/utility/utility.h"
#include "public/utility/memaddr.h"
#include "public/utility/module.h"
#include "public/utility/httplib.h"
#include "public/utility/vdf_parser.h"
#include "core/assert.h"
#include "core/termutil.h"

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@ -12,7 +12,7 @@
#include "datacache/imdlcache.h"
#include "datacache/idatacache.h"
#include "rtech/rtech_utils.h"
#include "public/include/studio.h"
#include "public/studio.h"
#include "tier1/utldict.h"

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@ -1,10 +1,10 @@
#ifndef MDLCACHE_H
#define MDLCACHE_H
#include "public/include/studio.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "tier0/threadtools.h"
#include "tier1/utldict.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "public/studio.h"
struct RStaticProp_t
{

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@ -1,6 +1,6 @@
#pragma once
#include "vstdlib/completion.h"
#include "public/include/utility.h"
#include "public/utility/utility.h"
//#ifdef DEDICATED
inline CMemory p_EbisuSDK_Init_Tier0;

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@ -2,7 +2,7 @@
#include "tier1/NetAdr2.h"
#include "tier1/mempool.h"
#include "common/protocol.h"
#include "public/include/inetmsghandler.h"
#include "public/inetmsghandler.h"
#include "engine/datablock.h"
#include "engine/net_chan.h"
#include "engine/debugoverlay.h"

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@ -10,7 +10,7 @@
#include "mathlib/vector.h"
#include "common/qlimits.h"
#include "datacache/imdlcache.h"
#include "public/include/model_types.h"
#include "public/model_types.h"
#ifndef DEDICATED
#include "game/client/enginesprite.h"

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@ -1,6 +1,6 @@
#ifndef GL_RSURF_H
#define GL_RSURF_H
#include "public/include/ivrenderview.h"
#include "public/ivrenderview.h"
inline CMemory P_DrawWorldMeshes;
inline auto V_DrawWorldMeshes = P_DrawWorldMeshes.RCast<void* (*)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists)>();

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@ -41,8 +41,8 @@
#endif // DEDICATED
#include "client/vengineclient_impl.h"
#include "networksystem/pylon.h"
#include "public/include/bansystem.h"
#include "public/include/edict.h"
#include "public/bansystem.h"
#include "public/edict.h"
#ifndef CLIENT_DLL
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL

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@ -13,7 +13,7 @@
#include "tier1/utlvector.h"
#include "common/netmessages.h"
#include "common/protocol.h"
#include "public/include/inetchannel.h"
#include "public/inetchannel.h"
#define NET_FRAMES_BACKUP 128
#define NET_CHANNELNAME_MAXLEN 32

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@ -14,8 +14,8 @@
#include "engine/server/sv_main.h"
#include "engine/server/server.h"
#include "networksystem/pylon.h"
#include "public/include/edict.h"
#include "public/include/bansystem.h"
#include "public/edict.h"
#include "public/bansystem.h"
//---------------------------------------------------------------------------------
// Purpose: Gets the number of human players on the server

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@ -3,7 +3,7 @@
#include "networksystem/pylon.h"
#include "engine/client/client.h"
#include "engine/networkstringtable.h"
#include "public/include/iserver.h"
#include "public/iserver.h"
#ifndef CLIENT_DLL
#include "server/vengineserver_impl.h"
#endif // !CLIENT_DLL

View File

@ -1,7 +1,7 @@
#include "core/stdafx.h"
#include "engine/server/sv_main.h"
#include "networksystem/pylon.h"
#include "public/include/bansystem.h"
#include "public/bansystem.h"
//-----------------------------------------------------------------------------
// Purpose: checks if particular client is banned on the comp server

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@ -1,6 +1,6 @@
#pragma once
#include "networksystem/pylon.h"
#include "public/include/bansystem.h"
#include "public/bansystem.h"
///////////////////////////////////////////////////////////////////////////////

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@ -1,14 +1,14 @@
#ifndef C_BASEPLAYER_H
#define C_BASEPLAYER_H
#include "public/include/icliententity.h"
#include "public/include/icliententitylist.h"
#include "public/include/iclientnetworkable.h"
#include "public/include/iclientrenderable.h"
#include "public/include/iclientthinkable.h"
#include "public/include/iclientunknown.h"
#include "public/include/ihandleentity.h"
#include "public/include/ivscript.h"
#include "public/icliententity.h"
#include "public/icliententitylist.h"
#include "public/iclientnetworkable.h"
#include "public/iclientrenderable.h"
#include "public/iclientthinkable.h"
#include "public/iclientunknown.h"
#include "public/ihandleentity.h"
#include "public/ivscript.h"
class C_BaseCombatCharacter

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@ -8,7 +8,7 @@
#define ENGINESPRITE_H
#include "public/avi/iavi.h"
#include "public/avi/ibik.h"
#include "public/include/const.h"
#include "public/const.h"
#include "game/client/hud.h"
typedef void* IMaterial; // HACK

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@ -9,9 +9,9 @@
#include "tier1/cvar.h"
#include "tier1/cmd.h"
#include "mathlib/crc32.h"
#include "public/include/binstream.h"
#include "public/include/edict.h"
#include "public/include/utility.h"
#include "public/edict.h"
#include "public/utility/binstream.h"
#include "public/utility/utility.h"
#include "engine/host_state.h"
#include "game/server/ai_node.h"
#include "game/server/ai_network.h"

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@ -5,7 +5,7 @@
// $NoKeywords: $
//=============================================================================//
#include "core/stdafx.h"
#include "public/include/studio.h"
#include "public/studio.h"
#include "game/shared/animation.h"
//-----------------------------------------------------------------------------

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@ -35,7 +35,7 @@ History:
#include "vstdlib/callback.h"
#include "vpklib/packedstore.h"
#include "gameui/IBrowser.h"
#include "public/include/edict.h"
#include "public/edict.h"
//-----------------------------------------------------------------------------
// Purpose:

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@ -10,7 +10,7 @@
#include "tier2/socketcreator.h"
#include "protoc/sv_rcon.pb.h"
#include "protoc/cl_rcon.pb.h"
#include "public/include/utility.h"
#include "public/utility/utility.h"
#include "engine/net.h"
#include "netconsole/netconsole.h"

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@ -15,7 +15,7 @@
#endif
#include <squirrel/sqinit.h>
#include <networksystem/pylon.h>
#include <public/include/edict.h>
#include <public/edict.h>
//-----------------------------------------------------------------------------
// Purpose: Send keep alive request to Pylon Master Server.

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@ -8,7 +8,7 @@
#include "core/stdafx.h"
#include "engine/net.h"
#include "engine/client/client.h"
#include "public/include/bansystem.h"
#include "public/bansystem.h"
//-----------------------------------------------------------------------------
// Purpose:

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@ -1,5 +1,5 @@
#pragma once
#include "public/include/iclientnetworkable.h"
#include "public/iclientnetworkable.h"
typedef IClientNetworkable* (*CreateClientClassFn)(int entNum, int serialNum);
typedef IClientNetworkable* (*CreateEventFn)();

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@ -2,7 +2,7 @@
#ifndef DEDICATED
#include "launcher/IApplication.h"
#endif // !DEDICATED
#include "public/include/globalvars_base.h"
#include "public/globalvars_base.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_main.h"
#endif // !CLIENT_DLL

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@ -1,5 +1,5 @@
#include "core/stdafx.h"
#include "public/include/binstream.h"
#include "public/utility/binstream.h"
//-----------------------------------------------------------------------------
// Purpose: CIOStream constructors

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@ -4,8 +4,8 @@
//
//===========================================================================//
#include "core/stdafx.h"
#include "public/include/utility.h"
#include "public/include/memaddr.h"
#include "public/utility/utility.h"
#include "public/utility/memaddr.h"
//-----------------------------------------------------------------------------
// Purpose: check array of opcodes starting from current address

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@ -4,8 +4,8 @@
//
//===========================================================================//
#include "core/stdafx.h"
#include "public/include/utility.h"
#include "public/include/memaddr.h"
#include "public/utility/utility.h"
#include "public/utility/memaddr.h"
//-----------------------------------------------------------------------------
// Purpose: constructor

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@ -4,7 +4,7 @@
#include "core/stdafx.h"
#include "core/logdef.h"
#include "public/include/utility.h"
#include "public/utility/utility.h"
///////////////////////////////////////////////////////////////////////////////
// For checking if a specific file exists.

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@ -25,7 +25,7 @@
// Includes of the game have to be here since this header is precompiled.
#include "string"
#include "d3d11.h"
#include "public/include/httplib.h"
#include "public/utility/httplib.h"
// Game ImGui headers are here for mouse tracking.
#include "gameui/IBrowser.h"

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@ -1,5 +1,5 @@
#pragma once
#include "public/include/icommandline.h"
#include "public/icommandline.h"
class CCommandLine : public ICommandLine // VTABLE @0x141369C78 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
{

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@ -12,8 +12,8 @@
#include "tier1/utlvector.h"
#include "mathlib/bits.h"
#include "vstdlib/callback.h"
#include "public/include/iconvar.h"
#include "public/include/iconcommand.h"
#include "public/iconvar.h"
#include "public/iconcommand.h"
//-----------------------------------------------------------------------------
// Purpose: create

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@ -1,7 +1,7 @@
#pragma once
#include "tier1/cmd.h"
#include "mathlib/color.h"
#include "public/include/iconvar.h"
#include "public/iconvar.h"
#include "tier1/utlvector.h"
//-----------------------------------------------------------------------------

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@ -1,7 +1,7 @@
#pragma once
#include "tier1/characterset.h"
#include "public/include/iconvar.h"
#include "public/include/iconcommand.h"
#include "public/iconvar.h"
#include "public/iconcommand.h"
//-----------------------------------------------------------------------------
// Forward declarations

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@ -1,5 +1,5 @@
#pragma once
#include "public/include/binstream.h"
#include "public/utility/binstream.h"
#include "thirdparty/lzham/include/lzham.h"
constexpr unsigned int VPK_HEADER_MARKER = 0x55AA1234;

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@ -85,10 +85,10 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\public\binstream.cpp" />
<ClCompile Include="..\public\memaddr.cpp" />
<ClCompile Include="..\public\module.cpp" />
<ClCompile Include="..\public\utility.cpp" />
<ClCompile Include="..\public\utility\binstream.cpp" />
<ClCompile Include="..\public\utility\memaddr.cpp" />
<ClCompile Include="..\public\utility\module.cpp" />
<ClCompile Include="..\public\utility\utility.cpp" />
<ClCompile Include="..\rtech\rtech_utils.cpp" />
<ClCompile Include="..\rtech\rtech_game.cpp" />
<ClCompile Include="..\rtech\rui\rui.cpp" />
@ -235,36 +235,37 @@
<ClInclude Include="..\protoc\sv_rcon.pb.h" />
<ClInclude Include="..\public\avi\iavi.h" />
<ClInclude Include="..\public\avi\ibik.h" />
<ClInclude Include="..\public\bitmap\stb_image.h" />
<ClInclude Include="..\public\iengine.h" />
<ClInclude Include="..\public\include\client_class.h" />
<ClInclude Include="..\public\include\const.h" />
<ClInclude Include="..\public\include\edict.h" />
<ClInclude Include="..\public\include\globalvars_base.h" />
<ClInclude Include="..\public\include\icliententity.h" />
<ClInclude Include="..\public\include\icliententitylist.h" />
<ClInclude Include="..\public\include\iclientnetworkable.h" />
<ClInclude Include="..\public\include\iclientrenderable.h" />
<ClInclude Include="..\public\include\iclientthinkable.h" />
<ClInclude Include="..\public\include\iclientunknown.h" />
<ClInclude Include="..\public\include\icommandline.h" />
<ClInclude Include="..\public\include\iconcommand.h" />
<ClInclude Include="..\public\include\iconvar.h" />
<ClInclude Include="..\public\include\idebugoverlay.h" />
<ClInclude Include="..\public\include\ihandleentity.h" />
<ClInclude Include="..\public\include\inetchannel.h" />
<ClInclude Include="..\public\include\inetmsghandler.h" />
<ClInclude Include="..\public\include\ivrenderview.h" />
<ClInclude Include="..\public\include\ivscript.h" />
<ClInclude Include="..\public\include\memaddr.h" />
<ClInclude Include="..\public\include\binstream.h" />
<ClInclude Include="..\public\include\httplib.h" />
<ClInclude Include="..\public\include\model_types.h" />
<ClInclude Include="..\public\include\module.h" />
<ClInclude Include="..\public\include\stb_image.h" />
<ClInclude Include="..\public\include\studio.h" />
<ClInclude Include="..\public\include\utility.h" />
<ClInclude Include="..\public\client_class.h" />
<ClInclude Include="..\public\const.h" />
<ClInclude Include="..\public\edict.h" />
<ClInclude Include="..\public\globalvars_base.h" />
<ClInclude Include="..\public\icliententity.h" />
<ClInclude Include="..\public\icliententitylist.h" />
<ClInclude Include="..\public\iclientnetworkable.h" />
<ClInclude Include="..\public\iclientrenderable.h" />
<ClInclude Include="..\public\iclientthinkable.h" />
<ClInclude Include="..\public\iclientunknown.h" />
<ClInclude Include="..\public\icommandline.h" />
<ClInclude Include="..\public\iconcommand.h" />
<ClInclude Include="..\public\iconvar.h" />
<ClInclude Include="..\public\idebugoverlay.h" />
<ClInclude Include="..\public\ihandleentity.h" />
<ClInclude Include="..\public\inetchannel.h" />
<ClInclude Include="..\public\inetmsghandler.h" />
<ClInclude Include="..\public\ivrenderview.h" />
<ClInclude Include="..\public\ivscript.h" />
<ClInclude Include="..\public\model_types.h" />
<ClInclude Include="..\public\studio.h" />
<ClInclude Include="..\core\resource.h" />
<ClInclude Include="..\public\include\worldsize.h" />
<ClInclude Include="..\public\utility\binstream.h" />
<ClInclude Include="..\public\utility\httplib.h" />
<ClInclude Include="..\public\utility\memaddr.h" />
<ClInclude Include="..\public\utility\module.h" />
<ClInclude Include="..\public\utility\utility.h" />
<ClInclude Include="..\public\utility\vdf_parser.h" />
<ClInclude Include="..\public\worldsize.h" />
<ClInclude Include="..\rtech\rtech_utils.h" />
<ClInclude Include="..\rtech\rtech_game.h" />
<ClInclude Include="..\rtech\rui\rui.h" />

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@ -118,7 +118,7 @@
<Filter Include="sdk\public">
<UniqueIdentifier>{b0696621-8658-4918-b0f2-ba20acc26829}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\include">
<Filter Include="sdk\public">
<UniqueIdentifier>{cbe60970-f348-4a8b-8cee-d4cfebbe0d99}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\tier2">
@ -214,6 +214,12 @@
<Filter Include="sdk\bonesetup">
<UniqueIdentifier>{57e1f0c7-ce4f-4576-960e-0cd15b2b5092}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\bitmap">
<UniqueIdentifier>{84fdfada-64fe-4591-b639-431058a16686}</UniqueIdentifier>
</Filter>
<Filter Include="sdk\public\utility">
<UniqueIdentifier>{91e5c68f-327d-446c-840d-5e7a53d9a631}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\client\cdll_engine_int.cpp">
@ -243,9 +249,6 @@
<ClCompile Include="..\gameui\IConsole.cpp">
<Filter>sdk\gameui</Filter>
</ClCompile>
<ClCompile Include="..\public\utility.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rtech_utils.cpp">
<Filter>sdk\rtech</Filter>
</ClCompile>
@ -309,9 +312,6 @@
<ClCompile Include="..\vpklib\packedstore.cpp">
<Filter>sdk\vpklib</Filter>
</ClCompile>
<ClCompile Include="..\public\binstream.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\bsplib\bsplib.cpp">
<Filter>sdk\bsplib</Filter>
</ClCompile>
@ -438,12 +438,6 @@
<ClCompile Include="..\vstdlib\keyvaluessystem.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
<ClCompile Include="..\public\memaddr.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\public\module.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\vstdlib\callback.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
@ -567,6 +561,18 @@
<ClCompile Include="..\tier1\splitstring.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\memaddr.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\module.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\utility.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\binstream.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\cdll_engine_int.h">
@ -599,15 +605,6 @@
<ClInclude Include="..\gameui\IConsole.h">
<Filter>sdk\gameui</Filter>
</ClInclude>
<ClInclude Include="..\public\include\httplib.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\public\include\utility.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\public\include\memaddr.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rtech_utils.h">
<Filter>sdk\rtech</Filter>
</ClInclude>
@ -1016,9 +1013,6 @@
<ClInclude Include="..\mathlib\parallel_for.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\public\include\stb_image.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqinit.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
@ -1034,9 +1028,6 @@
<ClInclude Include="..\vpklib\packedstore.h">
<Filter>sdk\vpklib</Filter>
</ClInclude>
<ClInclude Include="..\public\include\binstream.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\adler32.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
@ -1226,11 +1217,11 @@
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_lzdecompbase.h">
<Filter>thirdparty\lzham\lzhamdecomp\include</Filter>
</ClInclude>
<ClInclude Include="..\public\include\edict.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\edict.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\globalvars_base.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\globalvars_base.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_matsysiface.h">
<Filter>sdk\engine</Filter>
@ -1259,8 +1250,8 @@
<ClInclude Include="..\squirrel\sqtype.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\public\include\inetchannel.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\inetchannel.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlvector.h">
<Filter>sdk\tier1</Filter>
@ -1298,9 +1289,6 @@
<ClInclude Include="..\vstdlib\keyvaluessystem.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\public\include\module.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\common\x86defs.h">
<Filter>sdk\common</Filter>
</ClInclude>
@ -1325,8 +1313,8 @@
<ClInclude Include="..\windows\resource.h">
<Filter>windows</Filter>
</ClInclude>
<ClInclude Include="..\public\include\studio.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\studio.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_model_private.h">
<Filter>sdk\engine</Filter>
@ -1334,8 +1322,8 @@
<ClInclude Include="..\common\qlimits.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\public\include\model_types.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\model_types.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\game\client\enginesprite.h">
<Filter>sdk\game\client</Filter>
@ -1355,14 +1343,14 @@
<ClInclude Include="..\public\avi\ibik.h">
<Filter>sdk\public\avi</Filter>
</ClInclude>
<ClInclude Include="..\public\include\const.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\const.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_rsurf.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\include\ivrenderview.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\ivrenderview.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\threadtools.h">
<Filter>sdk\tier0</Filter>
@ -1373,8 +1361,8 @@
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<ClCompile Include="..\public\bansystem.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\public\utility.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rtech_utils.cpp">
<Filter>sdk\rtech</Filter>
</ClCompile>
@ -327,9 +330,6 @@
<ClCompile Include="..\vpklib\packedstore.cpp">
<Filter>sdk\vpklib</Filter>
</ClCompile>
<ClCompile Include="..\public\binstream.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\bsplib\bsplib.cpp">
<Filter>sdk\bsplib</Filter>
</ClCompile>
@ -465,12 +465,6 @@
<ClCompile Include="..\vstdlib\keyvaluessystem.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
<ClCompile Include="..\public\memaddr.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\public\module.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\vstdlib\callback.cpp">
<Filter>sdk\vstdlib</Filter>
</ClCompile>
@ -606,6 +600,18 @@
<ClCompile Include="..\tier1\splitstring.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\module.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\utility.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\binstream.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\memaddr.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\cdll_engine_int.h">
@ -641,17 +647,8 @@
<ClInclude Include="..\gameui\IConsole.h">
<Filter>sdk\gameui</Filter>
</ClInclude>
<ClInclude Include="..\public\include\bansystem.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\public\include\httplib.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\public\include\utility.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\public\include\memaddr.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\bansystem.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rtech_utils.h">
<Filter>sdk\rtech</Filter>
@ -1064,9 +1061,6 @@
<ClInclude Include="..\mathlib\parallel_for.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
<ClInclude Include="..\public\include\stb_image.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqinit.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
@ -1079,9 +1073,6 @@
<ClInclude Include="..\vpklib\packedstore.h">
<Filter>sdk\vpklib</Filter>
</ClInclude>
<ClInclude Include="..\public\include\binstream.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\mathlib\adler32.h">
<Filter>sdk\mathlib</Filter>
</ClInclude>
@ -1286,11 +1277,11 @@
<ClInclude Include="..\game\server\ai_network.h">
<Filter>sdk\game\server</Filter>
</ClInclude>
<ClInclude Include="..\public\include\edict.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\edict.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\globalvars_base.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\globalvars_base.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_matsysiface.h">
<Filter>sdk\engine</Filter>
@ -1325,8 +1316,8 @@
<ClInclude Include="..\squirrel\sqtype.h">
<Filter>sdk\squirrel</Filter>
</ClInclude>
<ClInclude Include="..\public\include\inetchannel.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\inetchannel.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlmemory.h">
<Filter>sdk\tier1</Filter>
@ -1361,9 +1352,6 @@
<ClInclude Include="..\vstdlib\keyvaluessystem.h">
<Filter>sdk\vstdlib</Filter>
</ClInclude>
<ClInclude Include="..\public\include\module.h">
<Filter>sdk\public\include</Filter>
</ClInclude>
<ClInclude Include="..\common\x86defs.h">
<Filter>sdk\common</Filter>
</ClInclude>
@ -1391,8 +1379,8 @@
<ClInclude Include="..\datacache\mdlcache.h">
<Filter>sdk\datacache</Filter>
</ClInclude>
<ClInclude Include="..\public\include\studio.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\studio.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\engine\gl_model_private.h">
<Filter>sdk\engine</Filter>
@ -1400,8 +1388,8 @@
<ClInclude Include="..\common\qlimits.h">
<Filter>sdk\common</Filter>
</ClInclude>
<ClInclude Include="..\public\include\model_types.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\model_types.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\datacache\imdlcache.h">
<Filter>sdk\datacache</Filter>
@ -1409,8 +1397,8 @@
<ClInclude Include="..\game\client\enginesprite.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\public\include\const.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\const.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\avi\ibik.h">
<Filter>sdk\public\avi</Filter>
@ -1424,8 +1412,8 @@
<ClInclude Include="..\engine\gl_rsurf.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\include\ivrenderview.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\ivrenderview.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\threadtools.h">
<Filter>sdk\tier0</Filter>
@ -1433,14 +1421,14 @@
<ClInclude Include="..\game\shared\animation.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\public\include\icliententitylist.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\icliententitylist.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utldict.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\include\client_class.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\client_class.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\datacache\idatacache.h">
<Filter>sdk\datacache</Filter>
@ -1583,8 +1571,8 @@
<ClInclude Include="..\tier1\mempool.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\include\inetmsghandler.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\inetmsghandler.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\squirrel\sqstate.h">
<Filter>sdk\squirrel</Filter>
@ -1610,8 +1598,8 @@
<ClInclude Include="..\engine\networkstringtable.h">
<Filter>sdk\engine</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iserver.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iserver.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\wchartypes.h">
<Filter>sdk\tier0</Filter>
@ -1646,8 +1634,8 @@
<ClInclude Include="..\tier0\platform_internal.h">
<Filter>sdk\tier0</Filter>
</ClInclude>
<ClInclude Include="..\public\include\icommandline.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\icommandline.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\materialsystem\cshaderglue.h">
<Filter>sdk\materialsystem</Filter>
@ -1706,8 +1694,8 @@
<ClInclude Include="..\server\persistence.h">
<Filter>sdk\server</Filter>
</ClInclude>
<ClInclude Include="..\public\include\idebugoverlay.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\idebugoverlay.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier0\memstd.h">
<Filter>sdk\tier0</Filter>
@ -1715,26 +1703,26 @@
<ClInclude Include="..\game\client\c_baseplayer.h">
<Filter>sdk\game\client</Filter>
</ClInclude>
<ClInclude Include="..\public\include\icliententity.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\icliententity.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iclientthinkable.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iclientthinkable.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iclientunknown.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iclientunknown.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\ihandleentity.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\ihandleentity.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iclientnetworkable.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iclientnetworkable.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iclientrenderable.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iclientrenderable.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\ivscript.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\ivscript.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\game\client\view.h">
<Filter>sdk\game\client</Filter>
@ -1742,20 +1730,20 @@
<ClInclude Include="..\game\shared\ai_utility_shared.h">
<Filter>sdk\game\shared</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iconvar.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iconvar.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\iconcommand.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\iconcommand.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\include\icvar.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\icvar.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\characterset.h">
<Filter>sdk\tier1</Filter>
</ClInclude>
<ClInclude Include="..\public\include\worldsize.h">
<Filter>sdk\public\include</Filter>
<ClInclude Include="..\public\worldsize.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\tier1\utlblockmemory.h">
<Filter>sdk\tier1</Filter>
@ -1766,6 +1754,24 @@
<ClInclude Include="..\public\iengine.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\public\bitmap\stb_image.h">
<Filter>sdk\public\bitmap</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\memaddr.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\module.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\utility.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\binstream.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\httplib.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png">

View File

@ -40,7 +40,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<ClCompile Include="..\public\utility.cpp" />
<ClCompile Include="..\public\utility\utility.cpp" />
<ClCompile Include="..\tier1\NetAdr2.cpp" />
<ClCompile Include="..\tier2\socketcreator.cpp" />
</ItemGroup>
@ -51,7 +51,7 @@
<ClInclude Include="..\netconsole\netconsole.h" />
<ClInclude Include="..\protoc\cl_rcon.pb.h" />
<ClInclude Include="..\protoc\sv_rcon.pb.h" />
<ClInclude Include="..\public\include\utility.h" />
<ClInclude Include="..\public\utility\utility.h" />
<ClInclude Include="..\tier1\NetAdr2.h" />
<ClInclude Include="..\tier2\socketcreator.h" />
</ItemGroup>

View File

@ -31,9 +31,6 @@
<ClCompile Include="..\tier1\NetAdr2.cpp">
<Filter>sdk\tier1</Filter>
</ClCompile>
<ClCompile Include="..\public\utility.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\core\stdafx.cpp">
<Filter>core</Filter>
</ClCompile>
@ -55,6 +52,9 @@
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
<Filter>thirdparty\protobuf</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\utility.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\tier1\NetAdr2.h">
@ -81,7 +81,7 @@
<ClInclude Include="..\protoc\cl_rcon.pb.h">
<Filter>thirdparty\protobuf</Filter>
</ClInclude>
<ClInclude Include="..\public\include\utility.h">
<ClInclude Include="..\public\utility\utility.h">
<Filter>sdk\public</Filter>
</ClInclude>
</ItemGroup>

View File

@ -126,7 +126,7 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<ClCompile Include="..\public\utility.cpp" />
<ClCompile Include="..\public\utility\utility.cpp" />
<ClCompile Include="..\sdklauncher\basepanel.cpp" />
<ClCompile Include="..\sdklauncher\sdklauncher.cpp" />
</ItemGroup>
@ -140,7 +140,7 @@
<ItemGroup>
<ClInclude Include="..\core\stdafx.h" />
<ClInclude Include="..\launcher\launcherdefs.h" />
<ClInclude Include="..\public\include\utility.h" />
<ClInclude Include="..\public\utility\utility.h" />
<ClInclude Include="..\sdklauncher\basepanel.h" />
<ClInclude Include="..\sdklauncher\sdklauncher.h" />
<ClInclude Include="..\sdklauncher\sdklauncher_const.h" />

View File

@ -31,15 +31,15 @@
<ClCompile Include="..\core\stdafx.cpp">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\public\utility.cpp">
<Filter>public</Filter>
</ClCompile>
<ClCompile Include="..\sdklauncher\basepanel.cpp">
<Filter>ui</Filter>
</ClCompile>
<ClCompile Include="..\sdklauncher\sdklauncher.cpp">
<Filter>launcher</Filter>
</ClCompile>
<ClCompile Include="..\public\utility\utility.cpp">
<Filter>public</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\resource\sdklauncher.rc">
@ -59,9 +59,6 @@
<ClInclude Include="..\core\stdafx.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\public\include\utility.h">
<Filter>public</Filter>
</ClInclude>
<ClInclude Include="..\sdklauncher\basepanel.h">
<Filter>ui</Filter>
</ClInclude>
@ -77,6 +74,9 @@
<ClInclude Include="..\launcher\launcherdefs.h">
<Filter>launcher</Filter>
</ClInclude>
<ClInclude Include="..\public\utility\utility.h">
<Filter>public</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="..\resource\ico\sdklauncher_rel.ico">

View File

@ -31,16 +31,16 @@
#include "gameui/IConsole.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "public/include/bansystem.h"
#include "public/bansystem.h"
#endif // !CLIENT_DLL
#include "public/include/worldsize.h"
#include "public/worldsize.h"
#include "mathlib/crc32.h"
#include "mathlib/mathlib.h"
#include "vstdlib/completion.h"
#include "vstdlib/callback.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#include "public/include/idebugoverlay.h"
#include "public/idebugoverlay.h"
#endif // !DEDICATED
#ifndef DEDICATED
#include "game/client/view.h"

View File

@ -8,7 +8,7 @@
#include "gameui/IConsole.h"
#include "gameui/IBrowser.h"
#include "inputsystem/inputsystem.h"
#include "public/include/stb_image.h"
#include "public/bitmap/stb_image.h"
/**********************************************************************************
-----------------------------------------------------------------------------------