r5sdk/r5dev/public/baseentity.cpp

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//======= Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ======
//
// Purpose: The base class from which all game entities are derived.
//
//===============================================================================
#include "core/stdafx.h"
#include "baseentity.h"
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CCollisionProperty* CBaseEntity::CollisionProp()
{
return &m_Collision;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const CCollisionProperty* CBaseEntity::CollisionProp() const
{
return &m_Collision;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CServerNetworkProperty* CBaseEntity::NetworkProp()
{
return &m_Network;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const CServerNetworkProperty* CBaseEntity::NetworkProp() const
{
return &m_Network;
}