r5sdk/r5dev/engine/server/sv_main.cpp

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//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "tier0/threadtools.h"
#include "tier0/frametask.h"
#include "tier1/cvar.h"
#include "engine/server/sv_main.h"
#include "engine/client/client.h"
2022-07-01 10:29:27 +02:00
#include "networksystem/pylon.h"
#include "networksystem/bansystem.h"
#include "engine/client/client.h"
#include "tier1/cvar.h"
#include "server.h"
//-----------------------------------------------------------------------------
// Purpose: checks if particular client is banned on the comp server
//-----------------------------------------------------------------------------
void SV_IsClientBanned(CClient* pClient, const string& svIPAddr, const uint64_t nNucleusID, const string& svPersonaName)
{
Assert(pClient != nullptr);
string svError;
bool bCompBanned = g_pMasterServer->CheckForBan(svIPAddr, nNucleusID, svPersonaName, svError);
if (bCompBanned)
{
if (!ThreadInMainThread())
{
g_TaskScheduler->Dispatch([pClient, svError, svIPAddr, nNucleusID]
{
// Make sure client isn't already disconnected,
// and that if there is a valid netchannel, that
// it hasn't been taken by a different client by
// the time this task is getting executed.
CNetChan* pChan = pClient->GetNetChan();
if (pChan && pClient->GetNucleusID() == nNucleusID)
{
pClient->Disconnect(Reputation_t::REP_MARK_BAD, svError.c_str());
Warning(eDLL_T::SERVER, "Removed client '%s' ('%llu' is banned globally!)\n",
svIPAddr.c_str(), nNucleusID);
}
}, 0);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: checks if particular client is banned on the master server
//-----------------------------------------------------------------------------
void SV_ProcessBulkCheck(const BannedVec_t& bannedVec)
{
BannedVec_t outBannedVec;
g_pMasterServer->GetBannedList(bannedVec, outBannedVec);
if (!ThreadInMainThread())
{
g_TaskScheduler->Dispatch([outBannedVec]
{
SV_CheckForBan(&outBannedVec);
}, 0);
}
}
//-----------------------------------------------------------------------------
// Purpose: creates a snapshot of the currently connected clients
// Input : *pBannedVec - if passed, will check for bans and kick the clients
//-----------------------------------------------------------------------------
void SV_CheckForBan(const BannedVec_t* pBannedVec /*= nullptr*/)
{
Assert(ThreadInMainThread());
BannedVec_t bannedVec;
for (int c = 0; c < MAX_PLAYERS; c++) // Loop through all possible client instances.
{
CClient* pClient = g_pClient->GetClient(c);
if (!pClient)
continue;
CNetChan* pNetChan = pClient->GetNetChan();
if (!pNetChan)
continue;
if (!pClient->IsConnected())
continue;
const char* szIPAddr = pNetChan->GetAddress();
const uint64_t nNucleusID = pClient->GetNucleusID();
if (!pBannedVec)
bannedVec.push_back(std::make_pair(string(szIPAddr), nNucleusID));
else
{
for (auto& it : *pBannedVec)
{
if (it.second == pClient->GetNucleusID())
{
pClient->Disconnect(Reputation_t::REP_MARK_BAD, "%s", it.first.c_str());
Warning(eDLL_T::SERVER, "Removed client '%s' from slot '%i' ('%llu' is banned globally!)\n",
szIPAddr, c, nNucleusID);
}
}
}
}
if (!pBannedVec && !bannedVec.empty())
{
std::thread(&SV_ProcessBulkCheck, bannedVec).detach();
}
}
//-----------------------------------------------------------------------------
// Purpose: loads the game .dll
//-----------------------------------------------------------------------------
void SV_InitGameDLL()
{
v_SV_InitGameDLL();
}
//-----------------------------------------------------------------------------
// Purpose: release resources associated with extension DLLs.
//-----------------------------------------------------------------------------
void SV_ShutdownGameDLL()
{
v_SV_ShutdownGameDLL();
}
//-----------------------------------------------------------------------------
// Purpose: activates the server
// Output : true on success, false on failure
//-----------------------------------------------------------------------------
bool SV_ActivateServer()
{
return v_SV_ActivateServer();
}
void SV_BroadcastVoiceData(CClient* cl, int nBytes, char* data)
{
if (!sv_voiceenable->GetBool())
return;
if (g_ServerGlobalVariables->m_nMaxClients <= 0)
return;
SVC_VoiceData voiceData(cl->GetUserID(), nBytes, data);
for (int i = 0; i < g_ServerGlobalVariables->m_nMaxClients; i++)
{
CClient* pClient = g_pClient->GetClient(i);
if (!pClient)
continue;
// is this client fully connected
if (pClient->GetSignonState() != SIGNONSTATE::SIGNONSTATE_FULL)
continue;
// is this client the sender
if (pClient == cl && !sv_voiceEcho->GetBool())
continue;
// is this client on the sender's team
if (pClient->GetTeamNum() != cl->GetTeamNum() && !sv_alltalk->GetBool())
continue;
// there's also supposed to be some xplat checks here
// but since r5r is only on PC, there's no point in implementing them here
CNetChan* pNetChan = pClient->GetNetChan();
if (!pNetChan)
continue;
// if voice stream has enough space for new data
if (pNetChan->GetStreamVoice().GetNumBitsLeft() >= 8 * nBytes + 96)
pClient->SendNetMsg(&voiceData, false, false, true);
}
}
///////////////////////////////////////////////////////////////////////////////
void HSV_Main::Attach(void) const
{
//DetourAttach(&v_SV_InitGameDLL, SV_InitGameDLL);
//DetourAttach(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL);
//DetourAttach(&v_SV_ActivateServer, SV_ActivateServer);
DetourAttach(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData);
}
void HSV_Main::Detach(void) const
{
//DetourDetach(&v_SV_InitGameDLL, SV_InitGameDLL);
//DetourDetach(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL);
//DetourDetach(&v_SV_ActivateServer, SV_ActivateServer);
DetourDetach(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData);
}