Move 'bansystem' from 'public' to 'networksystem'

This commit is contained in:
Kawe Mazidjatari 2022-08-09 17:34:10 +02:00
parent 329621c6ad
commit efd92f8ebc
12 changed files with 23 additions and 23 deletions

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@ -12,7 +12,7 @@
#include "client/cdll_engine_int.h"
#include "engine/net_chan.h"
#include "engine/client/cl_rcon.h"
#include "public/bansystem.h"
#include "networksystem/bansystem.h"
#include "vpc/keyvalues.h"
/*****************************************************************************/

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@ -41,7 +41,7 @@
#endif // DEDICATED
#include "client/vengineclient_impl.h"
#include "networksystem/pylon.h"
#include "public/bansystem.h"
#include "networksystem/bansystem.h"
#include "public/edict.h"
#ifndef CLIENT_DLL
#include "game/server/gameinterface.h"

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@ -14,8 +14,8 @@
#include "engine/server/sv_main.h"
#include "engine/server/server.h"
#include "networksystem/pylon.h"
#include "networksystem/bansystem.h"
#include "public/edict.h"
#include "public/bansystem.h"
//---------------------------------------------------------------------------------
// Purpose: Gets the number of human players on the server

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@ -1,7 +1,7 @@
#include "core/stdafx.h"
#include "engine/server/sv_main.h"
#include "networksystem/pylon.h"
#include "public/bansystem.h"
#include "networksystem/bansystem.h"
//-----------------------------------------------------------------------------
// Purpose: checks if particular client is banned on the comp server

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@ -1,6 +1,6 @@
#pragma once
#include "networksystem/pylon.h"
#include "public/bansystem.h"
#include "networksystem/bansystem.h"
///////////////////////////////////////////////////////////////////////////////

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@ -8,7 +8,7 @@
#include "core/stdafx.h"
#include "engine/net.h"
#include "engine/client/client.h"
#include "public/bansystem.h"
#include "networksystem/bansystem.h"
//-----------------------------------------------------------------------------
// Purpose:

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@ -206,6 +206,7 @@
<ClInclude Include="..\mathlib\vector4d.h" />
<ClInclude Include="..\mathlib\vmatrix.h" />
<ClInclude Include="..\mathlib\vplane.h" />
<ClInclude Include="..\networksystem\bansystem.h" />
<ClInclude Include="..\networksystem\pylon.h" />
<ClInclude Include="..\networksystem\serverlisting.h" />
<ClInclude Include="..\networksystem\sm_protocol.h" />
@ -224,7 +225,6 @@
<ClInclude Include="..\public\inetmsghandler.h" />
<ClInclude Include="..\public\iserver.h" />
<ClInclude Include="..\public\ivscript.h" />
<ClInclude Include="..\public\bansystem.h" />
<ClInclude Include="..\public\model_types.h" />
<ClInclude Include="..\public\studio.h" />
<ClInclude Include="..\public\utility\binstream.h" />
@ -518,6 +518,7 @@
<ClCompile Include="..\mathlib\ssenoise.cpp" />
<ClCompile Include="..\mathlib\transform.cpp" />
<ClCompile Include="..\mathlib\vmatrix.cpp" />
<ClCompile Include="..\networksystem\bansystem.cpp" />
<ClCompile Include="..\networksystem\pylon.cpp" />
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
@ -527,7 +528,6 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\public\bansystem.cpp" />
<ClCompile Include="..\public\utility\binstream.cpp" />
<ClCompile Include="..\public\utility\memaddr.cpp" />
<ClCompile Include="..\public\utility\module.cpp" />

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@ -243,9 +243,6 @@
<ClInclude Include="..\networksystem\sm_protocol.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
<ClInclude Include="..\public\bansystem.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rtech_utils.h">
<Filter>sdk\rtech</Filter>
</ClInclude>
@ -1206,6 +1203,9 @@
<ClInclude Include="..\public\utility\httplib.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\networksystem\bansystem.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\common\opcodes.cpp">
@ -1241,9 +1241,6 @@
<ClCompile Include="..\launcher\IApplication.cpp">
<Filter>sdk\launcher</Filter>
</ClCompile>
<ClCompile Include="..\public\bansystem.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rtech_utils.cpp">
<Filter>sdk\rtech</Filter>
</ClCompile>
@ -1511,6 +1508,9 @@
<ClCompile Include="..\public\utility\binstream.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\networksystem\bansystem.cpp">
<Filter>sdk\networksystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\Dedicated.def" />

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@ -83,6 +83,7 @@
<ClCompile Include="..\mathlib\ssenoise.cpp" />
<ClCompile Include="..\mathlib\transform.cpp" />
<ClCompile Include="..\mathlib\vmatrix.cpp" />
<ClCompile Include="..\networksystem\bansystem.cpp" />
<ClCompile Include="..\networksystem\pylon.cpp" />
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
@ -92,7 +93,6 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\public\bansystem.cpp" />
<ClCompile Include="..\public\utility\binstream.cpp" />
<ClCompile Include="..\public\utility\memaddr.cpp" />
<ClCompile Include="..\public\utility\module.cpp" />
@ -251,6 +251,7 @@
<ClInclude Include="..\mathlib\vmatrix.h" />
<ClInclude Include="..\mathlib\vplane.h" />
<ClInclude Include="..\milessdk\win64_rrthreads.h" />
<ClInclude Include="..\networksystem\bansystem.h" />
<ClInclude Include="..\networksystem\pylon.h" />
<ClInclude Include="..\networksystem\serverlisting.h" />
<ClInclude Include="..\networksystem\sm_protocol.h" />
@ -281,7 +282,6 @@
<ClInclude Include="..\public\iserver.h" />
<ClInclude Include="..\public\ivrenderview.h" />
<ClInclude Include="..\public\ivscript.h" />
<ClInclude Include="..\public\bansystem.h" />
<ClInclude Include="..\public\model_types.h" />
<ClInclude Include="..\public\studio.h" />
<ClInclude Include="..\core\resource.h" />

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@ -261,9 +261,6 @@
<ClCompile Include="..\gameui\IConsole.cpp">
<Filter>sdk\gameui</Filter>
</ClCompile>
<ClCompile Include="..\public\bansystem.cpp">
<Filter>sdk\public</Filter>
</ClCompile>
<ClCompile Include="..\rtech\rtech_utils.cpp">
<Filter>sdk\rtech</Filter>
</ClCompile>
@ -612,6 +609,9 @@
<ClCompile Include="..\public\utility\memaddr.cpp">
<Filter>sdk\public\utility</Filter>
</ClCompile>
<ClCompile Include="..\networksystem\bansystem.cpp">
<Filter>sdk\networksystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\client\cdll_engine_int.h">
@ -647,9 +647,6 @@
<ClInclude Include="..\gameui\IConsole.h">
<Filter>sdk\gameui</Filter>
</ClInclude>
<ClInclude Include="..\public\bansystem.h">
<Filter>sdk\public</Filter>
</ClInclude>
<ClInclude Include="..\rtech\rtech_utils.h">
<Filter>sdk\rtech</Filter>
</ClInclude>
@ -1772,6 +1769,9 @@
<ClInclude Include="..\public\utility\httplib.h">
<Filter>sdk\public\utility</Filter>
</ClInclude>
<ClInclude Include="..\networksystem\bansystem.h">
<Filter>sdk\networksystem</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="..\shared\resource\lockedserver.png">

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@ -31,7 +31,7 @@
#include "gameui/IConsole.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "public/bansystem.h"
#include "networksystem/bansystem.h"
#endif // !CLIENT_DLL
#include "public/worldsize.h"
#include "mathlib/crc32.h"