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//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
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#ifndef RECASTEDITOR_H
#define RECASTEDITOR_H
#include "Recast/Include/Recast.h"
#include "NavEditor/Include/EditorInterfaces.h"
struct hulldef
{
const char* name;
float radius;
float height;
float climb_height;
float tile_size;
//TODO: voxel size, tile size
};
extern const hulldef hulls[5];
/// Tool types.
enum EditorToolType
{
TOOL_NONE = 0,
TOOL_TILE_EDIT,
TOOL_TILE_HIGHLIGHT,
TOOL_TEMP_OBSTACLE,
TOOL_NAVMESH_TESTER,
TOOL_NAVMESH_PRUNE,
TOOL_OFFMESH_CONNECTION,
TOOL_CONVEX_VOLUME,
TOOL_CROWD,
MAX_TOOLS
};
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/// These are just poly areas to use consistent values across the editors.
/// The use should specify these base on his needs.
enum EditorPolyAreas
{
EDITOR_POLYAREA_GROUND,
EDITOR_POLYAREA_WATER,
EDITOR_POLYAREA_ROAD,
EDITOR_POLYAREA_DOOR,
EDITOR_POLYAREA_GRASS,
EDITOR_POLYAREA_JUMP,
};
enum EditorPolyFlags
{
EDITOR_POLYFLAGS_WALK = 0x01, // Ability to walk (ground, grass, road)
EDITOR_POLYFLAGS_SWIM = 0x02, // Ability to swim (water).
EDITOR_POLYFLAGS_DOOR = 0x04, // Ability to move through doors.
EDITOR_POLYFLAGS_JUMP = 0x08, // Ability to jump.
EDITOR_POLYFLAGS_DISABLED = 0x10, // Disabled polygon
EDITOR_POLYFLAGS_ALL = 0xffff // All abilities.
};
class EditorDebugDraw : public DebugDrawGL
{
public:
virtual unsigned int areaToCol(unsigned int area);
};
enum EditorPartitionType
{
EDITOR_PARTITION_WATERSHED,
EDITOR_PARTITION_MONOTONE,
EDITOR_PARTITION_LAYERS,
};
struct EditorTool
{
virtual ~EditorTool() {}
virtual int type() = 0;
virtual void init(class Editor* editor) = 0;
virtual void reset() = 0;
virtual void handleMenu() = 0;
virtual void handleClick(const float* s, const float* p, bool shift) = 0;
virtual void handleRender() = 0;
virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0;
virtual void handleToggle() = 0;
virtual void handleStep() = 0;
virtual void handleUpdate(const float dt) = 0;
};
struct EditorToolState {
virtual ~EditorToolState() {}
virtual void init(class Editor* editor) = 0;
virtual void reset() = 0;
virtual void handleRender() = 0;
virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0;
virtual void handleUpdate(const float dt) = 0;
};
class Editor
{
protected:
class InputGeom* m_geom;
class dtNavMesh* m_navMesh;
class dtNavMeshQuery* m_navQuery;
class dtCrowd* m_crowd;
unsigned char m_navMeshDrawFlags;
bool m_filterLowHangingObstacles;
bool m_filterLedgeSpans;
bool m_filterWalkableLowHeightSpans;
float m_cellSize;
float m_cellHeight;
float m_agentHeight;
float m_agentRadius;
float m_agentMaxClimb;
float m_agentMaxSlope;
float m_regionMinSize;
float m_regionMergeSize;
float m_edgeMaxLen;
float m_edgeMaxError;
float m_vertsPerPoly;
float m_detailSampleDist;
float m_detailSampleMaxError;
int m_partitionType;
int m_reachabilityTableCount;
const char* m_navmeshName = "unnamed";
EditorTool* m_tool;
EditorToolState* m_toolStates[MAX_TOOLS];
BuildContext* m_ctx;
EditorDebugDraw m_dd;
dtNavMesh* loadAll(std::string path);
void saveAll(std::string path, dtNavMesh* mesh);
public:
std::string m_modelName;
Editor();
virtual ~Editor();
void setContext(BuildContext* ctx) { m_ctx = ctx; }
void setTool(EditorTool* tool);
EditorToolState* getToolState(int type) { return m_toolStates[type]; }
void setToolState(int type, EditorToolState* s) { m_toolStates[type] = s; }
EditorDebugDraw& getDebugDraw() { return m_dd; }
virtual void handleSettings();
virtual void handleTools();
virtual void handleDebugMode();
virtual void handleClick(const float* s, const float* p, bool shift);
virtual void handleToggle();
virtual void handleStep();
virtual void handleRender();
virtual void handleRenderOverlay(double* proj, double* model, int* view);
virtual void handleMeshChanged(class InputGeom* geom);
virtual bool handleBuild();
virtual void handleUpdate(const float dt);
virtual void collectSettings(struct BuildSettings& settings);
virtual class InputGeom* getInputGeom() { return m_geom; }
virtual class dtNavMesh* getNavMesh() { return m_navMesh; }
virtual class dtNavMeshQuery* getNavMeshQuery() { return m_navQuery; }
virtual class dtCrowd* getCrowd() { return m_crowd; }
virtual float getAgentRadius() { return m_agentRadius; }
virtual float getAgentHeight() { return m_agentHeight; }
virtual float getAgentClimb() { return m_agentMaxClimb; }
unsigned char getNavMeshDrawFlags() const { return m_navMeshDrawFlags; }
void setNavMeshDrawFlags(unsigned char flags) { m_navMeshDrawFlags = flags; }
void updateToolStates(const float dt);
void initToolStates(Editor* editor);
void resetToolStates();
void renderToolStates();
void renderOverlayToolStates(double* proj, double* model, int* view);
void resetCommonSettings();
void handleCommonSettings();
private:
// Explicitly disabled copy constructor and copy assignment operator.
Editor(const Editor&);
Editor& operator=(const Editor&);
};
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#endif // RECASTEDITOR_H