r5sdk/r5dev/game/client/c_baseplayer.h

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2022-07-24 12:59:40 +02:00
#ifndef C_BASEPLAYER_H
#define C_BASEPLAYER_H
#include "public/icliententity.h"
#include "public/icliententitylist.h"
#include "public/iclientnetworkable.h"
#include "public/iclientrenderable.h"
#include "public/iclientthinkable.h"
#include "public/iclientunknown.h"
#include "public/ihandleentity.h"
#include "public/vscript/ivscript.h"
2022-07-24 12:59:40 +02:00
class C_BaseCombatCharacter
{
int m_nPredictionData; // Unk
//int unk; // Padding?
};
class C_BaseEntity : public IClientEntity
{
const char* m_pszModelName;
int unk0;
char pad[4]; // unk;
HSCRIPT m_hScriptInstance;
const char* m_iszScriptId;
};
class C_BaseAnimating : public C_BaseEntity
{
};
class C_BaseAnimatingOverlay : public C_BaseAnimating
{
};
class C_Player : public C_BaseCombatCharacter, public C_BaseAnimatingOverlay
{
};
#endif // C_BASEPLAYER_H