2022-01-04 12:11:59 +01:00
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#pragma once
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#include "mathlib/vector.h"
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#include "mathlib/color.h"
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2022-07-12 12:28:23 +02:00
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#include "mathlib/vector4d.h"
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2022-01-04 12:11:59 +01:00
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// Something has to be hardcoded..
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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2022-01-05 02:07:37 +01:00
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constexpr auto MATERIALSYSTEM_VCALL_OFF_0 = 0x3F8;
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constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0 = 0x278;
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constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1 = 0x280;
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2022-01-04 12:11:59 +01:00
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#elif defined (GAMEDLL_S3)
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constexpr auto MATERIALSYSTEM_VCALL_OFF_0 = 0x3F0;
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constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0 = 0x288;
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constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1 = 0x290;
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#endif
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constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_2 = 0x8;
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constexpr auto NDEBUG_PERSIST_TILL_NEXT_SERVER = (0.01023f);
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enum class OverlayType_t
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{
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OVERLAY_BOX = 0,
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OVERLAY_SPHERE,
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OVERLAY_LINE,
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OVERLAY_TRIANGLE,
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OVERLAY_LASER_LINE,
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2022-01-04 12:11:59 +01:00
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OVERLAY_BOX2,
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OVERLAY_CAPSULE,
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OVERLAY_UNK0,
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OVERLAY_UNK1
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};
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struct OverlayBase_t
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{
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OverlayBase_t(void)
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{
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m_Type = OverlayType_t::OVERLAY_BOX;
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m_nCreationTick = -1;
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m_flEndTime = 0.0f;
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2022-06-15 01:24:29 +02:00
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m_nServerCount = -1;
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2022-01-04 12:11:59 +01:00
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m_pNextOverlay = NULL;
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m_nOverlayTick = NULL;
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2022-01-04 12:11:59 +01:00
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}
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bool IsDead(void) const;
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2022-01-04 12:11:59 +01:00
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OverlayType_t m_Type {}; // What type of overlay is it?
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int m_nCreationTick{}; // Duration -1 means go away after this frame #
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float m_flEndTime {}; // When does this box go away
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int m_nServerCount {}; // Latch server count, too
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OverlayBase_t* m_pNextOverlay {}; // 16
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int m_nOverlayTick {}; // 24
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int m_nFlags{}; // Maybe
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};
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struct OverlayBox_t : public OverlayBase_t
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{
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OverlayBox_t(void) { m_Type = OverlayType_t::OVERLAY_BOX; }
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2022-07-11 12:00:08 +02:00
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struct Transforms
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{
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Transforms()
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{
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xmm[0] = _mm_setzero_ps();
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xmm[1] = _mm_setzero_ps();
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xmm[2] = _mm_setzero_ps();
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};
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union
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{
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__m128 xmm[3];
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Vector4D vec[3];
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};
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};
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Transforms transforms;
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Vector3D mins{};
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Vector3D maxs{};
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int r{};
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int g{};
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int b{};
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int a{};
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2022-07-12 15:38:51 +02:00
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bool noDepthTest{};
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};
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2022-03-07 11:32:12 +01:00
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struct OverlaySphere_t : public OverlayBase_t
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{
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OverlaySphere_t(void) { m_Type = OverlayType_t::OVERLAY_SPHERE; }
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2022-07-06 21:11:32 +02:00
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Vector3D vOrigin{};
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float flRadius{};
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int nTheta{};
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int nPhi{};
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int r{};
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int g{};
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int b{};
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int a{};
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};
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2022-10-30 23:38:19 +01:00
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struct OverlayLine_t : public OverlayBase_t
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{
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OverlayLine_t(void) { m_Type = OverlayType_t::OVERLAY_LINE; }
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Vector3D origin{};
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Vector3D dest{};
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int r{};
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int g{};
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int b{};
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int a{};
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bool noDepthTest{};
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};
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2022-07-07 21:31:00 +02:00
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struct OverlayTriangle_t : public OverlayBase_t
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{
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OverlayTriangle_t() { m_Type = OverlayType_t::OVERLAY_TRIANGLE; }
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Vector3D p1;
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Vector3D p2;
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Vector3D p3;
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int r;
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int g;
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int b;
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int a;
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bool noDepthTest;
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};
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2022-10-30 23:38:19 +01:00
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struct OverlayLaserLine_t : public OverlayBase_t
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{
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OverlayLaserLine_t() { m_Type = OverlayType_t::OVERLAY_LASER_LINE; }
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Vector3D start;
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Vector3D end;
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int r;
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int g;
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int b;
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int a;
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2022-10-30 23:38:19 +01:00
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bool noDepthTest;
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2022-07-07 21:31:00 +02:00
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};
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struct OverlayCapsule_t : public OverlayBase_t
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{
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OverlayCapsule_t() { m_Type = OverlayType_t::OVERLAY_CAPSULE; }
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Vector3D start;
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Vector3D end;
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Vector3D radius;
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Vector3D top;
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Vector3D bottom;
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int r;
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int g;
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int b;
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int a;
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bool m_bWireframe;
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};
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2022-06-15 01:35:48 +02:00
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void DestroyOverlay(OverlayBase_t* pOverlay);
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2022-01-04 12:11:59 +01:00
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void DrawOverlay(OverlayBase_t* pOverlay);
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void DebugOverlays_Attach();
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void DebugOverlays_Detach();
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2022-04-18 03:35:08 +02:00
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inline CMemory p_DrawAllOverlays;
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inline auto v_DrawAllOverlays = p_DrawAllOverlays.RCast<void (*)(bool bDraw)>();
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2022-08-18 02:15:23 +02:00
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inline CMemory p_DestroyOverlay;
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inline auto v_DestroyOverlay = p_DestroyOverlay.RCast<void (*)(OverlayBase_t* pOverlay)>();
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2022-04-18 03:35:08 +02:00
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inline CMemory p_RenderLine;
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inline auto v_RenderLine = p_RenderLine.RCast<void* (*)(const Vector3D& vOrigin, const Vector3D& vDest, Color color, bool bZBuffer)>();
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inline CMemory p_RenderBox;
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inline auto v_RenderBox = p_RenderBox.RCast<void* (*)(const OverlayBox_t::Transforms& vTransforms, const Vector3D& vMins, const Vector3D& vMaxs, Color color, bool bZBuffer)>();
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inline CMemory p_RenderWireframeSphere;
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inline auto v_RenderWireframeSphere = p_RenderWireframeSphere.RCast<void* (*)(const Vector3D& vCenter, float flRadius, int nTheta, int nPhi, Color color, bool bZBuffer)>();
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2022-04-18 03:35:08 +02:00
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inline OverlayBase_t** s_pOverlays = nullptr;
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inline LPCRITICAL_SECTION s_OverlayMutex = nullptr;
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2022-08-18 02:15:23 +02:00
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inline int* g_nRenderTickCount = nullptr;
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inline int* g_nOverlayTickCount = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VDebugOverlay : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: DrawAllOverlays : {:#18x} |\n", p_DrawAllOverlays.GetPtr());
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spdlog::debug("| FUN: DestroyOverlay : {:#18x} |\n", p_DestroyOverlay.GetPtr());
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spdlog::debug("| FUN: RenderLine : {:#18x} |\n", p_RenderLine.GetPtr());
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spdlog::debug("| FUN: RenderBox : {:#18x} |\n", p_RenderBox.GetPtr());
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spdlog::debug("| FUN: RenderWireframeSphere : {:#18x} |\n", p_RenderWireframeSphere.GetPtr());
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spdlog::debug("| VAR: s_pOverlays : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_pOverlays));
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spdlog::debug("| VAR: s_OverlayMutex : {:#18x} |\n", reinterpret_cast<uintptr_t>(s_OverlayMutex));
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spdlog::debug("| VAR: g_nOverlayTickCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_nOverlayTickCount));
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spdlog::debug("| VAR: g_nRenderTickCount : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_nRenderTickCount));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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2022-08-09 03:02:00 +02:00
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p_DrawAllOverlays = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????");
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2022-08-18 02:15:23 +02:00
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p_RenderBox = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x44\x89\x4C\x24\x00\x55\x41\x56"), "xxxx?xxxx?xxxx?xxxx?xxx");
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2022-04-18 03:35:08 +02:00
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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2022-08-09 03:02:00 +02:00
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p_DrawAllOverlays = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx");
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p_RenderBox = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?");
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2022-04-18 03:35:08 +02:00
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#endif
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2022-08-09 03:02:00 +02:00
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p_DestroyOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x8D\x0D\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x48\x63\x03"), "xxxxxxxxxxxx????xx????xxx");
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p_RenderWireframeSphere = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x41\x54\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxx????");
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p_RenderLine = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x44\x89\x44\x24\x00\x57\x41\x56"), "xxxx?xxxx?xxx");
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2022-04-18 03:35:08 +02:00
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2022-07-11 12:00:08 +02:00
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v_DrawAllOverlays = p_DrawAllOverlays.RCast<void (*)(bool)>(); /*40 55 48 83 EC 30 48 8B 05 ?? ?? ?? ?? 0F B6 E9*/
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v_DestroyOverlay = p_DestroyOverlay.RCast<void (*)(OverlayBase_t*)>(); /*40 53 48 83 EC 20 48 8B D9 48 8D 0D ?? ?? ?? ?? FF 15 ?? ?? ?? ?? 48 63 03 */
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v_RenderBox = p_RenderBox.RCast<void* (*)(const OverlayBox_t::Transforms&, const Vector3D&, const Vector3D&, Color, bool)>(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 44 89 4C 24 ??*/
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v_RenderWireframeSphere = p_RenderWireframeSphere.RCast<void* (*)(const Vector3D&, float, int, int, Color, bool)>(); /*40 56 41 54 41 55 48 81 EC ?? ?? ?? ??*/
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v_RenderLine = p_RenderLine.RCast<void* (*)(const Vector3D&, const Vector3D&, Color, bool)>(); /*48 89 74 24 ?? 44 89 44 24 ?? 57 41 56*/
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2022-04-18 03:35:08 +02:00
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}
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virtual void GetVar(void) const
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{
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s_pOverlays = p_DrawAllOverlays.Offset(0x10).FindPatternSelf("48 8B 3D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<OverlayBase_t**>();
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s_OverlayMutex = p_DrawAllOverlays.Offset(0x10).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<LPCRITICAL_SECTION>();
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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2022-08-18 02:15:23 +02:00
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g_nRenderTickCount = p_DrawAllOverlays.Offset(0x80).FindPatternSelf("3B 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
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g_nOverlayTickCount = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("3B 0D", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
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2022-04-18 03:35:08 +02:00
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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2022-08-18 02:15:23 +02:00
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g_nRenderTickCount = p_DrawAllOverlays.Offset(0x50).FindPatternSelf("3B 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
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g_nOverlayTickCount = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("3B 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
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2022-04-18 03:35:08 +02:00
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#endif
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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2022-01-04 12:11:59 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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REGISTER(VDebugOverlay);
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