r5sdk/r5dev/engine/gl_rsurf.h

47 lines
2.4 KiB
C
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2022-10-23 01:20:49 +02:00
#pragma once
#include "public/ivrenderview.h"
inline CMemory P_DrawDepthOfField;
inline void*(*V_DrawDepthOfField)(const float a1);
inline CMemory P_DrawWorldMeshes;
inline void*(*V_DrawWorldMeshes)(void* baseEntity, void* renderContext, DrawWorldLists_t worldLists);
inline CMemory P_DrawWorldMeshesDepthOnly;
inline void*(*V_DrawWorldMeshesDepthOnly)(void* renderContext, DrawWorldLists_t worldLists);
inline CMemory P_DrawWorldMeshesDepthAtTheEnd;
inline void*(*V_DrawWorldMeshesDepthAtTheEnd)(void* ptr1, void* ptr2, void* ptr3, DrawWorldLists_t worldLists);
///////////////////////////////////////////////////////////////////////////////
class VGL_RSurf : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("R_DrawDepthOfField", P_DrawDepthOfField.GetPtr());
LogFunAdr("R_DrawWorldMeshes", P_DrawWorldMeshes.GetPtr());
LogFunAdr("R_DrawWorldMeshesDepthOnly", P_DrawWorldMeshesDepthOnly.GetPtr());
LogFunAdr("R_DrawWorldMeshesDepthAtTheEnd", P_DrawWorldMeshesDepthAtTheEnd.GetPtr());
}
virtual void GetFun(void) const
{
P_DrawDepthOfField = g_GameDll.FindPatternSIMD("48 83 EC 48 0F 28 E8");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
P_DrawWorldMeshes = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 53 48 83 EC 70");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
P_DrawWorldMeshes = g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 53 57 41 55");
#endif
P_DrawWorldMeshesDepthOnly = g_GameDll.FindPatternSIMD("40 56 57 B8 ?? ?? ?? ??");
P_DrawWorldMeshesDepthAtTheEnd = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 41 8B F9");
V_DrawDepthOfField = P_DrawDepthOfField.RCast<void* (*)(const float)>();
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V_DrawWorldMeshes = P_DrawWorldMeshes.RCast<void* (*)(void*, void*, DrawWorldLists_t)>(); /*48 8B C4 48 89 48 08 53 57 41 55*/
V_DrawWorldMeshesDepthOnly = P_DrawWorldMeshesDepthOnly.RCast<void* (*)(void*, DrawWorldLists_t)>(); /*40 56 57 B8 ?? ?? ?? ??*/
V_DrawWorldMeshesDepthAtTheEnd = P_DrawWorldMeshesDepthAtTheEnd.RCast<void* (*)(void*, void*, void*, DrawWorldLists_t)>(); /*48 89 5C 24 ?? 48 89 74 24 ? 57 48 83 EC 20 48 8B 0D ?? ?? ?? ?? 41 8B F9*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const;
};
///////////////////////////////////////////////////////////////////////////////