2022-02-19 02:31:16 +01:00
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//=====================================================================================//
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//
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// Purpose: Implementation of the pylon server backend.
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//
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// $NoKeywords: $
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//=====================================================================================//
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#include <core/stdafx.h>
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2022-04-09 16:16:40 +02:00
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#include <tier1/cvar.h>
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2022-04-02 02:48:54 +02:00
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#include <engine/net.h>
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2022-02-19 02:31:16 +01:00
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#include <engine/host_state.h>
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#include <engine/sys_utils.h>
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2022-06-28 00:47:01 +02:00
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#include <engine/server/server.h>
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2022-02-19 02:31:16 +01:00
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#include <squirrel/sqinit.h>
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#include <networksystem/pylon.h>
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2022-06-28 00:47:01 +02:00
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#include <public/include/edict.h>
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2022-02-19 02:31:16 +01:00
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//-----------------------------------------------------------------------------
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// Purpose: Send keep alive request to Pylon Master Server.
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// NOTE: When Pylon update reaches indev remove this and implement properly.
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//-----------------------------------------------------------------------------
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void KeepAliveToPylon()
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{
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2022-05-12 19:39:55 +02:00
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#ifndef CLIENT_DLL
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2022-05-24 19:26:05 +02:00
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if (g_pHostState->m_bActiveGame && sv_pylonVisibility->GetBool()) // Check for active game.
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2022-02-19 02:31:16 +01:00
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{
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std::string m_szHostToken = std::string();
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std::string m_szHostRequestMessage = std::string();
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2022-03-26 01:19:02 +01:00
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2022-07-01 10:29:27 +02:00
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bool result = g_pMasterServer->PostServerHost(m_szHostRequestMessage, m_szHostToken,
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2022-07-01 02:20:47 +02:00
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NetGameServer_t
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{
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hostname->GetString(),
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hostdesc->GetString(),
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sv_pylonVisibility->GetInt() == 1,
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g_pHostState->m_levelName,
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mp_gamemode->GetString(),
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hostip->GetString(),
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hostport->GetString(),
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g_svNetKey,
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std::to_string(*g_nServerRemoteChecksum),
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SDK_VERSION,
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std::to_string(g_pServer->GetNumHumanPlayers() + g_pServer->GetNumFakeClients()),
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std::to_string(g_ServerGlobalVariables->m_nMaxClients),
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std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count()
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}
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2022-02-19 02:31:16 +01:00
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);
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}
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2022-05-12 19:39:55 +02:00
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#endif // !CLIENT_DLL
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2022-07-01 10:29:27 +02:00
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns a vector of hosted servers.
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//-----------------------------------------------------------------------------
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vector<NetGameServer_t> CPylon::GetServersList(string& svOutMessage)
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{
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vector<NetGameServer_t> vslList{};
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["version"] = SDK_VERSION;
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string svRequestBody = jsRequestBody.dump(4);
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if (pylon_showdebug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending server list request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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httplib::Result htResults = m_HttpClient.Post("/servers", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
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if (htResults && pylon_showdebug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - replied with '%d'.\n", __FUNCTION__, htResults->status);
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}
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if (htResults && htResults->status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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{
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for (auto& obj : jsResultBody["servers"])
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{
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vslList.push_back(
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NetGameServer_t
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{
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obj.value("name",""),
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obj.value("description",""),
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obj.value("hidden","false") == "true",
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obj.value("map",""),
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obj.value("playlist",""),
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obj.value("ip",""),
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obj.value("port", ""),
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obj.value("key",""),
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obj.value("checksum",""),
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obj.value("version", SDK_VERSION),
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obj.value("playerCount", ""),
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obj.value("maxPlayers", ""),
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obj.value("timeStamp", 0),
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obj.value("publicRef", ""),
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obj.value("cachedID", ""),
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}
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);
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}
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}
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else
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{
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = "An unknown error occured!";
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}
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}
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}
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else
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{
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if (htResults)
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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}
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return vslList;
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}
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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return vslList;
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}
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svOutMessage = "Failed to reach comp-server: Unknown error code";
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return vslList;
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}
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return vslList;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sends host server POST request.
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// Input : &svOutMessage -
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// &svOutToken -
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// &slServerListing -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CPylon::PostServerHost(string& svOutMessage, string& svOutToken, const NetGameServer_t& slServerListing)
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["name"] = slServerListing.m_svHostName;
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jsRequestBody["description"] = slServerListing.m_svDescription;
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jsRequestBody["hidden"] = slServerListing.m_bHidden;
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jsRequestBody["map"] = slServerListing.m_svMapName;
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jsRequestBody["playlist"] = slServerListing.m_svPlaylist;
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jsRequestBody["ip"] = slServerListing.m_svIpAddress;
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jsRequestBody["port"] = slServerListing.m_svGamePort;
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jsRequestBody["key"] = slServerListing.m_svEncryptionKey;
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jsRequestBody["checksum"] = slServerListing.m_svRemoteChecksum;
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jsRequestBody["version"] = slServerListing.m_svSDKVersion;
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jsRequestBody["playerCount"] = slServerListing.m_svPlayerCount;
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jsRequestBody["maxPlayers"] = slServerListing.m_svMaxPlayers;
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jsRequestBody["timeStamp"] = slServerListing.m_nTimeStamp;
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jsRequestBody["publicRef"] = slServerListing.m_svPublicRef;
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jsRequestBody["cachedID"] = slServerListing.m_svCachedID;
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string svRequestBody = jsRequestBody.dump(4);
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if (pylon_showdebug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending post host request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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httplib::Result htResults = m_HttpClient.Post("/servers/add", svRequestBody.c_str(), svRequestBody.length(), "application/json");
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if (htResults && pylon_showdebug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with '%d'\n", __FUNCTION__, htResults->status);
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}
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if (htResults && htResults->status == 200) // STATUS_OK
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
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{
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if (jsResultBody["token"].is_string())
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{
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svOutToken = jsResultBody["token"].get<string>();
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}
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else
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{
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svOutToken = string();
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}
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return true;
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}
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else
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{
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = "An unknown error occured!";
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}
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return false;
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}
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}
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else
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{
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if (htResults)
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed to reach comp-server ") + std::to_string(htResults->status);
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}
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svOutToken = string();
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return false;
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}
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svOutToken = string();
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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return false;
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}
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svOutToken = string();
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svOutMessage = "Failed to reach comp-server: Unknown error code";
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return false;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the server by token string.
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// Input : &slOutServer -
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// &svOutMessage -
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// svToken -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CPylon::GetServerByToken(NetGameServer_t& slOutServer, string& svOutMessage, const string& svToken)
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["token"] = svToken;
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string svRequestBody = jsRequestBody.dump(4);
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if (pylon_showdebug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Sending token connect request to comp-server:\n%s\n", __FUNCTION__, svRequestBody.c_str());
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}
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httplib::Result htResults = m_HttpClient.Post("/server/byToken", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
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if (pylon_showdebug->GetBool())
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{
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DevMsg(eDLL_T::ENGINE, "%s - Comp-server replied with '%d'\n", __FUNCTION__, htResults->status);
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}
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if (htResults && htResults->status == 200) // STATUS_OK
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (htResults && jsResultBody["success"].is_boolean() && jsResultBody["success"])
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{
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slOutServer = NetGameServer_t
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{
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jsResultBody["server"].value("name",""),
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jsResultBody["server"].value("description",""),
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jsResultBody["server"].value("hidden","false") == "true",
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jsResultBody["server"].value("map",""),
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jsResultBody["server"].value("playlist",""),
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jsResultBody["server"].value("ip",""),
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jsResultBody["server"].value("port", ""),
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jsResultBody["server"].value("key",""),
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jsResultBody["server"].value("checksum",""),
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jsResultBody["server"].value("version", SDK_VERSION),
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jsResultBody["server"].value("playerCount", ""),
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jsResultBody["server"].value("maxPlayers", ""),
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jsResultBody["server"].value("timeStamp", 0),
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jsResultBody["server"].value("publicRef", ""),
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jsResultBody["server"].value("cachedID", ""),
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};
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return true;
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}
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else
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{
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = "";
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}
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slOutServer = NetGameServer_t{};
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return false;
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}
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}
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}
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else
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{
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if (htResults)
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{
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if (!htResults->body.empty())
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{
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nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
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if (jsResultBody["err"].is_string())
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{
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svOutMessage = jsResultBody["err"].get<string>();
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}
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else
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{
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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}
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return false;
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}
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svOutMessage = string("Failed to reach comp-server: ") + std::to_string(htResults->status);
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return false;
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}
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svOutMessage = "Failed to reach comp-server: Unknown error code";
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slOutServer = NetGameServer_t{};
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return false;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Checks if client is banned on the comp server.
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// Input : svIpAddress -
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// nOriginID -
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// &svOutErrCl -
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// Output : Returns true if banned, false if not banned.
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//-----------------------------------------------------------------------------
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bool CPylon::GetClientIsBanned(const string& svIpAddress, uint64_t nOriginID, string& svOutErrCl)
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{
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nlohmann::json jsRequestBody = nlohmann::json::object();
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jsRequestBody["oid"] = nOriginID;
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jsRequestBody["ip"] = svIpAddress;
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httplib::Result htResults = m_HttpClient.Post("/banlist/isBanned", jsRequestBody.dump(4).c_str(), jsRequestBody.dump(4).length(), "application/json");
|
|
|
|
if (htResults && htResults->status == 200)
|
|
|
|
{
|
|
|
|
nlohmann::json jsResultBody = nlohmann::json::parse(htResults->body);
|
|
|
|
if (jsResultBody["success"].is_boolean() && jsResultBody["success"].get<bool>())
|
|
|
|
{
|
|
|
|
if (jsResultBody["banned"].is_boolean() && jsResultBody["banned"].get<bool>())
|
|
|
|
{
|
|
|
|
svOutErrCl = jsResultBody.value("errCl", "#DISCONNECT_BANNED");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
CPylon* g_pMasterServer(new CPylon("127.0.0.1:3000"));
|