2022-01-23 18:26:48 +01:00
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#pragma once
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2022-07-01 10:29:27 +02:00
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#include "networksystem/pylon.h"
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2022-08-09 17:34:10 +02:00
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#include "networksystem/bansystem.h"
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2022-01-23 18:26:48 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2023-04-29 20:36:29 +02:00
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class CClient;
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2022-01-23 18:26:48 +01:00
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2023-04-29 11:11:10 +01:00
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class CClient;
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2022-04-09 02:18:57 +02:00
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/* ==== SV_MAIN ======================================================================================================================================================= */
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2022-04-18 03:35:08 +02:00
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inline CMemory p_SV_InitGameDLL;
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inline void(*v_SV_InitGameDLL)(void);
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2022-02-24 01:51:11 +01:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_SV_ShutdownGameDLL;
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2023-07-02 23:01:29 +02:00
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inline void(*v_SV_ShutdownGameDLL)(void);
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inline CMemory p_SV_ActivateServer;
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inline bool(*v_SV_ActivateServer)(void);
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inline CMemory p_SV_CreateBaseline;
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inline bool(*v_SV_CreateBaseline)(void);
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2022-02-27 03:15:00 +01:00
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inline CMemory p_CGameServer__SpawnServer;
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inline bool(*CGameServer__SpawnServer)(void* thisptr, const char* pszMapName, const char* pszMapGroupName);
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2023-04-29 11:11:10 +01:00
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inline CMemory p_SV_BroadcastVoiceData;
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2023-07-03 00:02:08 +02:00
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inline void(*v_SV_BroadcastVoiceData)(CClient* cl, int nBytes, char* data);
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2023-04-29 11:11:10 +01:00
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2023-01-31 22:30:45 +01:00
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inline bool* s_bIsDedicated = nullptr;
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2022-01-23 18:26:48 +01:00
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2023-06-01 22:54:47 +02:00
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// Returns true if this is a dedicated server.
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inline bool IsDedicated()
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{
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return *s_bIsDedicated;
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}
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2022-01-23 18:26:48 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2023-04-25 00:46:45 +02:00
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void SV_InitGameDLL();
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void SV_ShutdownGameDLL();
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bool SV_ActivateServer();
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void SV_BroadcastVoiceData(CClient* cl, int nBytes, char* data);
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2023-08-31 00:16:25 +02:00
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void SV_IsClientBanned(CClient* pClient, const string& svIPAddr, const NucleusID_t nNucleusID, const string& svPersonaName, const int nPort);
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void SV_CheckForBan(const CBanSystem::BannedList_t* pBannedVec = nullptr, const bool bDelete = false);
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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2022-02-19 16:42:40 +01:00
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class HSV_Main : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CGameServer::SpawnServer", p_CGameServer__SpawnServer.GetPtr());
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LogFunAdr("SV_InitGameDLL", p_SV_InitGameDLL.GetPtr());
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LogFunAdr("SV_ShutdownGameDLL", p_SV_ShutdownGameDLL.GetPtr());
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LogFunAdr("SV_ActivateServer", p_SV_ActivateServer.GetPtr());
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LogFunAdr("SV_CreateBaseline", p_SV_CreateBaseline.GetPtr());
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LogFunAdr("SV_BroadcastVoiceData", p_SV_BroadcastVoiceData.GetPtr());
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LogVarAdr("s_bIsDedicated", reinterpret_cast<uintptr_t>(s_bIsDedicated));
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}
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virtual void GetFun(void) const
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{
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p_SV_InitGameDLL = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??");
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p_SV_ShutdownGameDLL = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48");
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p_SV_ActivateServer = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D");
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p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("48 8B C4 53 55 56 57 41 54 41 55 41 57");
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#endif
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p_SV_BroadcastVoiceData = g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??");
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v_SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>();
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v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>();
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v_SV_ActivateServer = p_SV_ActivateServer.RCast<bool(*)(void)>();
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v_SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>();
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v_SV_BroadcastVoiceData = p_SV_BroadcastVoiceData.RCast<void(*)(CClient* cl, int nBytes, char* data)>();
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CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast<bool(*)(void*, const char*, const char*)>();
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}
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virtual void GetVar(void) const
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{
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s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF")
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.FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
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}
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virtual void GetCon(void) const { }
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///////////////////////////////////////////////////////////////////////////////
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virtual void Detour(const bool bAttach) const
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{
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//DetourSetup(&v_SV_InitGameDLL, SV_InitGameDLL, bAttach);
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//DetourSetup(&v_SV_ShutdownGameDLL, SV_ShutdownGameDLL, bAttach);
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//DetourSetup(&v_SV_ActivateServer, SV_ActivateServer, bAttach);
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#ifndef CLIENT_DLL
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DetourSetup(&v_SV_BroadcastVoiceData, SV_BroadcastVoiceData, bAttach);
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#endif // !CLIENT_DLL
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}
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};
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///////////////////////////////////////////////////////////////////////////////
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