r5sdk/r5dev/engine/host_cmd.cpp

103 lines
2.7 KiB
C++
Raw Normal View History

#include "core/stdafx.h"
#include "tier0/commandline.h"
#include "host_cmd.h"
#include "common.h"
#include "client/client.h"
#ifndef DEDICATED
#include "windows/id3dx.h"
#endif // !DEDICATED
/*
==================
Host_Shutdown
shutdown host
systems
==================
*/
void Host_Shutdown()
{
#ifndef DEDICATED
DirectX_Shutdown();
#endif // DEDICATED
v_Host_Shutdown();
}
/*
==================
Host_Status_PrintClient
Print client info
to console
==================
*/
void Host_Status_PrintClient(CClient* client, bool bShowAddress, void (*print) (const char* fmt, ...))
{
CNetChan* nci = client->GetNetChan();
const char* state = "challenging";
if (client->IsActive())
state = "active";
else if (client->IsSpawned())
state = "spawning";
else if (client->IsConnected())
state = "connecting";
if (nci != NULL)
{
print("# %i \"%s\" %llu %s %i %i %s %d\n",
client->GetHandle(), client->GetServerName(), client->GetNucleusID(), COM_FormatSeconds(static_cast<int>(nci->GetTimeConnected())),
static_cast<int>(1000.0f * nci->GetAvgLatency(FLOW_OUTGOING)), static_cast<int>(100.0f * nci->GetAvgLoss(FLOW_INCOMING)), state, nci->GetDataRate());
if (bShowAddress)
{
print(" %s\n", nci->GetAddress());
}
}
else
{
print("#%2i \"%s\" %llu %s\n", client->GetHandle(), client->GetServerName(), client->GetNucleusID(), state);
}
//print("\n");
}
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
/*
==================
DFS_InitializeFeatureFlagDefinitions
Initialize feature
flag definitions
==================
*/
bool DFS_InitializeFeatureFlagDefinitions(const char* pszFeatureFlags)
{
if (CommandLine()->CheckParm("-nodfs"))
return false;
return v_DFS_InitializeFeatureFlagDefinitions(pszFeatureFlags);
}
#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
///////////////////////////////////////////////////////////////////////////////
void VHostCmd::Attach() const
{
DetourAttach(&v_Host_Shutdown, &Host_Shutdown);
DetourAttach(&v_Host_Status_PrintClient, &Host_Status_PrintClient);
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
DetourAttach(&v_DFS_InitializeFeatureFlagDefinitions, &DFS_InitializeFeatureFlagDefinitions);
#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
}
void VHostCmd::Detach() const
{
DetourDetach(&v_Host_Shutdown, &Host_Shutdown);
DetourDetach(&v_Host_Status_PrintClient, &Host_Status_PrintClient);
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
DetourDetach(&v_DFS_InitializeFeatureFlagDefinitions, &DFS_InitializeFeatureFlagDefinitions);
#endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) || !(GAMEDLL_S2)
}
///////////////////////////////////////////////////////////////////////////////
EngineParms_t* g_pEngineParms = nullptr;