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Texture: fix crash caused by unused define

GAMEDLL_S3 is no longer defined due to deprecation.
This commit is contained in:
Kawe Mazidjatari 2024-01-02 17:28:12 +01:00
parent d44faded64
commit 0a168aa69d

@ -29,9 +29,7 @@
uint8_t unknown_5[3];
uint8_t m_nTotalStreamedMipCount; // Does not get set until after RTech::CreateDXTexture.
uint8_t unk4[228];
#ifdef GAMEDLL_S3
uint8_t unk5[57];
#endif // GAMEDLL_S3
ID3D11Texture2D* m_ppTexture;
ID3D11ShaderResourceView* m_ppShaderResourceView;
uint8_t m_nTextureMipLevels;