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Recast: rename convex tools
Renamed them to brushes, and renamed the ground brush to clip to be more consistent with the naming convention of the tools used for Source Engine and this particular game.
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@ -124,12 +124,12 @@ void ConvexVolumeTool::handleMenu()
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ImGui::Separator();
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ImGui::Text("Area Type");
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ImGui::Text("Brushes");
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ImGui::Indent();
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bool isEnabled = m_areaType == EDITOR_POLYAREA_GROUND;
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if (ImGui::Checkbox("Ground", &isEnabled))
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if (ImGui::Checkbox("Clip", &isEnabled))
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m_areaType = EDITOR_POLYAREA_GROUND;
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isEnabled = m_areaType == EDITOR_POLYAREA_WATER;
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