Recast: rename convex tools

Renamed them to brushes, and renamed the ground brush to clip to be more consistent with the naming convention of the tools used for Source Engine and this particular game.
This commit is contained in:
Kawe Mazidjatari 2024-07-13 00:28:21 +02:00
parent 7c53cdca2b
commit 0eea1ea0ce

View File

@ -124,12 +124,12 @@ void ConvexVolumeTool::handleMenu()
ImGui::Separator();
ImGui::Text("Area Type");
ImGui::Text("Brushes");
ImGui::Indent();
bool isEnabled = m_areaType == EDITOR_POLYAREA_GROUND;
if (ImGui::Checkbox("Ground", &isEnabled))
if (ImGui::Checkbox("Clip", &isEnabled))
m_areaType = EDITOR_POLYAREA_GROUND;
isEnabled = m_areaType == EDITOR_POLYAREA_WATER;