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Additional bot stuff
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@ -19,7 +19,7 @@ public:
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static void __fastcall OnReceivedSayTextMessage(void* thisptr, int senderId, const char* text, bool isTeamChat);
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};
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class CServerGameClients
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class CServerGameClients // TODO: Reverse..
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{
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};
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@ -1,5 +1,10 @@
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#pragma once
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CClient;
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/* ==== CVENGINESERVER ================================================================================================================================================== */
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inline CMemory p_IVEngineServer__PersistenceAvailable;
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inline auto IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast<bool (*)(void* entidx, int clientidx)>();
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@ -14,7 +19,7 @@ inline CMemory p_IVEngineServer__GetNumFakeClients;
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inline auto IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast<int64_t(*)(void)>();
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inline CMemory p_IVEngineServer__CreateFakeClient;
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inline auto IVEngineServer__CreateFakeClient = p_IVEngineServer__CreateFakeClient.RCast<int64_t(*)(void* es, const char* name, int team)>();
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inline auto IVEngineServer__CreateFakeClient = p_IVEngineServer__CreateFakeClient.RCast<CClient*(*)(void* es, const char* name, int team)>();
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//inline CMemory p_RunFrameServer;
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//inline auto v_RunFrameServer = p_RunFrameServer.RCast<void(*)(double flFrameTime, bool bRunOverlays, bool bUniformUpdate)>();
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@ -76,14 +81,14 @@ class HVEngineServer : public IDetour
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p_IVEngineServer__IsDedicatedServer = g_GameDll.FindPatternSIMD("0F B6 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 40 53");
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p_IVEngineServer__GetNumHumanPlayers = g_GameDll.FindPatternSIMD("8B 15 ?? ?? ?? ?? 33 C0 85 D2 7E 24");
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p_IVEngineServer__GetNumFakeClients = g_GameDll.FindPatternSIMD("8B 05 ?? ?? ?? ?? 33 C9 85 C0 7E 2D");
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p_IVEngineServer__CreateFakeClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 41 8B F8"));
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p_IVEngineServer__CreateFakeClient = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 41 8B F8");
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// p_RunFrameServer = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 30 0F 29 74 24 ?? 48 8D 0D ?? ?? ?? ??");
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IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast<bool (*)(void*, int)>(); /*3B 15 ?? ?? ?? ?? 7D 33*/
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IVEngineServer__IsDedicatedServer = p_IVEngineServer__IsDedicatedServer.RCast<bool (*)(void)>(); /*0F B6 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 40 53*/
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IVEngineServer__GetNumHumanPlayers = p_IVEngineServer__GetNumHumanPlayers.RCast<int64_t(*)(void)>(); /*8B 15 ?? ?? ?? ?? 33 C0 85 D2 7E 24*/
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IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast<int64_t(*)(void)>(); /*8B 05 ?? ?? ?? ?? 33 C9 85 C0 7E 2D*/
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IVEngineServer__CreateFakeClient = p_IVEngineServer__CreateFakeClient.RCast<int64_t(*)(void*, const char*, int)>();/*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 41 8B F8*/
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IVEngineServer__CreateFakeClient = p_IVEngineServer__CreateFakeClient.RCast<CClient*(*)(void*, const char*, int)>();/*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F2 41 8B F8*/
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// v_RunFrameServer = p_RunFrameServer.RCast<void(*)(double, bool, bool)>(); /*48 89 5C 24 ?? 57 48 83 EC 30 0F 29 74 24 ?? 48 8D 0D ?? ?? ?? ??*/
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}
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virtual void GetVar(void) const
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@ -1247,6 +1247,6 @@ void CC_CreateFakePlayer_f(const CCommand& args)
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DevMsg(eDLL_T::SERVER, "usage: sv_addbot name teamid\n");
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return;
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}
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IVEngineServer__CreateFakeClient(nullptr, args.Arg(1), std::stoi(args.Arg(2)));
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CClient* pPlayer = IVEngineServer__CreateFakeClient(nullptr, args.Arg(1), std::stoi(args.Arg(2)));
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#endif // !CLIENT_DLL
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}
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