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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Create class instances earlier.
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parent
e92453db37
commit
15078652e1
@ -1,12 +1,7 @@
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#pragma once
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#include "serverlisting.h"
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#include "gui_utility.h"
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#include "r5net.h"
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///////////////////////////////////////////////////////////////////////////////
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// Initialization
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void DrawBrowser();
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class CCompanion
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{
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private:
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@ -38,9 +33,9 @@ public:
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////////////////////
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// Server Browser //
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////////////////////
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R5Net::Client* r5net;
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private:
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R5Net::Client* r5net = nullptr;
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public:
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R5Net::Client* GetR5Net() { return r5net; }
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std::vector<ServerListing> ServerList;
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@ -1,11 +1,6 @@
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#pragma once
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#include "serverlisting.h"
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#include "gui_utility.h"
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///////////////////////////////////////////////////////////////////////////////
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// Initialization
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void DrawConsole();
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///////////////////////////////////////////////////////////////////////////////
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// Globals
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extern ImVector<char*> Items;
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@ -605,7 +605,7 @@ void CCompanion::Draw(const char* title)
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void CCompanion::ProcessCommand(const char* command_line)
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{
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spdlog::debug("[+CCompanion+] Processing command: {} creating tread now.\n", command_line);
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spdlog::debug("[+CCompanion+] Processing command: {} creating thread now.\n", command_line);
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std::thread t(&CCompanion::ExecCommand, this, command_line);
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spdlog::debug("[+CCompanion+] Thread created.\n");
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t.detach();
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@ -676,20 +676,4 @@ void CCompanion::RegenerateEncryptionKey()
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void CCompanion::ChangeEncryptionKeyTo(const std::string str)
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{
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addr_NetChan_SetEncKey(addr_NetChan_EncKeyPtr.GetPtr(), str.c_str());
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}
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//#############################################################################
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// ENTRYPOINT
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//#############################################################################
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void DrawBrowser()
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{
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static CCompanion browser;
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static bool AssignPtr = []() {
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g_ServerBrowser = &browser;
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spdlog::debug("[+CCompanion+] Created CCompanion Class instance.\n");
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return true;
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} ();
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browser.Draw("Companion");
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}
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}
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@ -400,19 +400,4 @@ int CGameConsole::TextEditCallback(ImGuiInputTextCallbackData* data)
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}
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}
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return 0;
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}
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//#############################################################################
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// ENTRYPOINT
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//#############################################################################
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void DrawConsole()
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{
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static CGameConsole console;
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static bool AssignPtr = []() {
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g_GameConsole = &console;
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spdlog::debug("[+CGameConsole+] Created CGameConsole Class instance.\n");
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return true;
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} ();
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console.Draw("Console");
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}
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}
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@ -5,6 +5,50 @@
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#include "console.h"
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#include "patterns.h"
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//#############################################################################
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// WORKER THREAD
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//#############################################################################
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DWORD __stdcall ProcessConsoleWorker(LPVOID)
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{
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while (true) // Loop forever
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{
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std::string sCommand = std::string();
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///////////////////////////////////////////////////////////////////////
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// Get the user input on the debug console
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std::getline(std::cin, sCommand);
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///////////////////////////////////////////////////////////////////////
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// Engine toggles
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if (sCommand == "toggle net") { Hooks::ToggleNetTrace(); continue; }
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if (sCommand == "toggle dev") { Hooks::ToggleDevCommands(); continue; }
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if (sCommand == "toggle fal") { g_bReturnAllFalse = !g_bReturnAllFalse; continue; }
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///////////////////////////////////////////////////////////////////////
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// Debug toggles
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if (sCommand == "pattern test") { PrintHAddress(); PrintOAddress(); continue; }
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if (sCommand == "directx test") { PrintDXAddress(); continue; }
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if (sCommand == "console test") { g_bDebugConsole = !g_bDebugConsole; continue; }
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///////////////////////////////////////////////////////////////////////
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// Exec toggles
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if (sCommand == "1") { Hooks::ToggleDevCommands(); addr_CommandExecute(NULL, "exec autoexec_dev"); }
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if (sCommand == "2") { g_bDebugLoading = !g_bDebugLoading; continue; }
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///////////////////////////////////////////////////////////////////////
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// Execute the command in the r5 SQVM
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addr_CommandExecute(NULL, sCommand.c_str());
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sCommand.clear();
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///////////////////////////////////////////////////////////////////////
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// Sleep and loop
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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return 0;
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}
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//#############################################################################
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// INITIALIZATION
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//#############################################################################
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@ -37,72 +81,30 @@ void SetupConsole()
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///////////////////////////////////////////////////////////////////////////
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// Open input/output streams
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FILE* fDummy;
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freopen_s(&fDummy, "CONIN$", "r", stdin);
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freopen_s(&fDummy, "CONIN$", "r", stdin);
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freopen_s(&fDummy, "CONOUT$", "w", stdout);
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freopen_s(&fDummy, "CONOUT$", "w", stderr);
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///////////////////////////////////////////////////////////////////////////
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// Create a worker thread to process console commands
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DWORD threadId0;
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DWORD __stdcall ProcessConsoleWorker(LPVOID);
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HANDLE hThread0 = CreateThread(NULL, 0, ProcessConsoleWorker, NULL, 0, &threadId0);
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if (hThread0)
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{
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printf("THREAD ID: %ld\n\n", threadId0);
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CloseHandle(hThread0);
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}
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DWORD threadID = NULL;
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HANDLE hThread = CreateThread(NULL, 0, ProcessConsoleWorker, NULL, 0, &threadID);
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// Initialize global spdlog.
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auto console = spdlog::stdout_logger_mt("console");
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console->set_pattern("[%I:%M:%S:%e] [%L] %v"); // Set pattern.
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spdlog::set_default_logger(console); // Set as default.
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spdlog::flush_every(std::chrono::seconds(5)); // Flush buffers every 5 seconds for every logger.
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#ifdef _DEBUG
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console->set_level(spdlog::level::debug);
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#endif
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spdlog::debug("Console and spdlog are setup now!\n");
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}
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//#############################################################################
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// WORKER THREAD
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//#############################################################################
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DWORD __stdcall ProcessConsoleWorker(LPVOID)
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{
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while (true) // Loop forever
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if (hThread)
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{
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std::string sCommand;
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///////////////////////////////////////////////////////////////////////
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// Get the user input on the debug console
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printf(">");
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std::getline(std::cin, sCommand);
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///////////////////////////////////////////////////////////////////////
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// Engine toggles
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if (sCommand == "toggle net") { Hooks::ToggleNetTrace(); continue; }
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if (sCommand == "toggle dev") { Hooks::ToggleDevCommands(); continue; }
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if (sCommand == "toggle fal") { g_bReturnAllFalse = !g_bReturnAllFalse; continue; }
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///////////////////////////////////////////////////////////////////////
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// Debug toggles
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if (sCommand == "pattern test") { PrintHAddress(); PrintOAddress(); continue; }
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if (sCommand == "directx test") { PrintDXAddress(); continue; }
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if (sCommand == "console test") { g_bDebugConsole = !g_bDebugConsole; continue; }
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///////////////////////////////////////////////////////////////////////
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// Exec toggles
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if (sCommand == "1") { Hooks::ToggleDevCommands(); addr_CommandExecute(NULL, "exec autoexec_dev"); }
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if (sCommand == "2") { g_bDebugLoading = !g_bDebugLoading; continue; }
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///////////////////////////////////////////////////////////////////////
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// Execute the command in the r5 SQVM
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addr_CommandExecute(NULL, sCommand.c_str());
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sCommand.clear();
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///////////////////////////////////////////////////////////////////////
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// Sleep and loop
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Sleep(50);
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spdlog::info("THREAD ID: {}\n\n", threadID);
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CloseHandle(hThread);
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}
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return 0;
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}
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@ -41,13 +41,6 @@ void* Hooks::ConnectClient(void* thisptr, void* packet)
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if (!GameGlobals::BanSystem)
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return originalConnectClient(thisptr, packet);
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static int skipConnects = 0;
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if (skipConnects != 2) // Skip first two connect attempts.
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{
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skipConnects++;
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return originalConnectClient(thisptr, packet);
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}
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std::string finalIPAddress = "null";
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MemoryAddress ipAddressField = MemoryAddress(((std::uintptr_t)packet + 0x10));
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if (ipAddressField && ipAddressField.GetValue<int>() != 0x0)
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@ -219,6 +219,21 @@ void DrawMenu()
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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// Init class instances.
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static CGameConsole console;
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static bool AssignConsolePtr = []() {
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g_GameConsole = &console;
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spdlog::debug("[+CGameConsole+] Created CGameConsole Class instance.\n");
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return true;
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} ();
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static CCompanion companion;
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static bool AssignCompanionPtr = []() {
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g_ServerBrowser = &companion;
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spdlog::debug("[+CCompanion+] Created CCompanion Class instance.\n");
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return true;
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} ();
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// Handle game input if one of the menus is open.
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if (g_bShowConsole || g_bShowBrowser)
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{
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@ -231,12 +246,12 @@ void DrawMenu()
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if (g_bShowConsole)
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{
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DrawConsole();
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console.Draw("Console");
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}
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if (g_bShowBrowser)
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{
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DrawBrowser();
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companion.Draw("Companion");
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}
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// Handle end of frame and prepare rendering.
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@ -1,3 +1,2 @@
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#include "netpch.h"
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#include "r5\serverlisting.h"
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