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Add 'MAX_TEAMS' define
MAX_TEAMS is confirmed to be 126.
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@ -137,7 +137,8 @@
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#define MAX_SPLITSCREEN_CLIENT_BITS 0 // R5 doesn't support splitscreen; engine is hardcoded to only have 1 player.
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#define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 1 // this should == MAX_JOYSTICKS in InputEnums.h
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#define MAX_PLAYERS 128 // Max R5 players.
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#define MAX_PLAYERS 128 // Absolute max R5 players.
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#define MAX_TEAMS 126 // Absolute max R5 teams.
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) && !defined (GAMEDLL_S2)
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#define MAX_MAP_NAME_HOST 64
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