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Added CShaderGlue VTable context
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@ -4,8 +4,13 @@
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class CShaderGlue // Most of these found in CShaderGlue::SetupShader
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{
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public:
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void* m_pVTable; //0x0000
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char pad_0008[8]; //0x0008
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virtual uint64_t TryBlockMap_getpDC() = 0;
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virtual uint64_t nullsub() = 0;
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virtual void* sub_1403B3710() = 0;
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virtual uint64_t nullsub() = 0;
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virtual int SetupShader(uint64_t nCount, uint64_t a3, void* pRawMaterialGlueWithoutVTable) = 0;
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char pad_0008[8]; //0x0008 Dispatcher Context, Some SEH try and catch thing.
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uint64_t m_nUnknown1; //0x0010
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uint16_t m_nCount1; //0x0018
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uint16_t m_nCount2; //0x001A
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