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Recast: improve rendering of poly edges on dead polygons
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@ -173,7 +173,7 @@ static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile,
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c = isLinked ? duRGBA(255,0,0,255) : duRGBA(0,0,255,255);
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}
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else
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c = duRGBA(0,48,64,32);
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c = isLinked ? duRGBA(0,48,64,32) : duRGBA(24,48,0,32);
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}
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else
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{
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