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Default bZBuffer for all shapes to true;
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@ -2,16 +2,16 @@
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#define RENDERUTILS_H
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#include "mathlib/vector.h"
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void DebugDrawBox(const Vector3D& vOrigin, const QAngle& vAngles, const Vector3D& vMins, const Vector3D& vMaxs, Color color, bool bZBuffer);
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void DebugDrawCylinder(const Vector3D& vOrigin, const QAngle& vAngles, float flRadius, float flHeight, Color color, int nSides = 16, bool bZBuffer = false);
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void DebugDrawCapsule(const Vector3D& vStart, const QAngle& vAngles, const Vector3D& vRadius, float flHeight, Color color, bool bZBuffer = false);
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void DebugDrawSphere(const Vector3D& vOrigin, float flRadius, Color color, int nSegments = 16, bool bZBuffer = false);
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void DebugDrawHemiSphere(const Vector3D& vOrigin, const QAngle& vAngles, const Vector3D& vRadius, Color color, int nSegments = 16, bool bZBuffer = false);
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void DebugDrawCircle(const Vector3D& vOrigin, const QAngle& vAngles, float flRadius, Color color, int nSegments = 16, bool bZBuffer = false);
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void DebugDrawSquare(const Vector3D& vOrigin, const QAngle& vAngles, float flSquareSize, Color color, bool bZBuffer = false);
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void DebugDrawTriangle(const Vector3D& vOrigin, const QAngle& vAngles, float flTriangleSize, Color color, bool bZBuffer = false);
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void DebugDrawMark(const Vector3D& vOrigin, float flRadius, const vector<int>& vColor, bool bZBuffer = false);
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void DrawStar(const Vector3D& vRrigin, float flRadius, bool bZBuffer = false);
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void DebugDrawArrow(const Vector3D& vOrigin, const Vector3D& vEnd, float flArraySize, Color color, bool bZBuffer = false);
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void DebugDrawAxis(const Vector3D& vOrigin, const QAngle& vAngles = { 0, 0, 0 }, float flScale = 50.f, bool bZBuffer = false);
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void DebugDrawBox(const Vector3D& vOrigin, const QAngle& vAngles, const Vector3D& vMins, const Vector3D& vMaxs, Color color, bool bZBuffer = true);
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void DebugDrawCylinder(const Vector3D& vOrigin, const QAngle& vAngles, float flRadius, float flHeight, Color color, int nSides = 16, bool bZBuffer = true);
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void DebugDrawCapsule(const Vector3D& vStart, const QAngle& vAngles, const Vector3D& vRadius, float flHeight, Color color, bool bZBuffer = true);
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void DebugDrawSphere(const Vector3D& vOrigin, float flRadius, Color color, int nSegments = 16, bool bZBuffer = true);
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void DebugDrawHemiSphere(const Vector3D& vOrigin, const QAngle& vAngles, const Vector3D& vRadius, Color color, int nSegments = 16, bool bZBuffer = true);
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void DebugDrawCircle(const Vector3D& vOrigin, const QAngle& vAngles, float flRadius, Color color, int nSegments = 16, bool bZBuffer = true);
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void DebugDrawSquare(const Vector3D& vOrigin, const QAngle& vAngles, float flSquareSize, Color color, bool bZBuffer = true);
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void DebugDrawTriangle(const Vector3D& vOrigin, const QAngle& vAngles, float flTriangleSize, Color color, bool bZBuffer = true);
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void DebugDrawMark(const Vector3D& vOrigin, float flRadius, const vector<int>& vColor, bool bZBuffer = true);
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void DrawStar(const Vector3D& vRrigin, float flRadius, bool bZBuffer = true);
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void DebugDrawArrow(const Vector3D& vOrigin, const Vector3D& vEnd, float flArraySize, Color color, bool bZBuffer = true);
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void DebugDrawAxis(const Vector3D& vOrigin, const QAngle& vAngles = { 0, 0, 0 }, float flScale = 50.f, bool bZBuffer = true);
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#endif // RENDERUTILS_H
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