Rename bool array in CServer

This is definitely something for teams, also 126 in size. Not exactly sure what it does. All array elements appear to be set to true.
This commit is contained in:
Kawe Mazidjatari 2023-07-16 23:45:51 +02:00
parent 1fb4410792
commit 4de4f92f14

View File

@ -89,15 +89,15 @@ private:
int m_nMaxClients;
char gap_3C0[8]; // Unknown count (something for teams), see '[r5apex_ds.exe + 0x2777E9]'
int64_t m_iMaxTeams;
float m_flTickInterval; // Time for 1 tick in seconds.
float m_flTimescale; // The game time scale (multiplied in conjunction with host_timescale).
float m_flTickInterval; // Time for 1 tick in seconds
float m_flTimescale; // The game time scale (multiplied in conjunction with host_timescale)
char gap_3D8[40];
CClient m_Clients[MAX_PLAYERS];
char gap_25263c0[48];
float m_fCPUPercent;
float m_fStartTime;
float m_fLastCPUCheckTime;
bool m_bPersistenceSet[MAX_PLAYERS]; // Maps to 'm_Clients'.
bool m_bTeams[MAX_TEAMS]; // Something with teams, unclear what this does; see '[r5apex_ds.exe + 0x30CE40]'
};
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
// !TODO: check if struct size is correct for S1!