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https://github.com/Mauler125/r5sdk.git
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Fix spelling + add comments
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8079e0ed4c
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@ -86,13 +86,13 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
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}
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case HostStates_t::HS_GAME_SHUTDOWN:
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{
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DevMsg(eDLL_T::ENGINE, "Shutdown game\n");
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DevMsg(eDLL_T::ENGINE, "Shutdown host game\n");
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Host_Game_ShutdownFn(g_pHostState);
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break;
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}
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case HostStates_t::HS_RESTART:
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{
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DevMsg(eDLL_T::ENGINE, "Restarting statemachine\n");
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DevMsg(eDLL_T::ENGINE, "Restarting state machine\n");
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#ifndef DEDICATED
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CL_EndMovieFn();
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#endif // !DEDICATED
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@ -102,7 +102,7 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
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}
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case HostStates_t::HS_SHUTDOWN:
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{
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DevMsg(eDLL_T::ENGINE, "Shutdown statemachine\n");
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DevMsg(eDLL_T::ENGINE, "Shutdown state machine\n");
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#ifndef DEDICATED
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CL_EndMovieFn();
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#endif // !DEDICATED
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@ -124,7 +124,7 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose: setup state machine
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//-----------------------------------------------------------------------------
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void CHostState::Setup(void) const
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{
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@ -167,7 +167,7 @@ void CHostState::Setup(void) const
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose: load and execute configuration files
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//-----------------------------------------------------------------------------
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void CHostState::LoadConfig(void) const
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{
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@ -194,7 +194,7 @@ void CHostState::LoadConfig(void) const
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose: initialize new game
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//-----------------------------------------------------------------------------
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void CHostState::State_NewGame(void)
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{
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@ -224,7 +224,7 @@ void CHostState::State_NewGame(void)
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose: shutdown active game
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//-----------------------------------------------------------------------------
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void CHostState::GameShutDown(void)
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{
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@ -237,7 +237,7 @@ void CHostState::GameShutDown(void)
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose: change singleplayer level
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//-----------------------------------------------------------------------------
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void CHostState::State_ChangeLevelSP(void)
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{
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@ -263,7 +263,7 @@ void CHostState::State_ChangeLevelSP(void)
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Purpose: change multiplayer level
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//-----------------------------------------------------------------------------
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void CHostState::State_ChangeLevelMP(void)
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{
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