Fix spelling + add comments

This commit is contained in:
Amos 2022-02-19 02:43:20 +01:00
parent 8079e0ed4c
commit 4eea51027c

View File

@ -86,13 +86,13 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
}
case HostStates_t::HS_GAME_SHUTDOWN:
{
DevMsg(eDLL_T::ENGINE, "Shutdown game\n");
DevMsg(eDLL_T::ENGINE, "Shutdown host game\n");
Host_Game_ShutdownFn(g_pHostState);
break;
}
case HostStates_t::HS_RESTART:
{
DevMsg(eDLL_T::ENGINE, "Restarting statemachine\n");
DevMsg(eDLL_T::ENGINE, "Restarting state machine\n");
#ifndef DEDICATED
CL_EndMovieFn();
#endif // !DEDICATED
@ -102,7 +102,7 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
}
case HostStates_t::HS_SHUTDOWN:
{
DevMsg(eDLL_T::ENGINE, "Shutdown statemachine\n");
DevMsg(eDLL_T::ENGINE, "Shutdown state machine\n");
#ifndef DEDICATED
CL_EndMovieFn();
#endif // !DEDICATED
@ -124,7 +124,7 @@ void CHostState::FrameUpdate(void* rcx, void* rdx, float time)
}
//-----------------------------------------------------------------------------
// Purpose:
// Purpose: setup state machine
//-----------------------------------------------------------------------------
void CHostState::Setup(void) const
{
@ -167,7 +167,7 @@ void CHostState::Setup(void) const
}
//-----------------------------------------------------------------------------
// Purpose:
// Purpose: load and execute configuration files
//-----------------------------------------------------------------------------
void CHostState::LoadConfig(void) const
{
@ -194,7 +194,7 @@ void CHostState::LoadConfig(void) const
}
//-----------------------------------------------------------------------------
// Purpose:
// Purpose: initialize new game
//-----------------------------------------------------------------------------
void CHostState::State_NewGame(void)
{
@ -224,7 +224,7 @@ void CHostState::State_NewGame(void)
}
//-----------------------------------------------------------------------------
// Purpose:
// Purpose: shutdown active game
//-----------------------------------------------------------------------------
void CHostState::GameShutDown(void)
{
@ -237,7 +237,7 @@ void CHostState::GameShutDown(void)
}
//-----------------------------------------------------------------------------
// Purpose:
// Purpose: change singleplayer level
//-----------------------------------------------------------------------------
void CHostState::State_ChangeLevelSP(void)
{
@ -263,7 +263,7 @@ void CHostState::State_ChangeLevelSP(void)
}
//-----------------------------------------------------------------------------
// Purpose:
// Purpose: change multiplayer level
//-----------------------------------------------------------------------------
void CHostState::State_ChangeLevelMP(void)
{