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Update README.md
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@ -13,8 +13,8 @@ To use the vs project / engine hooking, here are some basic instructions:
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1. Build the solution
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1. Build the solution
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* or get the binaries from the releases page of this repo
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* or get the binaries from the releases page of this repo
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2. Copy `r5dev.dll` and `r5launcher.exe` to the apex game folder
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2. Copy `r5detours.dll` and `launcher.exe` to the apex game folder
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3. Copy the unpacked version of `r5apex.exe` over the original in your game folder
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3. Copy the unpacked version of `r5apex.exe` over the original in your game folder
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4. Run `r5launcher.exe`
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4. Run `launcher.exe`
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The game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the SearchPath's defined in GameInfo.txt or the in-memory VPK structures.
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The game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the SearchPath's defined in GameInfo.txt or the in-memory VPK structures.
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