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https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Fix return types
They are voids.
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parent
909a08a80b
commit
5397ba4481
@ -8,28 +8,29 @@
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#include "game/server/detour_impl.h"
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#include "baseentity.h"
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/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkManager__DelayedInit = nullptr;
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inline void*(*CAI_NetworkManager__DelayedInit)(void* thisptr, CAI_Network* pNetwork);
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName);
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#endif
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/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkBuilder__Build;
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inline void*(*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetwork);
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inline CUtlVector<CAI_Cluster*>* g_pAIPathClusters = nullptr;
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inline CUtlVector<CAI_ClusterLink*>* g_pAIClusterLinks = nullptr;
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CAI_NetworkBuilder;
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class CAI_NetworkManager;
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/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkManager__DelayedInit = nullptr;
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inline void (*CAI_NetworkManager__DelayedInit)(CAI_NetworkManager* thisptr, CAI_Network* pNetwork);
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void (*CAI_NetworkManager__LoadNetworkGraph)(CAI_NetworkManager* thisptr, void* pBuffer, const char* pszFileName);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void (*CAI_NetworkManager__LoadNetworkGraph)(CAI_NetworkManager* thisptr, void* pBuffer, const char* pszFileName);
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#endif
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/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkBuilder__Build;
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inline void (*CAI_NetworkBuilder__Build)(CAI_NetworkBuilder* thisptr, CAI_Network* pNetwork);
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inline CUtlVector<CAI_Cluster*>* g_pAIPathClusters = nullptr;
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inline CUtlVector<CAI_ClusterLink*>* g_pAIClusterLinks = nullptr;
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//-----------------------------------------------------------------------------
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// CAI_NetworkEditTools
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//
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@ -128,18 +129,18 @@ class VAI_NetworkManager : public IDetour
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p_CAI_NetworkManager__DelayedInit = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56");
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*)>();
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void (*)(CAI_NetworkManager*, void*, const char*)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA");
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*)>();
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void (*)(CAI_NetworkManager*, void*, const char*)>();
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#endif
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 4C 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??");
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#endif
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CAI_NetworkManager__DelayedInit = p_CAI_NetworkManager__DelayedInit.RCast<void* (*)(void*, CAI_Network*)>();
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CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast<void* (*)(void*, CAI_Network*)>();
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CAI_NetworkManager__DelayedInit = p_CAI_NetworkManager__DelayedInit.RCast<void (*)(CAI_NetworkManager*, CAI_Network*)>();
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CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast<void (*)(CAI_NetworkBuilder*, CAI_Network*)>();
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}
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virtual void GetVar(void) const
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{
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