mirror of
https://github.com/Mauler125/r5sdk.git
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157 lines
7.2 KiB
C++
157 lines
7.2 KiB
C++
//=============================================================================//
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//
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// Purpose:
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//
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//=============================================================================//
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#pragma once
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#include "game/server/ai_network.h"
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#include "game/server/detour_impl.h"
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#include "baseentity.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CAI_NetworkBuilder;
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class CAI_NetworkManager;
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/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkManager__DelayedInit = nullptr;
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inline void (*CAI_NetworkManager__DelayedInit)(CAI_NetworkManager* thisptr, CAI_Network* pNetwork);
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void (*CAI_NetworkManager__LoadNetworkGraph)(CAI_NetworkManager* thisptr, void* pBuffer, const char* pszFileName);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void (*CAI_NetworkManager__LoadNetworkGraph)(CAI_NetworkManager* thisptr, void* pBuffer, const char* pszFileName);
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#endif
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/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkBuilder__Build;
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inline void (*CAI_NetworkBuilder__Build)(CAI_NetworkBuilder* thisptr, CAI_Network* pNetwork);
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inline CUtlVector<CAI_Cluster*>* g_pAIPathClusters = nullptr;
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inline CUtlVector<CAI_ClusterLink*>* g_pAIClusterLinks = nullptr;
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//-----------------------------------------------------------------------------
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// CAI_NetworkEditTools
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//
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// Purpose: Bridge class to Hammer node editing functionality
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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class CAI_NetworkEditTools
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{
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public:
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//-----------------
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// WC Editing
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//-----------------
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int m_nNextWCIndex;
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Vector3D* m_pWCPosition;
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//-----------------
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// Debugging Tools
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//-----------------
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int m_debugNetOverlays;
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CAI_Node** m_pNodes; // either nodes or node links.
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//-----------------
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// Network pointers
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//-----------------
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CAI_NetworkManager* m_pManager;
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CAI_Network* m_pNetwork;
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};
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//-----------------------------------------------------------------------------
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// CAI_NetworkBuilder
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//
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// Purpose: Wrapper class for building and saving network graphs
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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class CAI_NetworkBuilder
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{
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public:
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static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork);
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static void SaveNetworkGraph(CAI_Network* pNetwork);
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};
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//-----------------------------------------------------------------------------
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// CAI_NetworkManager
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//
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// Purpose: The entity in the level responsible for building the network if it
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// isn't there, saving & loading of the network, and holding the
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// CAI_Network instance.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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class CAI_NetworkManager : public CBaseEntity
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{
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public:
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static void LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
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static void LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
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private:
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// !TODO[ AMOS ]: If found, change to ptr and hook up to engine!
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//static bool gm_fNetworksLoaded; // Have AINetworks been loaded
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void* _vftable;
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CAI_NetworkEditTools* m_pEditOps;
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CAI_Network* m_pNetwork;
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bool m_fInitalized;
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bool m_bDontSaveGraph;
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char gap_b22[2];
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int m_ainVersion;
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int m_ainMapFilesCRC;
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int m_runtimeCreatedAINMapFilesCRC;
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bool m_calculatedRuntimeAINMapFilesCRC;
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char gap_b31[7];
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/*ThreadedGraphBuildData*/ char m_ThreadedBuild[72];
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};
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///////////////////////////////////////////////////////////////////////////////
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class VAI_NetworkManager : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CAI_NetworkManager::LoadNetworkGraph", p_CAI_NetworkManager__LoadNetworkGraph.GetPtr());
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LogFunAdr("CAI_NetworkManager::DelayedInit", p_CAI_NetworkManager__DelayedInit.GetPtr());
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LogFunAdr("CAI_NetworkBuilder::Build", p_CAI_NetworkBuilder__Build.GetPtr());
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LogVarAdr("g_AIPathClusters< CAI_Cluster* >", reinterpret_cast<uintptr_t>(g_pAIPathClusters));
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LogVarAdr("g_AIClusterLinks< CAI_ClusterLink* >", reinterpret_cast<uintptr_t>(g_pAIClusterLinks));
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}
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virtual void GetFun(void) const
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{
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p_CAI_NetworkManager__DelayedInit = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56");
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void (*)(CAI_NetworkManager*, void*, const char*)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA");
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void (*)(CAI_NetworkManager*, void*, const char*)>();
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#endif
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 4C 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??");
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#endif
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CAI_NetworkManager__DelayedInit = p_CAI_NetworkManager__DelayedInit.RCast<void (*)(CAI_NetworkManager*, CAI_Network*)>();
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CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast<void (*)(CAI_NetworkBuilder*, CAI_Network*)>();
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}
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virtual void GetVar(void) const
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{
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g_pAIPathClusters = g_GameDll.FindPatternSIMD("F3 0F 10 52 ?? 4C 8B CA")
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.FindPatternSelf("48 8B 35", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CUtlVector<CAI_Cluster*>*>();
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g_pAIClusterLinks = g_GameDll.FindPatternSIMD("F3 0F 10 52 ?? 4C 8B CA")
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.FindPatternSelf("4C 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CUtlVector<CAI_ClusterLink*>*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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