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Little cleanup
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84181f931c
commit
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@ -334,37 +334,37 @@
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//-----------------------------------------------------------------------------
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// Purpose: calculates the view frustum culling data per static prop
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//-----------------------------------------------------------------------------
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__int64 __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigned int a3, unsigned int a4, __int64 a5, __int64 a6, __int64 a7)
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void* __fastcall BuildPropStaticFrustumCullMap(__int64 a1, int64_t a2, unsigned int a3, unsigned int a4, int64_t a5, int64_t a6, int64_t a7)
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{
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if (staticProp_defaultBuildFrustum->GetBool())
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return v_BuildPropStaticFrustumCullMap(a1, a2, a3, a4, a5, a6, a7);
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MDLHandle_t mdlhandle; // dx
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studiohdr_t* studio; // rbx
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__int64 v55; // rcx
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int64_t v55; // rcx
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int v56; // eax
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__int64 v57; // rcx
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int64_t v57; // rcx
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int v58; // edx
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__int64 v59; // rax
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__int64 v60; // r13
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int64_t v59; // rax
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int64_t v60; // r13
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int v61; // eax
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char* v62; // r13
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__int64 v63; // rdx
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int64_t v63; // rdx
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int v64; // er14
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char* v65; // rdi
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__int64 v67; // r15
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int64_t v67; // r15
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void* v68; // rbx
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__int64 v73; // [rsp+50h] [rbp-B8h]
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int64_t v73; // [rsp+50h] [rbp-B8h]
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__m128 v74{}; // [rsp+58h] [rbp-B0h] BYREF
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mdlhandle = *(unsigned __int16*)(a7 + 0x140);
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studio = CMDLCache::FindMDL(g_MDLCache, mdlhandle, nullptr);
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v55 = *(__int64*)CMDLCache::GetStudioMaterialGlue(g_MDLCache, *(unsigned __int16*)(a7 + 320)); // Gets some object containing pointer to 2 CMaterialGlue vtables.
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v55 = *(int64_t*)CMDLCache::GetStudioMaterialGlue(g_MDLCache, *(unsigned __int16*)(a7 + 320)); // Gets some object containing pointer to 2 CMaterialGlue vtables.
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v56 = *(unsigned __int16*)(a5 + 0x20);
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v57 = (__int64)studio + 2 * v56 * studio->numskinref + studio->skinindex;
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v57 = (int64_t)studio + 2 * v56 * studio->numskinref + studio->skinindex;
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v58 = 0;
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if (studio->numbodyparts <= 0)
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return 0i64;
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return nullptr;
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v59 = 0i64;
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v73 = 0i64;
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do
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@ -372,7 +372,7 @@ __int64 __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigne
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v60 = v59 + studio->bodypartindex;
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v61 = 0;
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v62 = (char*)studio + v60;
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v74.m128_u64[0] = (unsigned __int64)v62;
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v74.m128_u64[0] = (uint64_t)v62;
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if (*((int*)v62 + 1) > 0)
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{
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v63 = 0i64;
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@ -391,16 +391,16 @@ __int64 __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigne
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static CModule::ModuleSections_t mData = g_mGameDll.GetSectionByName(".data");
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static CModule::ModuleSections_t mPData = g_mGameDll.GetSectionByName(".pdata");
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if ((uintptr_t)v68 < mData.m_pSectionBase || (uintptr_t)v68 > mPData.m_pSectionBase)
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return 0i64;
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return nullptr;
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++v64;
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v67 += 92i64;
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} while (v64 < *((_DWORD*)v65 + 19));
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} while (v64 < *((int*)v65 + 19));
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v62 = (char*)v74.m128_u64[0];
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}
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++v61;
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v63 += 136i64;
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} while (v61 < *((_DWORD*)v62 + 1));
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} while (v61 < *((int*)v62 + 1));
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}
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++v58;
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v59 = v73 + 16;
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@ -2,7 +2,7 @@
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inline CMemory p_BuildPropStaticFrustumCullMap;
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inline auto v_BuildPropStaticFrustumCullMap = p_BuildPropStaticFrustumCullMap.RCast<__int64(*)(__int64 a1, __int64 a2, unsigned int a3, unsigned int a4, __int64 a5, __int64 a6, __int64 a7)>();
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inline auto v_BuildPropStaticFrustumCullMap = p_BuildPropStaticFrustumCullMap.RCast<void*(*)(__int64 a1, __int64 a2, unsigned int a3, unsigned int a4, __int64 a5, __int64 a6, __int64 a7)>();
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inline void** (*sub_1404365A0)(__m128*, const __m128i*, __m128i*, double) = nullptr;
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inline __m128 (*sub_140270130)(__m128*) = nullptr;
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@ -22,7 +22,7 @@ inline __m128* xmmword_1415BD270 = nullptr;
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inline void* off_141744E70 = nullptr;
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inline void* off_141731448 = nullptr;
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__int64 __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigned int a3, unsigned int a4, __int64 a5, __int64 a6, __int64 a7);
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void* __fastcall BuildPropStaticFrustumCullMap(__int64 a1, __int64 a2, unsigned int a3, unsigned int a4, __int64 a5, __int64 a6, __int64 a7);
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void BspLib_Attach();
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void BspLib_Detach();
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@ -50,7 +50,7 @@ class HBspLib : public IDetour
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virtual void GetFun(void) const
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{
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p_BuildPropStaticFrustumCullMap = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x44\x89\x40\x18\x48\x89\x50\x10\x55"), "xxxxxxxxxxxx"); /*48 8B C4 44 89 40 18 48 89 50 10 55*/
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v_BuildPropStaticFrustumCullMap = p_BuildPropStaticFrustumCullMap.RCast<__int64(*)(__int64, __int64, unsigned int, unsigned int, __int64, __int64, __int64)>();
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v_BuildPropStaticFrustumCullMap = p_BuildPropStaticFrustumCullMap.RCast<void*(*)(__int64, __int64, unsigned int, unsigned int, __int64, __int64, __int64)>();
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sub_1404365A0 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x83\xEC\x78\xF3\x41\x0F\x10\x48\x00"), "xxxxxxxxxxxx?").RCast<void** (*)(__m128*, const __m128i*, __m128i*, double)>();
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sub_140270130 = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x66\x0F\x6F\x15\x00\x00\x00\x00"), "xxxxxxxx????").RCast<__m128(*)(__m128*)>();
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